Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
N0vha
Osiris
Level 128
God Stats
3W - 6L
1,417 SR
Queue Stats
84W - 103L
1,385 Elo+
Party 2
Jormungandr
Jormungandr
NightinxGale
Jormungandr
Level 86
God Stats
6W - 3L
1,743 SR
Queue Stats
119W - 138L
1,458 Elo+
Party 2
Cliodhna
Cliodhna
searc
Cliodhna
Level 105
God Stats
16W - 17L
1,495 SR
Queue Stats
89W - 97L
1,443 Elo+
Party 1
Team Averages
Level 120
1,531 SR
1,457 Elo+

VS

Team Averages
Level 127
1,541 SR
1,467 Elo+
Chiron
Chiron
Dixieeynormus
Chiron
Level 106
God Stats
2W - 8L
1,519 SR
Queue Stats
69W - 96L
1,397 Elo+
Party 3
Geb
Geb
EseGuey646
Geb
Level 155
God Stats
17W - 7L
1,676 SR
Queue Stats
215W - 228L
1,488 Elo+
Solo
Yu Huang
Yu Huang
GEEDupGANGSTA23
Yu Huang
Level 160
God Stats
28W - 33L
1,510 SR
Queue Stats
686W - 731L
1,484 Elo+
Solo
Tyr
Tyr
TheSherlockHound
Tyr
Level 124
God Stats
3W - 1L
1,437 SR
Queue Stats
44W - 48L
1,469 Elo+
Solo
Ne Zha
Ne Zha
gayestagenda
Ne Zha
Level 89
God Stats
9W - 12L
1,564 SR
Queue Stats
108W - 142L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 1 / 6
9,849
704
12,529
11,630
5,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
 
Discordia
17
1 / 0 / 9
9,699
693
9,054
8,990
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Osiris
N0vha
Osiris
16
2 / 1 / 7
9,468
676
6,881
14,706
14,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
NightinxGale
Jormungandr
18
4 / 3 / 7
10,181
727
16,370
15,512
10,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
searc
Cliodhna
18
4 / 3 / 7
10,276
734
14,138
9,350
4,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 4
9,592
685
8,480
12,151
5,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 4 / 1
8,989
642
11,108
17,112
19,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
17
0 / 1 / 4
9,680
691
12,711
7,818
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 4
9,135
653
7,426
13,813
13,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
16
2 / 6 / 3
9,377
670
7,918
16,859
17,191
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
14
Kills
7
8
Deaths
14
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
6
6
W
Discordia
 
Discordia
1
0
9
5.5
L
2
1
4
4
L
2
4
1
0.63
L
Yu Huang
0
1
4
2
W
Osiris
N0vha
Osiris
2
1
7
5.5
W
Jormungandr
NightinxGale
Jormungandr
4
3
7
2.5
L
1
2
4
1.5
L
Ne Zha
2
6
3
0.58
W
Cliodhna
searc
Cliodhna
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,972
Damage
47,643
60,188
Taken
67,753
38,737
Mitigated
59,489
14,189
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,529
5,287
0
4,413
11,630
5,358
1,384
5,403
5,963
0
40,544
W
Discordia
 
Discordia
9,054
172
0
1,485
8,990
3,598
0
3,651
5,195
39,247
0
L
8,480
2,853
455
3,893
12,151
5,643
0
5,678
6,473
0
33,794
L
11,108
1,097
31
1,612
17,112
19,488
0
8,494
8,618
27,077
0
L
Yu Huang
12,711
898
0
750
7,818
3,721
0
2,170
5,648
43,626
0
W
Osiris
N0vha
Osiris
6,881
1,844
213
3,307
14,706
14,989
569
4,928
9,619
0
21,244
W
Jormungandr
NightinxGale
Jormungandr
16,370
6,761
787
3,099
15,512
10,438
0
6,474
8,494
45,336
0
L
7,426
766
0
1,951
13,813
13,446
0
2,790
11,023
590
19,832
L
Ne Zha
7,918
710
0
2,882
16,859
17,191
0
6,292
10,567
0
25,314
W
Cliodhna
searc
Cliodhna
14,138
1,397
0
885
9,350
4,354
0
2,856
6,324
0
35,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,473
Gold Earned
46,773
287
Minions Killed
255
0
Camps Cleared
0
1,494,261
Distance Traveled
1,380,414
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,849
704
58
4
0
254,005
5
W
Discordia
9,699
693
63
5
0
314,952
0
L
Chiron
9,592
685
60
4
0
244,261
0
L
Geb
8,989
642
24
2
0
286,423
0
L
Yu Huang
9,680
691
91
7
0
286,265
1
W
Osiris
9,468
676
38
3
0
331,738
4
W
Jormungandr
10,181
727
57
4
0
285,990
2
L
Tyr
9,135
653
45
3
0
287,785
2
L
Ne Zha
9,377
670
35
3
0
275,680
7
W
Cliodhna
10,276
734
71
5
0
307,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role