Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
AresMade
Erlang Shen
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,447 Elo+
Party 1
Ah Puch
Ah Puch
ChesireCat91
Ah Puch
Level 155
God Stats
6W - 5L
1,481 SR
Queue Stats
207W - 228L
1,497 Elo+
Solo
Hercules
Hercules
PromptSubset647
Hercules
Level 157
God Stats
4W - 5L
1,417 SR
Queue Stats
808W - 832L
1,513 Elo+
Solo
Danzaburou
Danzaburou
SovreignSun
Danzaburou
Level 100
God Stats
11W - 3L
1,697 SR
Queue Stats
252W - 242L
1,486 Elo+
Solo
Team Averages
Level 139
1,519 SR
1,488 Elo+

VS

Team Averages
Level 130
1,526 SR
1,470 Elo+
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BrandyBoy1994
Bastet
Level 160
God Stats
12W - 11L
1,479 SR
Queue Stats
676W - 655L
1,487 Elo+
Solo
Hel
Hel
Hafadood
Hel
Level 127
God Stats
1W - 3L
1,428 SR
Queue Stats
372W - 387L
1,469 Elo+
Solo
Hou Yi
Hou Yi
Jankotho
Hou Yi
Level 97
God Stats
0W - 2L
1,267 SR
Queue Stats
35W - 40L
1,457 Elo+
Solo
Khepri
Khepri
Pyrriah
Khepri
Level 119
God Stats
4W - 2L
1,958 SR
Queue Stats
98W - 105L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
19
2 / 3 / 10
11,326
666
18,037
24,248
17,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
AresMade
Erlang Shen
18
5 / 5 / 13
11,850
697
21,893
24,425
23,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
ChesireCat91
Ah Puch
19
3 / 3 / 9
11,550
679
28,010
16,979
8,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
19
0 / 4 / 13
11,963
704
13,101
30,991
38,635
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
SovreignSun
Danzaburou
20
8 / 3 / 8
13,635
802
33,163
17,873
10,603
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
2 / 3 / 15
11,437
673
17,319
37,102
50,938
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 3 / 9
11,552
680
30,305
29,956
20,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 3 / 11
9,822
578
9,198
15,955
12,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Jankotho
Hou Yi
20
6 / 3 / 10
12,088
711
27,409
20,607
13,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Pyrriah
Khepri
16
2 / 6 / 10
10,724
631
10,633
29,920
40,834
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
72
18
Kills
17
18
Deaths
18
53
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
3
10
2.33
L
Cerberus
 
Cerberus
2
3
15
3.17
W
Erlang Shen
AresMade
Erlang Shen
5
5
13
2.3
L
6
3
9
3.5
W
Ah Puch
ChesireCat91
Ah Puch
3
3
9
2.5
L
1
3
11
2.17
L
Hou Yi
Jankotho
Hou Yi
6
3
10
3.67
W
Hercules
0
4
13
1.63
L
Khepri
Pyrriah
Khepri
2
6
10
1.17
W
Danzaburou
SovreignSun
Danzaburou
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,204
Damage
94,864
114,516
Taken
133,540
99,426
Mitigated
138,031
57,410
Healing
69,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
18,037
630
15,663
13,904
24,248
17,764
552
8,007
16,241
37,599
0
L
Cerberus
 
Cerberus
17,319
1,121
2,628
14,116
37,102
50,938
421
15,977
21,125
33,104
0
W
Erlang Shen
AresMade
Erlang Shen
21,893
10,993
1,290
4,902
24,425
23,636
2,750
6,445
17,980
0
28,328
L
30,305
6,174
4,030
9,003
29,956
20,101
1,248
12,591
17,365
0
46,007
W
Ah Puch
ChesireCat91
Ah Puch
28,010
1,649
558
2,808
16,979
8,788
471
6,492
10,487
55,911
0
L
9,198
884
25,646
7,986
15,955
12,383
716
5,192
10,763
12,123
0
L
Hou Yi
Jankotho
Hou Yi
27,409
12,110
458
3,783
20,607
13,775
1,915
7,004
13,603
0
59,660
W
Hercules
13,101
3,241
3,453
9,469
30,991
38,635
955
10,428
20,563
4,124
25,686
L
Khepri
Pyrriah
Khepri
10,633
960
928
1,032
29,920
40,834
376
6,757
23,163
20,833
0
W
Danzaburou
SovreignSun
Danzaburou
33,163
16,180
2,288
3,075
17,873
10,603
4,312
5,778
12,095
0
57,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,324
Gold Earned
55,623
217
Minions Killed
224
0
Camps Cleared
0
1,480,024
Distance Traveled
1,634,637
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,326
666
53
3
0
336,027
0
L
Cerberus
11,437
673
53
3
0
317,845
0
W
Erlang Shen
11,850
697
10
1
0
300,749
0
L
Bastet
11,552
680
35
2
0
385,286
2
W
Ah Puch
11,550
679
55
3
0
266,237
1
L
Hel
9,822
578
12
1
0
332,722
3
L
Hou Yi
12,088
711
101
6
0
289,177
2
W
Hercules
11,963
704
41
2
0
298,859
2
L
Khepri
10,724
631
23
1
0
309,607
0
W
Danzaburou
13,635
802
58
3
0
278,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role