Player Matchup

Ao Kuang
Ao Kuang
Dr WhipSicle
Ao Kuang
Level 98
God Stats
3W - 9L
1,272 SR
Queue Stats
905W - 941L
1,335 Elo+
Solo
Nemesis
Nemesis
KoBrAKiNG13
Nemesis
Level 44
God Stats
0W - 1L
1,241 SR
Queue Stats
14W - 29L
1,252 Elo+
Solo
Kali
Kali
KockThunder
Kali
Level 60
God Stats
1W - 2L
1,480 SR
Queue Stats
119W - 140L
1,327 Elo+
Solo
Xing Tian
Xing Tian
PrvReachAround
Xing Tian
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,332 Elo+
Solo
Osiris
Osiris
l Sundin x 13 l
Osiris
Level 109
God Stats
0W - 2L
1,310 SR
Queue Stats
191W - 232L
1,367 Elo+
Solo
Team Averages
Level 72
1,361 SR
1,323 Elo+

VS

Team Averages
Level 73
1,476 SR
1,353 Elo+
Da Ji
Da Ji
AnemicJungle487
Da Ji
Level 52
God Stats
1W - 2L
1,256 SR
Queue Stats
220W - 218L
1,363 Elo+
Party 1
Ne Zha
Ne Zha
Barenz-1
Ne Zha
Level 148
God Stats
3W - 1L
1,508 SR
Queue Stats
278W - 298L
1,387 Elo+
Solo
Sun Wukong
Sun Wukong
Dakkis
Sun Wukong
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,434 Elo+
Solo
Achilles
Achilles
Redwolves997070
Achilles
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 42L
1,286 Elo+
Party 1
Rama
Rama
xChef Kenna
Rama
Level 72
God Stats
3W - 1L
1,614 SR
Queue Stats
68W - 84L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dr WhipSicle
Ao Kuang
12
2 / 5 / 8
8,217
747
9,486
14,620
6,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
KoBrAKiNG13
Nemesis
15
1 / 5 / 5
8,038
731
5,656
13,966
6,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 6 / 4
8,508
773
5,103
12,045
5,966
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
PrvReachAround
Xing Tian
15
2 / 2 / 10
8,307
755
8,466
13,811
15,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 5 / 7
7,441
676
5,633
12,864
15,649
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 9
8,404
764
10,119
7,296
3,428
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Barenz-1
Ne Zha
15
5 / 3 / 7
8,960
815
10,572
8,434
3,598
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Dakkis
Sun Wukong
16
6 / 3 / 14
9,717
883
11,191
15,558
8,873
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
17
9 / 2 / 13
10,114
919
11,575
11,154
15,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 3 / 18
8,745
795
14,093
7,202
3,005
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
84
11
Kills
23
23
Deaths
14
34
Assists
61
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
W
Ne Zha
Barenz-1
Ne Zha
5
3
7
2.83
W
Sun Wukong
Dakkis
Sun Wukong
6
3
14
4.33
L
Ao Kuang
Dr WhipSicle
Ao Kuang
2
5
8
1.2
L
Nemesis
KoBrAKiNG13
Nemesis
1
5
5
0.7
L
5
6
4
1.17
L
Xing Tian
PrvReachAround
Xing Tian
2
2
10
3.5
W
Achilles
9
2
13
7.75
L
1
5
7
0.9
W
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,344
Damage
57,550
67,306
Taken
49,644
50,700
Mitigated
34,822
17,913
Healing
16,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,119
1,797
1,541
1,357
7,296
3,428
567
1,583
5,713
30
16,638
W
Ne Zha
Barenz-1
Ne Zha
10,572
4,299
1,119
2,625
8,434
3,598
3,295
4,335
4,099
34
19,398
W
Sun Wukong
Dakkis
Sun Wukong
11,191
1,551
597
5,103
15,558
8,873
472
3,781
11,777
0
22,266
L
Ao Kuang
Dr WhipSicle
Ao Kuang
9,486
3,618
1,687
4,955
14,620
6,804
0
231
14,214
14,506
0
L
Nemesis
KoBrAKiNG13
Nemesis
5,656
1,834
1,587
2,831
13,966
6,515
0
34
13,683
0
14,125
L
5,103
2,334
199
1,879
12,045
5,966
0
113
11,848
0
9,384
L
Xing Tian
PrvReachAround
Xing Tian
8,466
904
806
2,786
13,811
15,766
0
71
13,243
16,040
0
W
Achilles
11,575
2,761
707
2,977
11,154
15,918
648
5,372
5,782
506
13,078
L
5,633
2,314
532
651
12,864
15,649
0
121
12,304
644
16,320
W
14,093
6,748
463
462
7,202
3,005
2,398
3,067
4,135
0
32,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,511
Gold Earned
45,940
60
Minions Killed
94
0
Camps Cleared
0
924,507
Distance Traveled
978,272
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,404
764
8
1
0
216,562
0
W
Ne Zha
8,960
815
13
1
0
207,690
0
W
Sun Wukong
9,717
883
20
2
0
236,144
5
L
Ao Kuang
8,217
747
7
1
0
200,201
4
L
Nemesis
8,038
731
20
2
0
177,828
0
L
Kali
8,508
773
12
1
0
151,995
0
L
Xing Tian
8,307
755
15
1
0
193,868
0
W
Achilles
10,114
919
14
1
0
193,795
0
L
Osiris
7,441
676
6
1
0
200,615
0
W
Rama
8,745
795
39
4
0
124,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role