Player Matchup

Hel
Hel
Bronze III
Killem32340
Hel
Bronze III
Level 104
God Stats
1W - 0L
1,244 SR
Queue Stats
3W - 5L
1,402 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Soulsinger27
Kuzenbo
Silver II
Level 118
God Stats
1W - 0L
1,288 SR
Queue Stats
16W - 27L
1,272 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
xKingSolomonJrx
Guan Yu
Silver IV
Level 148
God Stats
1W - 1L
1,196 SR
Queue Stats
56W - 69L
734 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,243 SR
1,136 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,543 SR
1,027 MMR
Discordia
Discordia
Silver II
Gy_o_
Discordia
Silver II
Level 160
God Stats
183W - 201L
1,449 SR
Queue Stats
603W - 699L
1,119 MMR
Solo
Da Ji
Da Ji
Silver III
Juubert
Da Ji
Silver III
Level 129
God Stats
2W - 1L
1,775 SR
Queue Stats
71W - 76L
986 MMR
Solo
Ymir
Ymir
Silver IV
Scragey
Ymir
Silver IV
Level 109
God Stats
4W - 5L
1,405 SR
Queue Stats
57W - 72L
975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 6
12,546
660
12,455
14,600
6,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kuzenbo
Soulsinger27
Kuzenbo
18
4 / 4 / 7
13,919
733
14,477
26,530
34,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
6 / 5 / 3
13,183
694
16,625
25,265
25,394
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
Ah Muzen CabShivaAchillesGilgameshAtlas

VS

Bans
BastetChaacMedusaKumbhakarnaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gy_o_
Discordia
17
1 / 3 / 8
11,931
628
19,284
14,512
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
Juubert
Da Ji
18
9 / 6 / 1
13,061
687
22,020
18,484
8,299
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
Scragey
Ymir
15
0 / 4 / 7
12,091
636
9,611
21,679
23,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
13
Kills
10
10
Deaths
13
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Gy_o_
Discordia
1
3
8
1.67
L
Da Ji
Juubert
Da Ji
9
6
1
1.58
W
3
1
6
6
L
Ymir
Scragey
Ymir
0
4
7
0.88
W
Kuzenbo
Soulsinger27
Kuzenbo
4
4
7
1.88
W
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,557
Damage
50,915
66,395
Taken
54,675
66,406
Mitigated
36,684
25,569
Healing
10,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Gy_o_
Discordia
19,284
2,389
374
3,386
14,512
4,942
712
5,791
8,577
66,115
0
L
Da Ji
Juubert
Da Ji
22,020
4,813
149
2,204
18,484
8,299
263
10,848
7,225
0
43,938
W
12,455
390
7,338
7,461
14,600
6,376
575
4,957
9,259
45,073
0
L
Ymir
Scragey
Ymir
9,611
1,201
0
4,766
21,679
23,443
103
9,500
11,586
30,541
0
W
Kuzenbo
Soulsinger27
Kuzenbo
14,477
4,953
843
3,281
26,530
34,636
888
12,048
13,723
39,522
0
W
16,625
2,562
1,465
5,181
25,265
25,394
1,120
10,787
13,838
0
48,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,648
Gold Earned
37,083
183
Minions Killed
211
4
Camps Cleared
10
1,056,117
Distance Traveled
946,579
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,931
628
127
7
4
331,505
6
L
Da Ji
13,061
687
50
3
5
302,049
2
W
Hel
12,546
660
89
5
2
373,169
8
L
Ymir
12,091
636
34
2
1
313,025
1
W
Kuzenbo
13,919
733
43
2
1
351,754
5
W
Guan Yu
13,183
694
51
3
1
331,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role