Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Kevinspartan
Ne Zha
Level 128
God Stats
3W - 4L
1,569 SR
Queue Stats
255W - 245L
1,611 Elo+
Solo
Ares
Ares
MIDNEEDDIE
Ares
Level 85
God Stats
8W - 17L
1,424 SR
Queue Stats
511W - 545L
1,490 Elo+
Solo
Izanami
Izanami
bossneynay
Izanami
Level 67
God Stats
87W - 70L
1,578 SR
Queue Stats
203W - 211L
1,478 Elo+
Party 2
Bacchus
Bacchus
northsideheady
Bacchus
Level 68
God Stats
99W - 88L
1,563 SR
Queue Stats
202W - 219L
1,494 Elo+
Party 2
Team Averages
Level 91
1,527 SR
1,515 Elo+

VS

Team Averages
Level 99
1,572 SR
1,504 Elo+
Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
KitsuneSoda
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,516 Elo+
Solo
Freya
Freya
MinahSounrei
Freya
Level 120
God Stats
6W - 3L
1,747 SR
Queue Stats
236W - 242L
1,471 Elo+
Party 1
Anhur
Anhur
baffledhog
Anhur
Level 68
God Stats
3W - 4L
1,553 SR
Queue Stats
64W - 58L
1,483 Elo+
Solo
Ullr
Ullr
moosechin
Ullr
Level 85
God Stats
13W - 15L
1,560 SR
Queue Stats
240W - 215L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 2 / 3
6,596
471
2,722
5,596
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
12
2 / 3 / 1
7,195
514
6,394
11,080
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 6
6,389
456
3,215
8,688
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Izanami
bossneynay
Izanami
12
3 / 2 / 3
7,039
503
6,115
7,225
2,700
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 1 / 4
7,704
550
3,536
7,111
5,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
2 / 0 / 1
7,596
543
7,819
5,843
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 1
7,292
521
2,554
9,328
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 4 / 2
6,723
480
5,143
9,647
4,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
13
2 / 4 / 0
7,465
533
3,788
8,226
2,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
9
0 / 0 / 2
6,045
432
2,784
5,577
2,072
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
10
Kills
8
9
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
3
1.25
L
Nox
 
Nox
2
0
1
2.5
W
Ne Zha
2
3
1
0.83
L
3
2
1
1.75
W
1
1
6
4
L
1
4
2
0.5
L
Anhur
2
4
0
0.5
W
Izanami
bossneynay
Izanami
3
2
3
2.25
L
Ullr
0
0
2
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,982
Damage
22,088
39,700
Taken
38,621
19,772
Mitigated
15,415
15,763
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,722
348
1,518
2,084
5,596
1,733
66
0
5,596
41,938
0
L
Nox
 
Nox
7,819
594
0
1,038
5,843
2,767
354
1,773
4,070
59,841
0
W
Ne Zha
6,394
2,362
0
2,702
11,080
4,861
0
2,496
8,584
0
55,321
L
2,554
376
0
40
9,328
3,547
0
758
8,570
0
52,215
W
3,215
252
240
2,989
8,688
4,899
0
6,094
2,594
21,054
1,950
L
5,143
1,696
1,284
2,652
9,647
4,168
87
3,209
6,438
21,924
0
L
Anhur
3,788
1,831
0
1,386
8,226
2,861
1,724
2,134
6,092
0
53,332
W
Izanami
bossneynay
Izanami
6,115
2,784
314
3,130
7,225
2,700
1,008
2,495
4,730
0
58,212
L
Ullr
2,784
726
0
965
5,577
2,072
0
1,390
4,187
0
36,030
W
3,536
505
210
2,576
7,111
5,579
0
1,877
5,234
18,575
4,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,923
Gold Earned
35,121
327
Minions Killed
381
0
Camps Cleared
0
1,313,309
Distance Traveled
1,187,852
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,596
471
79
6
0
248,497
6
L
Nox
7,596
543
95
7
0
276,837
5
W
Ne Zha
7,195
514
84
6
0
291,306
1
L
Da Ji
7,292
521
93
7
0
272,286
7
W
Ares
6,389
456
31
2
0
260,388
0
L
Freya
6,723
480
37
3
0
258,341
5
L
Anhur
7,465
533
97
7
0
224,981
2
W
Izanami
7,039
503
104
7
0
245,445
4
L
Ullr
6,045
432
59
4
0
155,407
4
W
Bacchus
7,704
550
29
2
0
267,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role