Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
LegacyMirage
Chernobog
Level 158
God Stats
4W - 3L
1,479 SR
Queue Stats
372W - 317L
1,596 Elo+
Party 1
Sobek
Sobek
oWMoSpectre
Sobek
Level 135
God Stats
2W - 5L
1,193 SR
Queue Stats
271W - 244L
1,589 Elo+
Party 1
Serqet
Serqet
protofallz11
Serqet
Level 155
God Stats
1W - 0L
1,625 SR
Queue Stats
3W - 3L
1,490 Elo+
Solo
Team Averages
Level 154
1,459 SR
1,535 Elo+

VS

Team Averages
Level 100
1,504 SR
1,553 Elo+
Ne Zha
Ne Zha
Dothman
Ne Zha
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,709 Elo+
Party 3
Ah Puch
Ah Puch
FatherHoenheim
Ah Puch
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,617 Elo+
Party 3
Tyr
Tyr
Heir To
Tyr
Level 159
God Stats
10W - 20L
1,392 SR
Queue Stats
804W - 842L
1,461 Elo+
Party 2
Hercules
Hercules
HighTyranny
Hercules
Level 135
God Stats
5W - 3L
1,627 SR
Queue Stats
332W - 347L
1,457 Elo+
Party 2
Hades
Hades
Maxx07075302
Hades
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 18L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 5
5,475
1,095
2,968
5,556
3,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
 
He Bo
9
1 / 2 / 4
5,159
1,032
1,722
3,372
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
LegacyMirage
Chernobog
11
4 / 0 / 3
6,286
1,257
5,325
2,812
1,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 0 / 7
5,618
1,124
1,934
3,238
2,405
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Serqet
10
1 / 0 / 5
5,256
1,051
2,105
2,810
1,520
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dothman
Ne Zha
9
1 / 3 / 1
4,968
994
5,837
4,340
2,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
4,969
994
1,905
5,467
2,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
12
1 / 0 / 1
5,016
1,003
3,282
3,123
2,590
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
HighTyranny
Hercules
10
1 / 0 / 1
5,323
1,065
2,211
4,805
4,634
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

1
0 / 0 / 0
1,308
262
0
0
0

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
7
Kills
3
3
Deaths
7
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
5
3.5
W
He Bo
 
He Bo
1
2
4
1.5
L
Ne Zha
Dothman
Ne Zha
1
3
1
0.5
L
0
4
0
0
L
Tyr
1
0
1
1.5
L
Hercules
HighTyranny
Hercules
1
0
1
1.5
W
Chernobog
LegacyMirage
Chernobog
4
0
3
5.5
L
0
0
0
0
W
0
0
7
3.5
W
Serqet
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,054
Damage
13,235
17,788
Taken
17,735
9,873
Mitigated
12,037
8,572
Healing
5,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,968
23
488
2,483
5,556
3,702
0
690
4,866
6,523
0
W
He Bo
 
He Bo
1,722
225
426
282
3,372
1,001
0
0
3,372
2,724
0
L
Ne Zha
Dothman
Ne Zha
5,837
1,593
19
456
4,340
2,225
0
1,542
2,628
0
7,799
L
1,905
84
0
464
5,467
2,588
0
1,971
3,496
13,377
0
L
Tyr
3,282
151
41
1,077
3,123
2,590
0
1,260
1,713
0
4,850
L
Hercules
HighTyranny
Hercules
2,211
288
54
3,241
4,805
4,634
0
1,851
2,954
0
4,341
W
Chernobog
LegacyMirage
Chernobog
5,325
2,503
342
952
2,812
1,245
0
513
2,299
0
18,994
L
0
0
0
0
0
0
0
0
0
0
0
W
1,934
231
895
2,163
3,238
2,405
0
410
2,828
5,026
0
W
Serqet
2,105
524
249
292
2,810
1,520
0
292
2,518
0
2,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,794
Gold Earned
21,584
61
Minions Killed
33
0
Camps Cleared
0
545,469
Distance Traveled
440,634
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,475
1,095
2
0
0
107,305
1
W
He Bo
5,159
1,032
5
1
0
98,111
2
L
Ne Zha
4,968
994
6
1
0
108,964
0
L
Ah Puch
4,969
994
22
4
0
95,147
2
L
Tyr
5,016
1,003
1
0
0
117,145
1
L
Hercules
5,323
1,065
4
1
0
119,378
0
W
Chernobog
6,286
1,257
48
10
0
106,683
2
L
Hades
1,308
262
0
0
0
0
0
W
Sobek
5,618
1,124
1
0
0
124,541
0
W
Serqet
5,256
1,051
5
1
0
108,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role