Player Matchup

Atlas
Atlas
Dony V93
Atlas
Level 41
God Stats
1W - 2L
1,406 SR
Queue Stats
12W - 20L
1,349 Elo+
Party 1
Sol
Sol
PeriPeriPoep
Sol
Level 160
God Stats
0W - 1L
1,311 SR
Queue Stats
41W - 54L
1,459 Elo+
Solo
Kukulkan
Kukulkan
SinclairFujioka
Kukulkan
Level 101
God Stats
0W - 1L
1,172 SR
Queue Stats
14W - 21L
1,370 Elo+
Party 1
Tsukuyomi
Tsukuyomi
T0ngue Daddy
Tsukuyomi
Level 70
God Stats
1W - 1L
1,665 SR
Queue Stats
44W - 34L
1,430 Elo+
Solo
Geb
Geb
TotableTerror24
Geb
Level 44
God Stats
7W - 9L
1,321 SR
Queue Stats
104W - 94L
1,356 Elo+
Solo
Team Averages
Level 83
1,375 SR
1,393 Elo+

VS

Team Averages
Level 84
1,768 SR
1,549 Elo+
Kuzenbo
Kuzenbo
Koxotic
Kuzenbo
Level 125
God Stats
8W - 13L
1,556 SR
Queue Stats
335W - 305L
1,599 Elo+
Party 2
Vamana
Vamana
SoulDarkWarrior
Vamana
Level 92
God Stats
12W - 5L
1,850 SR
Queue Stats
164W - 124L
1,587 Elo+
Party 2
Kukulkan
Kukulkan
TonytheTiger41
Kukulkan
Level 88
God Stats
4W - 1L
1,896 SR
Queue Stats
206W - 211L
1,480 Elo+
Party 2
Ao Kuang
Ao Kuang
Vytzal
Ao Kuang
Level 46
God Stats
2W - 2L
1,717 SR
Queue Stats
173W - 151L
1,526 Elo+
Party 2
Charybdis
Charybdis
cricri121
Charybdis
Level 69
God Stats
5W - 0L
1,821 SR
Queue Stats
34W - 21L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dony V93
Atlas
16
0 / 5 / 4
10,803
635
9,524
27,318
37,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 3 / 2
9,854
580
5,838
9,237
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
20
4 / 5 / 1
12,244
720
17,014
12,459
6,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
T0ngue Daddy
Tsukuyomi
17
1 / 9 / 4
10,681
628
14,989
22,579
13,422
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 3 / 3
11,210
659
14,126
24,043
34,254
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Koxotic
Kuzenbo
20
7 / 1 / 15
14,344
844
16,823
21,821
36,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
4 / 1 / 16
12,983
764
16,151
21,255
18,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
20
3 / 1 / 11
12,681
746
12,788
9,737
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
Vytzal
Ao Kuang
18
3 / 2 / 11
11,708
689
8,653
20,763
10,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
cricri121
Charybdis
19
8 / 2 / 10
12,573
740
24,440
17,568
9,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
88
7
Kills
25
25
Deaths
7
14
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Atlas
Dony V93
Atlas
0
5
4
0.4
W
Kuzenbo
Koxotic
Kuzenbo
7
1
15
14.5
L
0
3
2
0.33
L
Kukulkan
4
5
1
0.9
W
4
1
16
12
L
Tsukuyomi
T0ngue Daddy
Tsukuyomi
1
9
4
0.33
W
Kukulkan
3
1
11
8.5
L
2
3
3
1.17
W
Ao Kuang
Vytzal
Ao Kuang
3
2
11
4.25
W
Charybdis
cricri121
Charybdis
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,491
Damage
78,855
95,636
Taken
91,144
95,960
Mitigated
79,993
13,463
Healing
22,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Dony V93
Atlas
9,524
3,884
0
2,687
27,318
37,613
124
10,022
17,296
27,436
0
W
Kuzenbo
Koxotic
Kuzenbo
16,823
5,783
0
2,280
21,821
36,695
234
8,550
12,101
45,236
0
L
5,838
1,198
0
3,534
9,237
4,338
1,065
3,924
5,313
24,145
2,363
L
Kukulkan
17,014
1,085
0
486
12,459
6,333
124
6,849
5,610
76,169
0
W
16,151
10,348
2,415
7,114
21,255
18,454
2,150
10,406
10,849
0
37,081
L
Tsukuyomi
T0ngue Daddy
Tsukuyomi
14,989
2,671
0
2,642
22,579
13,422
0
9,848
12,731
0
43,896
W
Kukulkan
12,788
850
0
0
9,737
5,301
2,230
4,529
5,208
63,399
0
L
14,126
509
1,540
2,574
24,043
34,254
0
7,621
16,422
38,657
0
W
Ao Kuang
Vytzal
Ao Kuang
8,653
3,013
0
6,417
20,763
10,247
3,386
9,782
10,981
36,182
0
W
Charybdis
cricri121
Charybdis
24,440
16,063
0
4,671
17,568
9,296
5,947
12,819
4,749
0
55,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,792
Gold Earned
64,289
301
Minions Killed
329
0
Camps Cleared
0
1,369,624
Distance Traveled
1,789,675
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,803
635
36
2
0
277,022
0
W
Kuzenbo
14,344
844
66
4
0
354,466
3
L
Sol
9,854
580
47
3
0
176,400
3
L
Kukulkan
12,244
720
112
7
0
283,093
0
W
Vamana
12,983
764
39
2
0
395,648
0
L
Tsukuyomi
10,681
628
55
3
0
293,353
1
W
Kukulkan
12,681
746
119
7
0
362,417
0
L
Geb
11,210
659
51
3
0
339,756
3
W
Ao Kuang
11,708
689
37
2
0
337,582
0
W
Charybdis
12,573
740
68
4
0
339,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role