Player Matchup

Sol
Sol
Roxiie
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ganesha
Ganesha
XXthatguyxX6716
Ganesha
Level 17
God Stats
11W - 5L
1,560 SR
Queue Stats
23W - 39L
1,243 Elo+
Party 2
Neith
Neith
stevieshock90
Neith
Level 86
God Stats
19W - 31L
1,340 SR
Queue Stats
24W - 41L
1,241 Elo+
Party 2
Team Averages
Level 36
1,466 SR
1,328 Elo+

VS

Team Averages
Level 22
1,500 SR
1,298 Elo+
Cthulhu
Cthulhu
ABCrip
Cthulhu
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,298 Elo+
Party 1
Chaac
Chaac
Jafethh
Chaac
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,298 Elo+
Party 1
Ymir
Ymir
Tresawn
Ymir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Roxiie
Sol
12
1 / 2 / 2
8,619
575
6,231
9,280
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 3
8,987
599
14,319
24,661
18,911
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 5 / 1
9,236
616
12,084
13,265
5,382
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ABCrip
Cthulhu
15
2 / 2 / 4
10,082
672
11,208
11,859
8,366
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
Jafethh
Chaac
18
9 / 0 / 1
11,619
775
26,766
21,460
19,674
Mace

Mace

+10
Physical Power

Ymir
Tresawn
Ymir
12
0 / 2 / 5
8,886
592
3,205
13,709
13,834
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
11
11
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ABCrip
Cthulhu
2
2
4
2
W
Chaac
Jafethh
Chaac
9
0
1
9.5
L
Sol
Roxiie
Sol
1
2
2
1
W
Ymir
Tresawn
Ymir
0
2
5
1.25
L
1
4
3
0.63
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,634
Damage
41,179
47,206
Taken
47,028
27,916
Mitigated
41,874
12,326
Healing
8,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ABCrip
Cthulhu
11,208
797
317
1,834
11,859
8,366
124
5,774
6,085
45,466
0
W
Chaac
Jafethh
Chaac
26,766
3,794
164
6,291
21,460
19,674
170
10,202
11,258
70
64,324
L
Sol
Roxiie
Sol
6,231
1,447
0
858
9,280
3,623
0
2,149
7,131
12,780
604
W
Ymir
Tresawn
Ymir
3,205
915
0
0
13,709
13,834
52
5,459
8,250
8,514
0
L
14,319
1,396
150
8,468
24,661
18,911
189
8,083
16,578
37,771
0
L
12,084
4,972
427
2,423
13,265
5,382
1,048
4,251
9,014
0
33,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,842
Gold Earned
30,587
113
Minions Killed
160
0
Camps Cleared
11
716,086
Distance Traveled
782,865
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,082
672
68
5
8
245,585
1
W
Chaac
11,619
775
84
6
2
286,603
0
L
Sol
8,619
575
26
2
0
224,091
0
W
Ymir
8,886
592
8
1
1
250,677
2
L
Ganesha
8,987
599
9
1
0
259,764
4
L
Neith
9,236
616
78
5
0
232,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role