Player Matchup

Cernunnos
Cernunnos
Gold III
SMITE_Banned_11
Cernunnos
Gold III
Level 88
God Stats
33W - 32L
1,446 SR
Queue Stats
777W - 952L
1,477 MMR
Solo
Cerberus
Cerberus
Bronze IV
TIELERISFORTYLE
Cerberus
Bronze IV
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,509 MMR
Party 1
Zeus
Zeus
Silver I
WakaFury
Zeus
Silver I
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,567 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,482 SR
1,517 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 85
1,627 SR
1,503 MMR
Rama
Rama
Gold II
DIIIOOOO
Rama
Gold II
Level 123
God Stats
8W - 12L
1,648 SR
Queue Stats
144W - 156L
1,485 MMR
Solo
Merlin
Merlin
Gold II
marc_moes
Merlin
Gold II
Level 96
God Stats
19W - 18L
1,599 SR
Queue Stats
196W - 207L
1,620 MMR
Solo
Bacchus
Bacchus
Bronze III
oP1N4o
Bacchus
Bronze III
Level 37
God Stats
1W - 5L
1,635 SR
Queue Stats
1W - 16L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
SMITE_Banned_11
Cernunnos
16
2 / 0 / 4
11,058
650
12,521
10,192
5,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
16
2 / 0 / 5
12,290
723
7,872
15,839
21,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
17
3 / 1 / 4
11,399
671
25,712
8,776
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
HeraAtlasOdinBaron SamediAchilles

VS

Bans
Ah Muzen CabKuzenboShivaAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
1 / 1 / 0
9,929
584
10,590
13,962
5,484
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
marc_moes
Merlin
15
0 / 4 / 0
9,932
584
11,743
15,788
7,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
oP1N4o
Bacchus
14
0 / 2 / 1
9,250
544
4,283
20,524
20,284
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
1
1
0
1
W
Cernunnos
SMITE_Banned_11
Cernunnos
2
0
4
4
W
Cerberus
2
0
5
4.5
W
Zeus
3
1
4
5
L
Merlin
marc_moes
Merlin
0
4
0
0
L
Bacchus
oP1N4o
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,105
Damage
26,616
34,807
Taken
50,274
31,647
Mitigated
33,436
11,776
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
10,590
6,078
0
971
13,962
5,484
0
8,252
5,710
0
39,769
W
Cernunnos
SMITE_Banned_11
Cernunnos
12,521
4,246
0
2,237
10,192
5,925
1,495
4,890
5,302
0
62,148
W
Cerberus
7,872
165
0
6,015
15,839
21,015
75
7,724
8,115
20,316
0
W
Zeus
25,712
2,643
144
3,380
8,776
4,707
868
3,665
5,111
63,543
0
L
Merlin
marc_moes
Merlin
11,743
109
127
4,231
15,788
7,668
0
10,847
4,941
60,754
0
L
Bacchus
oP1N4o
Bacchus
4,283
70
0
5,817
20,524
20,284
0
15,018
5,506
13,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,747
Gold Earned
29,111
219
Minions Killed
194
8
Camps Cleared
8
961,219
Distance Traveled
918,972
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,929
584
75
4
1
306,743
2
W
Cernunnos
11,058
650
90
5
4
342,500
4
W
Cerberus
12,290
723
31
2
0
333,667
0
W
Zeus
11,399
671
98
6
4
285,052
0
L
Merlin
9,932
584
108
6
5
298,046
2
L
Bacchus
9,250
544
11
1
2
314,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role