Player Matchup

Izanami
Izanami
Chiigo
Izanami
Level 7
God Stats
1W - 1L
1,119 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
Daaxsin
Shiva
Level 40
God Stats
1W - 0L
1,438 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZeroMoshantu
Morgan Le Fay
Level 29
God Stats
1W - 1L
1,282 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 25
1,279 SR
1,500 Elo+

VS

Team Averages
Level 69
1,471 SR
1,272 Elo+
Lancelot
Lancelot
DEADPOOL175254
Lancelot
Level 124
God Stats
2W - 4L
1,571 SR
Queue Stats
57W - 74L
1,313 Elo+
Party 2
Ao Kuang
Ao Kuang
MuuMuu-_-R6
Ao Kuang
Level 14
God Stats
3W - 4L
1,293 SR
Queue Stats
14W - 24L
1,225 Elo+
Party 2
Cthulhu
Cthulhu
XvKarate
Cthulhu
Level 69
God Stats
3W - 1L
1,549 SR
Queue Stats
130W - 189L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chiigo
Izanami
11
5 / 0 / 6
7,913
791
6,185
4,668
1,873
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
Daaxsin
Shiva
12
4 / 1 / 6
8,103
810
7,876
7,989
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
ZeroMoshantu
Morgan Le Fay
12
2 / 2 / 8
7,465
747
11,140
7,084
3,128
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
0 / 3 / 3
6,132
613
4,836
8,449
4,251
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
MuuMuu-_-R6
Ao Kuang
10
2 / 5 / 1
6,547
655
4,477
9,067
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
XvKarate
Cthulhu
10
1 / 3 / 2
6,899
690
5,487
12,674
10,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
Chiigo
Izanami
5
0
6
8
L
Lancelot
0
3
3
0.5
W
Shiva
Daaxsin
Shiva
4
1
6
7
L
Ao Kuang
MuuMuu-_-R6
Ao Kuang
2
5
1
0.5
L
Cthulhu
XvKarate
Cthulhu
1
3
2
0.67
W
Morgan Le Fay
ZeroMoshantu
Morgan Le Fay
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,201
Damage
14,800
19,741
Taken
30,190
10,496
Mitigated
18,303
5,281
Healing
5,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Chiigo
Izanami
6,185
4,781
0
973
4,668
1,873
359
2,386
2,212
0
18,909
L
Lancelot
4,836
1,209
0
794
8,449
4,251
0
4,062
4,387
0
21,728
W
Shiva
Daaxsin
Shiva
7,876
1,343
309
2,737
7,989
5,495
105
3,753
4,100
0
19,287
L
Ao Kuang
MuuMuu-_-R6
Ao Kuang
4,477
565
0
1,529
9,067
3,910
0
3,021
6,046
10,736
0
L
Cthulhu
XvKarate
Cthulhu
5,487
731
548
2,396
12,674
10,142
0
4,327
8,347
15,888
0
W
Morgan Le Fay
ZeroMoshantu
Morgan Le Fay
11,140
1,354
0
1,262
7,084
3,128
553
3,946
2,980
28,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,481
Gold Earned
19,578
112
Minions Killed
80
6
Camps Cleared
3
576,107
Distance Traveled
532,404
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,913
791
36
4
0
177,572
0
L
Lancelot
6,132
613
30
3
2
179,783
3
W
Shiva
8,103
810
36
4
1
200,777
3
L
Ao Kuang
6,547
655
26
3
0
167,864
2
L
Cthulhu
6,899
690
24
2
1
184,757
0
W
Morgan Le Fay
7,465
747
40
4
5
197,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role