Player Matchup

Awilix
Awilix
Apokripha
Awilix
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 246L
1,530 Elo+
Party 1
Artemis
Artemis
Basicbeanr
Artemis
Level 47
God Stats
5W - 3L
1,714 SR
Queue Stats
146W - 91L
1,578 Elo+
Party 1
Nox
Nox
BunnyRambo
Nox
Level 132
God Stats
8W - 6L
1,700 SR
Queue Stats
95W - 75L
1,522 Elo+
Party 1
Merlin
Merlin
Monsutā
Merlin
Level 146
God Stats
2W - 7L
1,224 SR
Queue Stats
226W - 170L
1,604 Elo+
Party 1
Shiva
Shiva
TheArtOfThrow
Shiva
Level 15
God Stats
3W - 2L
1,680 SR
Queue Stats
27W - 6L
1,826 Elo+
Party 1
Team Averages
Level 92
1,564 SR
1,612 Elo+

VS

Team Averages
Level 82
1,587 SR
1,595 Elo+
Sol
Sol
 
Sol
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DoofenShmartz
Thanatos
Level 138
God Stats
3W - 0L
1,826 SR
Queue Stats
70W - 12L
1,913 Elo+
Party 2
Ullr
Ullr
SecоndStory
Ullr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,729 Elo+
Party 2
Bacchus
Bacchus
Stoicwulf
Bacchus
Level 42
God Stats
3W - 1L
1,607 SR
Queue Stats
13W - 12L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Apokripha
Awilix
5
0 / 7 / 1
4,157
416
1,146
9,473
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Basicbeanr
Artemis
7
0 / 4 / 0
4,542
454
2,732
6,454
1,993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 3 / 0
4,962
496
2,525
5,985
4,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Monsutā
Merlin
6
0 / 5 / 1
4,229
423
2,758
7,883
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
3 / 3 / 1
5,474
547
5,634
10,235
5,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
6 / 0 / 5
6,508
651
9,394
7,336
2,663
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
 
Mercury
9
5 / 1 / 9
6,264
626
7,660
5,814
2,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
DoofenShmartz
Thanatos
10
7 / 2 / 2
6,396
640
7,348
6,384
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
4 / 1 / 3
5,447
545
4,612
5,160
1,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Stoicwulf
Bacchus
8
0 / 1 / 6
5,116
512
1,349
6,792
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
5
Kills
22
22
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
5
8.5
W
Mercury
 
Mercury
5
1
9
9.5
L
Awilix
Apokripha
Awilix
0
7
1
0.07
L
Artemis
Basicbeanr
Artemis
0
4
0
0
L
2
3
0
0.67
W
Thanatos
DoofenShmartz
Thanatos
7
2
2
4
L
Merlin
Monsutā
Merlin
0
5
1
0.1
W
4
1
3
5.5
W
Bacchus
Stoicwulf
Bacchus
0
1
6
3
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,795
Damage
30,363
40,030
Taken
31,486
17,224
Mitigated
14,449
5,649
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,394
5,194
0
5,335
7,336
2,663
724
1,944
5,307
45,968
0
W
Mercury
 
Mercury
7,660
3,673
0
545
5,814
2,010
0
1,099
4,551
0
33,830
L
Awilix
Apokripha
Awilix
1,146
462
0
270
9,473
3,113
0
2,947
6,526
0
13,199
L
Artemis
Basicbeanr
Artemis
2,732
1,591
0
912
6,454
1,993
0
1,118
5,336
0
27,043
L
2,525
551
45
303
5,985
4,385
0
2,208
3,777
9,887
508
W
Thanatos
DoofenShmartz
Thanatos
7,348
3,008
0
6,373
6,384
2,709
95
0
5,983
0
39,259
L
Merlin
Monsutā
Merlin
2,758
260
0
610
7,883
2,646
0
2,913
4,970
20,666
0
W
4,612
1,422
0
500
5,160
1,719
30
1,252
3,825
0
29,092
W
Bacchus
Stoicwulf
Bacchus
1,349
140
65
1,133
6,792
5,348
104
843
5,949
14,215
0
L
5,634
585
827
2,682
10,235
5,087
0
1,557
8,678
0
25,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,364
Gold Earned
29,731
160
Minions Killed
264
0
Camps Cleared
0
918,841
Distance Traveled
955,921
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,508
651
68
7
0
188,735
3
W
Mercury
6,264
626
60
6
0
259,127
2
L
Awilix
4,157
416
29
3
0
197,896
1
L
Artemis
4,542
454
54
5
0
176,036
1
L
Nox
4,962
496
15
2
0
162,119
1
W
Thanatos
6,396
640
67
7
0
193,793
1
L
Merlin
4,229
423
27
3
0
181,170
0
W
Ullr
5,447
545
44
4
0
159,072
0
W
Bacchus
5,116
512
25
3
0
155,194
0
L
Shiva
5,474
547
35
4
0
201,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role