Player Matchup

Khepri
Khepri
Big_ol_Cheese
Khepri
Level 129
God Stats
3W - 4L
1,433 SR
Queue Stats
213W - 221L
1,449 Elo+
Solo
Medusa
Medusa
Bubbleytrouble
Medusa
Level 69
God Stats
30W - 51L
1,410 SR
Queue Stats
138W - 249L
1,365 Elo+
Party 2
He Bo
He Bo
Scorp1onRyder
He Bo
Level 103
God Stats
0W - 3L
1,282 SR
Queue Stats
173W - 273L
1,383 Elo+
Party 2
Chang'e
Chang'e
Wolfgoggles
Chang'e
Level 114
God Stats
4W - 4L
1,383 SR
Queue Stats
298W - 445L
1,365 Elo+
Party 2
Nu Wa
Nu Wa
cosmoBeach_
Nu Wa
Level 106
God Stats
52W - 69L
1,418 SR
Queue Stats
266W - 400L
1,367 Elo+
Party 2
Team Averages
Level 104
1,385 SR
1,386 Elo+

VS

Team Averages
Level 88
1,532 SR
1,383 Elo+
Bakasura
Bakasura
Anpo45
Bakasura
Level 65
God Stats
9W - 4L
1,562 SR
Queue Stats
43W - 52L
1,379 Elo+
Party 1
Danzaburou
Danzaburou
AxZ-_MeMeS
Danzaburou
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 163L
1,379 Elo+
Party 1
Thoth
Thoth
Ravelord_Nito69
Thoth
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,425 Elo+
Party 1
Artio
Artio
SourceEdge
Artio
Level 64
God Stats
2W - 3L
1,704 SR
Queue Stats
79W - 97L
1,357 Elo+
Party 1
Sun Wukong
Sun Wukong
smoothdiched
Sun Wukong
Level 128
God Stats
1W - 3L
1,393 SR
Queue Stats
334W - 342L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,635
402
5,289
19,585
10,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 4 / 2
7,262
382
5,663
12,317
4,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 4 / 1
8,445
444
9,033
15,459
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Wolfgoggles
Chang'e
14
1 / 8 / 3
9,069
477
13,536
18,558
10,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
2 / 2 / 2
8,344
439
10,841
9,266
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Anpo45
Bakasura
19
11 / 1 / 3
11,152
587
14,343
18,437
9,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
AxZ-_MeMeS
Danzaburou
15
4 / 1 / 3
10,135
533
15,515
12,887
5,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 3 / 5
9,258
487
9,210
9,710
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artio
14
0 / 1 / 16
8,382
441
6,292
16,045
15,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
smoothdiched
Sun Wukong
15
5 / 1 / 6
9,867
519
15,039
18,860
10,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
7
Kills
23
23
Deaths
7
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Anpo45
Bakasura
11
1
3
12.5
W
Danzaburou
AxZ-_MeMeS
Danzaburou
4
1
3
5.5
L
0
5
3
0.3
L
0
4
2
0.25
W
3
3
5
1.83
L
4
4
1
1.13
W
Artio
0
1
16
8
L
Chang'e
Wolfgoggles
Chang'e
1
8
3
0.31
L
2
2
2
1.5
W
Sun Wukong
smoothdiched
Sun Wukong
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,362
Damage
60,399
75,185
Taken
75,939
33,286
Mitigated
45,633
21,089
Healing
24,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Anpo45
Bakasura
14,343
9,569
0
3,879
18,437
9,113
923
7,098
11,241
0
111,334
W
Danzaburou
AxZ-_MeMeS
Danzaburou
15,515
7,139
0
5,491
12,887
5,698
723
4,273
8,556
0
87,914
L
5,289
1,259
925
4,574
19,585
10,652
0
3,202
14,946
27,329
4,299
L
5,663
2,370
0
2,004
12,317
4,116
0
2,685
9,010
0
52,329
W
9,210
594
226
1,002
9,710
4,547
768
8,416
1,146
65,514
0
L
9,033
907
0
4,866
15,459
4,612
0
3,525
11,444
45,718
0
W
Artio
6,292
1,290
817
4,939
16,045
15,436
68
6,078
9,883
27,450
241
L
Chang'e
Wolfgoggles
Chang'e
13,536
1,321
398
4,839
18,558
10,900
1,183
1,788
16,546
55,570
0
L
10,841
1,428
0
3,483
9,266
3,006
984
3,341
5,357
64,623
0
W
Sun Wukong
smoothdiched
Sun Wukong
15,039
4,255
0
8,009
18,860
10,839
312
11,124
7,144
0
67,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,755
Gold Earned
48,794
420
Minions Killed
570
0
Camps Cleared
0
1,655,638
Distance Traveled
1,833,533
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,152
587
186
10
0
440,469
0
W
Danzaburou
10,135
533
131
7
0
341,053
5
L
Khepri
7,635
402
48
3
0
352,089
7
L
Medusa
7,262
382
93
5
0
334,766
5
W
Thoth
9,258
487
122
6
0
303,426
0
L
He Bo
8,445
444
78
4
0
348,381
7
W
Artio
8,382
441
31
2
0
374,601
1
L
Chang'e
9,069
477
106
6
0
300,264
0
L
Nu Wa
8,344
439
95
5
0
320,138
4
W
Sun Wukong
9,867
519
100
5
0
373,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role