Player Matchup

Fenrir
Fenrir
DosBlacNMild
Fenrir
Level 122
God Stats
45W - 40L
1,520 SR
Queue Stats
353W - 395L
1,312 Elo+
Solo
Chaac
Chaac
SheeeLuvvX
Chaac
Level 66
God Stats
6W - 3L
1,577 SR
Queue Stats
7W - 5L
1,368 Elo+
Solo
Atlas
Atlas
dondrewski
Atlas
Level 113
God Stats
1W - 2L
1,220 SR
Queue Stats
7W - 8L
1,180 Elo+
Solo
Kukulkan
Kukulkan
dream-goddess101
Kukulkan
Level 30
God Stats
9W - 25L
1,266 SR
Queue Stats
17W - 50L
1,180 Elo+
Solo
Sol
Sol
vante_fenty
Sol
Level 80
God Stats
3W - 4L
1,516 SR
Queue Stats
118W - 116L
1,313 Elo+
Solo
Team Averages
Level 82
1,420 SR
1,270 Elo+

VS

Team Averages
Level 84
1,398 SR
1,293 Elo+
Xbalanque
Xbalanque
FREDDYDEMONS666
Xbalanque
Level 82
God Stats
2W - 2L
1,694 SR
Queue Stats
74W - 64L
1,304 Elo+
Solo
Sobek
Sobek
Joza blind
Sobek
Level 96
God Stats
3W - 4L
1,310 SR
Queue Stats
133W - 152L
1,294 Elo+
Solo
Bacchus
Bacchus
Ozik0Q
Bacchus
Level 68
God Stats
1W - 4L
1,071 SR
Queue Stats
88W - 128L
1,293 Elo+
Solo
Chaac
Chaac
ShadowEcho430
Chaac
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 65L
1,286 Elo+
Solo
Merlin
Merlin
briis01
Merlin
Level 102
God Stats
324W - 330L
1,415 SR
Queue Stats
378W - 394L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
9 / 8 / 8
13,094
436
19,799
28,901
20,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
20
6 / 4 / 13
13,494
450
20,509
36,425
38,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
17
4 / 6 / 17
12,545
418
13,952
33,899
41,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
9 / 9 / 15
12,596
420
25,740
22,479
12,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 6 / 8
12,952
432
24,018
26,656
14,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FREDDYDEMONS666
Xbalanque
19
10 / 10 / 6
13,873
462
27,715
27,298
12,716
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
20
3 / 2 / 10
13,161
439
11,120
33,691
58,285
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Ozik0Q
Bacchus
20
9 / 5 / 5
14,224
474
23,972
27,747
25,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
7 / 9 / 1
13,802
460
21,002
31,112
27,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Merlin
briis01
Merlin
19
3 / 10 / 9
13,202
440
22,198
27,552
12,456
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
63
35
Kills
32
33
Deaths
36
61
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
8
8
1.63
W
Xbalanque
FREDDYDEMONS666
Xbalanque
10
10
6
1.3
W
Sobek
3
2
10
4
W
Bacchus
Ozik0Q
Bacchus
9
5
5
2.3
W
7
9
1
0.83
L
Chaac
6
4
13
3.13
W
Merlin
briis01
Merlin
3
10
9
0.75
L
Atlas
4
6
17
2.08
L
9
9
15
1.83
L
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,018
Damage
106,007
148,360
Taken
147,400
127,519
Mitigated
136,612
43,840
Healing
35,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
19,799
5,202
0
5,249
28,901
20,090
738
9,558
19,343
0
103,526
W
Xbalanque
FREDDYDEMONS666
Xbalanque
27,715
12,962
151
3,741
27,298
12,716
2,328
9,416
17,882
0
93,766
W
Sobek
11,120
427
0
6,240
33,691
58,285
129
13,003
20,688
58,873
0
W
Bacchus
Ozik0Q
Bacchus
23,972
3,161
0
7,923
27,747
25,954
0
11,847
15,900
99,111
0
W
21,002
9,226
0
6,253
31,112
27,201
1,865
12,570
18,542
0
77,876
L
Chaac
20,509
8,970
0
15,456
36,425
38,948
619
15,452
20,973
0
86,006
W
Merlin
briis01
Merlin
22,198
740
383
11,299
27,552
12,456
1,179
14,175
13,377
85,921
0
L
Atlas
13,952
5,173
896
7,142
33,899
41,072
74
10,314
23,585
44,484
0
L
25,740
3,328
0
3,236
22,479
12,664
228
13,688
8,791
83,665
0
L
24,018
10,301
0
11,861
26,656
14,745
870
9,349
17,307
98,560
12,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,681
Gold Earned
68,262
537
Minions Killed
516
0
Camps Cleared
0
2,550,994
Distance Traveled
2,591,222
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,094
436
134
4
0
506,953
1
W
Xbalanque
13,873
462
72
2
0
496,855
0
W
Sobek
13,161
439
87
3
0
566,262
4
W
Bacchus
14,224
474
137
5
0
550,390
1
W
Chaac
13,802
460
119
4
0
505,397
1
L
Chaac
13,494
450
135
5
0
565,463
0
W
Merlin
13,202
440
101
3
0
472,318
5
L
Atlas
12,545
418
29
1
0
462,916
0
L
Kukulkan
12,596
420
107
4
0
488,698
0
L
Sol
12,952
432
132
4
0
526,964
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role