Player Matchup

Chiron
Chiron
GabiChuu5938
Chiron
Level 159
God Stats
0W - 1L
1,248 SR
Queue Stats
71W - 54L
1,567 Elo+
Party 2
Merlin
Merlin
Papa Smurf4365
Merlin
Level 89
God Stats
1W - 2L
1,707 SR
Queue Stats
67W - 49L
1,595 Elo+
Party 2
Tsukuyomi
Tsukuyomi
beerusdbz2063
Tsukuyomi
Level 157
God Stats
0W - 2L
1,648 SR
Queue Stats
110W - 91L
1,569 Elo+
Party 2
Team Averages
Level 135
1,534 SR
1,577 Elo+

VS

Team Averages
Level 133
1,379 SR
1,487 Elo+
Sol
Sol
Endless_Runs
Sol
Level 122
God Stats
3W - 7L
1,365 SR
Queue Stats
243W - 283L
1,429 Elo+
Solo
Izanami
Izanami
FracturedLink
Izanami
Level 127
God Stats
2W - 4L
1,383 SR
Queue Stats
17W - 31L
1,472 Elo+
Party 1
Thor
Thor
lHotspotWifi
Thor
Level 149
God Stats
45W - 59L
1,388 SR
Queue Stats
330W - 360L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
7 / 5 / 6
11,872
698
15,402
18,694
8,791
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
2 / 5 / 8
11,245
661
11,420
13,689
6,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
beerusdbz2063
Tsukuyomi
15
6 / 6 / 5
11,394
670
15,679
24,680
31,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 11
11,409
671
11,992
18,890
8,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
18
8 / 6 / 4
13,182
775
18,383
17,511
8,005
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 1 / 7
13,095
770
14,020
15,932
15,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
15
Kills
16
16
Deaths
15
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
8
11
0.69
W
Izanami
8
6
4
1.67
L
Chiron
7
5
6
2
L
2
5
8
1.2
L
Tsukuyomi
beerusdbz2063
Tsukuyomi
6
6
5
1.42
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,501
Damage
44,395
57,063
Taken
52,333
46,522
Mitigated
32,017
15,756
Healing
8,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,992
3,477
0
5,655
18,890
8,695
632
5,053
13,431
42,377
2,966
W
Izanami
18,383
12,284
0
2,792
17,511
8,005
2,745
3,743
13,177
0
57,914
L
Chiron
15,402
5,442
1,764
5,065
18,694
8,791
596
4,901
13,793
0
39,572
L
11,420
547
0
1,881
13,689
6,402
939
3,472
10,217
51,684
0
L
Tsukuyomi
beerusdbz2063
Tsukuyomi
15,679
2,823
265
6,781
24,680
31,329
190
3,699
20,981
416
32,033
W
14,020
1,478
0
0
15,932
15,317
0
3,420
11,884
2,928
27,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,511
Gold Earned
37,686
187
Minions Killed
182
8
Camps Cleared
6
872,062
Distance Traveled
843,439
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,409
671
68
4
3
273,955
0
W
Izanami
13,182
775
82
5
3
272,748
1
L
Chiron
11,872
698
52
3
3
290,691
2
L
Merlin
11,245
661
88
5
5
272,768
3
L
Tsukuyomi
11,394
670
47
3
0
308,603
0
W
Thor
13,095
770
32
2
0
296,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role