Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Luisgamer C K
Ishtar
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 144L
1,491 Elo+
Party 3
Gilgamesh
Gilgamesh
Medibe JJMB
Gilgamesh
Level 99
God Stats
11W - 12L
1,517 SR
Queue Stats
192W - 203L
1,468 Elo+
Party 3
Yemoja
Yemoja
Rats7
Yemoja
Level 116
God Stats
1W - 5L
1,410 SR
Queue Stats
198W - 201L
1,550 Elo+
Party 1
Hun Batz
Hun Batz
ofaprowin
Hun Batz
Level 109
God Stats
0W - 2L
1,473 SR
Queue Stats
56W - 49L
1,526 Elo+
Solo
Team Averages
Level 108
1,480 SR
1,507 Elo+

VS

Team Averages
Level 115
1,594 SR
1,544 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CookTheBread
Atlas
Level 112
God Stats
8W - 5L
1,753 SR
Queue Stats
42W - 31L
1,580 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FlameWolf05
Tsukuyomi
Level 124
God Stats
13W - 5L
1,715 SR
Queue Stats
150W - 123L
1,577 Elo+
Party 2
Sylvanus
Sylvanus
MofnMane
Sylvanus
Level 124
God Stats
55W - 34L
1,715 SR
Queue Stats
219W - 220L
1,559 Elo+
Solo
Horus
Horus
NoticeablyBad
Horus
Level 64
God Stats
1W - 1L
1,288 SR
Queue Stats
39W - 38L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
0 / 6 / 6
7,956
442
11,895
16,631
11,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
3 / 2 / 1
8,574
476
8,774
8,607
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Medibe JJMB
Gilgamesh
13
2 / 6 / 7
8,815
490
7,884
16,978
14,523
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
Rats7
Yemoja
12
2 / 8 / 2
8,069
448
6,527
21,513
20,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
ofaprowin
Hun Batz
15
4 / 2 / 4
9,223
512
7,396
14,895
6,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 2 / 7
8,653
481
8,089
10,791
4,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
10 / 0 / 3
11,331
630
17,254
17,062
11,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
FlameWolf05
Tsukuyomi
15
4 / 3 / 9
9,596
533
10,003
15,544
8,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
MofnMane
Sylvanus
17
9 / 3 / 0
10,658
592
13,461
16,176
12,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 3 / 6
8,305
461
2,699
13,707
13,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
11
Kills
24
24
Deaths
11
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
6
6
0.5
W
Danzaburou
 
Danzaburou
1
2
7
2.25
W
10
0
3
11.5
W
Tsukuyomi
FlameWolf05
Tsukuyomi
4
3
9
2.83
L
3
2
1
1.75
L
Gilgamesh
Medibe JJMB
Gilgamesh
2
6
7
0.92
W
Sylvanus
MofnMane
Sylvanus
9
3
0
3
W
0
3
6
1
L
Yemoja
Rats7
Yemoja
2
8
2
0.38
L
Hun Batz
ofaprowin
Hun Batz
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,476
Damage
51,506
78,624
Taken
73,280
56,134
Mitigated
49,958
17,868
Healing
29,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,895
2,440
0
4,472
16,631
11,033
0
8,232
8,281
66,267
0
W
Danzaburou
 
Danzaburou
8,089
3,608
0
3,334
10,791
4,162
746
1,390
9,401
26
65,368
W
17,254
5,403
0
7,323
17,062
11,191
0
6,593
9,653
77,650
0
W
Tsukuyomi
FlameWolf05
Tsukuyomi
10,003
1,899
0
5,289
15,544
8,012
0
2,380
13,086
0
67,859
L
8,774
4,799
0
1,261
8,607
4,071
1,167
682
7,917
0
66,363
L
Gilgamesh
Medibe JJMB
Gilgamesh
7,884
2,046
0
3,990
16,978
14,523
0
6,268
10,593
0
26,435
W
Sylvanus
MofnMane
Sylvanus
13,461
4,256
1,721
7,022
16,176
12,605
0
4,606
11,526
72,292
17,670
W
2,699
1,220
1,461
3,421
13,707
13,988
52
3,559
10,053
207
25,898
L
Yemoja
Rats7
Yemoja
6,527
1,235
295
2,527
21,513
20,429
13
9,887
10,828
44,423
0
L
Hun Batz
ofaprowin
Hun Batz
7,396
2,688
0
5,323
14,895
6,078
0
3,798
11,015
0
74,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,637
Gold Earned
48,543
442
Minions Killed
514
0
Camps Cleared
0
1,638,245
Distance Traveled
1,747,400
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,956
442
106
6
0
319,110
9
W
Danzaburou
8,653
481
108
6
0
357,283
5
W
Atlas
11,331
630
129
7
0
362,742
1
W
Tsukuyomi
9,596
533
100
6
0
382,329
1
L
Ishtar
8,574
476
116
6
0
316,461
2
L
Gilgamesh
8,815
490
23
1
0
354,504
3
W
Sylvanus
10,658
592
138
8
0
291,942
5
W
Horus
8,305
461
39
2
0
353,104
4
L
Yemoja
8,069
448
86
5
0
261,063
0
L
Hun Batz
9,223
512
111
6
0
387,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role