Player Matchup

Neith
Neith
Flimpan
Neith
Level 4
God Stats
1W - 0L
1,729 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Sobek
Sobek
HappyToHelpYou
Sobek
Level 56
God Stats
1W - 1L
1,785 SR
Queue Stats
23W - 13L
1,643 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Mesdio
Tsukuyomi
Level 95
God Stats
42W - 44L
1,480 SR
Queue Stats
443W - 424L
1,453 Elo+
Party 1
Guan Yu
Guan Yu
ModRaf
Guan Yu
Level 127
God Stats
16W - 9L
1,677 SR
Queue Stats
255W - 212L
1,478 Elo+
Party 1
Izanami
Izanami
iyadlim
Izanami
Level 19
God Stats
4W - 2L
1,500 SR
Queue Stats
5W - 7L
1,232 Elo+
Party 1
Team Averages
Level 60
1,634 SR
1,461 Elo+

VS

Team Averages
Level 59
1,556 SR
1,405 Elo+
Bacchus
Bacchus
Petogazx9
Bacchus
Level 25
God Stats
1W - 3L
1,463 SR
Queue Stats
3W - 8L
1,322 Elo+
Party 2
Susano
Susano
Talf1
Susano
Level 36
God Stats
3W - 3L
1,664 SR
Queue Stats
101W - 108L
1,417 Elo+
Party 3
Olorun
Olorun
Virtueuse
Olorun
Level 65
God Stats
1W - 1L
1,718 SR
Queue Stats
7W - 14L
1,328 Elo+
Party 2
Scylla
Scylla
carlerator
Scylla
Level 108
God Stats
34W - 39L
1,437 SR
Queue Stats
172W - 161L
1,460 Elo+
Party 3
Odin
Odin
wduui
Odin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flimpan
Neith
20
8 / 2 / 9
14,921
515
22,929
17,426
11,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
3 / 1 / 18
14,828
511
13,412
29,146
38,810
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Mesdio
Tsukuyomi
20
8 / 5 / 16
15,274
527
26,962
28,778
16,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
ModRaf
Guan Yu
20
5 / 1 / 19
15,125
522
24,931
28,280
45,583
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
iyadlim
Izanami
20
7 / 3 / 7
17,139
591
11,873
17,560
8,950
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Petogazx9
Bacchus
17
0 / 3 / 4
11,796
407
10,166
27,207
48,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
Talf1
Susano
18
2 / 7 / 3
12,056
416
18,008
26,639
14,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Virtueuse
Olorun
18
1 / 10 / 2
12,160
419
13,116
30,409
15,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
carlerator
Scylla
19
7 / 6 / 4
13,456
464
22,123
21,519
9,886
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
wduui
Odin
18
2 / 5 / 2
12,063
416
6,055
25,415
22,816
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
27
31
Kills
12
12
Deaths
31
69
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
Flimpan
Neith
8
2
9
6.25
W
3
1
18
12
W
Tsukuyomi
Mesdio
Tsukuyomi
8
5
16
3.2
W
Guan Yu
ModRaf
Guan Yu
5
1
19
14.5
L
Bacchus
Petogazx9
Bacchus
0
3
4
0.67
L
Susano
Talf1
Susano
2
7
3
0.5
L
Olorun
Virtueuse
Olorun
1
10
2
0.2
L
Scylla
carlerator
Scylla
7
6
4
1.5
W
Izanami
iyadlim
Izanami
7
3
7
3.5
L
Odin
wduui
Odin
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,107
Damage
69,468
121,190
Taken
131,189
120,590
Mitigated
110,379
45,711
Healing
22,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Flimpan
Neith
22,929
11,151
0
5,542
17,426
11,020
6,907
10,042
7,384
0
128,206
W
13,412
1,072
0
9,618
29,146
38,810
616
9,320
18,380
50,450
6,041
W
Tsukuyomi
Mesdio
Tsukuyomi
26,962
9,915
0
6,375
28,778
16,227
2,528
9,003
19,775
0
116,225
W
Guan Yu
ModRaf
Guan Yu
24,931
2,348
6,774
14,172
28,280
45,583
426
13,470
14,810
0
91,603
L
Bacchus
Petogazx9
Bacchus
10,166
1,185
321
4,219
27,207
48,378
0
3,957
23,250
40,314
0
L
Susano
Talf1
Susano
18,008
2,173
0
4,732
26,639
14,019
0
2,489
24,150
0
110,543
L
Olorun
Virtueuse
Olorun
13,116
6,200
923
8,474
30,409
15,280
130
4,795
25,614
103,307
3,019
L
Scylla
carlerator
Scylla
22,123
1,195
0
1,934
21,519
9,886
0
901
20,618
82,302
0
W
Izanami
iyadlim
Izanami
11,873
8,133
0
3,230
17,560
8,950
3,908
7,913
9,647
0
179,783
L
Odin
wduui
Odin
6,055
1,038
0
1,450
25,415
22,816
255
636
24,779
0
65,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,287
Gold Earned
61,531
715
Minions Killed
532
0
Camps Cleared
0
2,828,161
Distance Traveled
2,576,232
38
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,921
515
151
5
0
469,450
0
W
Sobek
14,828
511
57
2
0
618,511
15
W
Tsukuyomi
15,274
527
125
4
0
590,628
10
W
Guan Yu
15,125
522
136
5
0
610,318
13
L
Bacchus
11,796
407
44
2
0
551,909
6
L
Susano
12,056
416
132
5
0
583,809
0
L
Olorun
12,160
419
186
6
0
427,558
0
L
Scylla
13,456
464
84
3
0
480,070
0
W
Izanami
17,139
591
246
8
0
539,254
0
L
Odin
12,063
416
86
3
0
532,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role