Player Matchup

Serqet
Serqet
 
Serqet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Drannoc_du_14
Ganesha
Level 76
God Stats
10W - 2L
1,500 SR
Queue Stats
63W - 66L
1,484 Elo+
Party 1
Anubis
Anubis
SpeSte
Anubis
Level 101
God Stats
21W - 18L
1,593 SR
Queue Stats
92W - 98L
1,514 Elo+
Solo
Merlin
Merlin
isbi06
Merlin
Level 106
God Stats
18W - 9L
1,453 SR
Queue Stats
61W - 72L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
lopesoumise
Gilgamesh
Level 54
God Stats
1W - 1L
1,322 SR
Queue Stats
42W - 38L
1,503 Elo+
Party 1
Team Averages
Level 98
1,474 SR
1,492 Elo+

VS

Team Averages
Level 128
1,559 SR
1,527 Elo+
Chang'e
Chang'e
Boop Mami
Chang'e
Level 102
God Stats
3W - 3L
1,542 SR
Queue Stats
48W - 46L
1,486 Elo+
Solo
Arachne
Arachne
DiddlyDoo10
Arachne
Level 109
God Stats
11W - 7L
1,612 SR
Queue Stats
184W - 182L
1,521 Elo+
Solo
Mulan
Mulan
JRMaster
Mulan
Level 154
God Stats
2W - 2L
1,627 SR
Queue Stats
55W - 51L
1,519 Elo+
Solo
Ishtar
Ishtar
ZodiacX2
Ishtar
Level 153
God Stats
13W - 32L
1,420 SR
Queue Stats
156W - 156L
1,456 Elo+
Solo
Thanatos
Thanatos
matiasmaster
Thanatos
Level 123
God Stats
2W - 4L
1,594 SR
Queue Stats
92W - 70L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 2 / 7
11,279
752
10,043
16,303
18,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
16
0 / 2 / 11
9,828
655
5,078
14,717
15,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
SpeSte
Anubis
19
5 / 3 / 6
11,654
777
14,549
9,799
4,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
isbi06
Merlin
18
4 / 2 / 6
10,635
709
17,050
9,316
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
lopesoumise
Gilgamesh
17
3 / 3 / 8
11,403
760
14,744
15,526
15,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Boop Mami
Chang'e
19
4 / 2 / 3
10,548
703
11,959
15,339
7,129
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
DiddlyDoo10
Arachne
15
0 / 1 / 4
8,961
597
6,849
14,713
8,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
JRMaster
Mulan
9
0 / 5 / 0
8,336
556
1,223
10,044
4,428
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
ZodiacX2
Ishtar
16
1 / 3 / 2
9,456
630
7,925
17,535
7,267
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
matiasmaster
Thanatos
18
6 / 5 / 3
10,659
711
13,075
18,033
11,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
16
Kills
11
12
Deaths
16
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
2
7
3.75
L
Chang'e
Boop Mami
Chang'e
4
2
3
2.75
L
Arachne
DiddlyDoo10
Arachne
0
1
4
2
W
Ganesha
0
2
11
2.75
L
Mulan
JRMaster
Mulan
0
5
0
0
W
Anubis
SpeSte
Anubis
5
3
6
2.67
L
Ishtar
ZodiacX2
Ishtar
1
3
2
0.67
W
Merlin
isbi06
Merlin
4
2
6
3.5
W
Gilgamesh
lopesoumise
Gilgamesh
3
3
8
2.33
L
Thanatos
matiasmaster
Thanatos
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,464
Damage
41,031
65,661
Taken
75,664
57,786
Mitigated
38,489
9,475
Healing
21,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,043
2,093
0
1,080
16,303
18,264
1,636
3,788
12,515
0
20,898
L
Chang'e
Boop Mami
Chang'e
11,959
1,324
2,379
6,978
15,339
7,129
41
6,349
7,602
43,911
0
L
Arachne
DiddlyDoo10
Arachne
6,849
5,069
0
3,472
14,713
8,431
0
5,761
8,654
0
22,586
W
Ganesha
5,078
196
0
93
14,717
15,456
242
1,985
12,732
18,980
0
L
Mulan
JRMaster
Mulan
1,223
172
0
780
10,044
4,428
0
4,765
5,094
0
12,627
W
Anubis
SpeSte
Anubis
14,549
546
0
1,870
9,799
4,703
792
1,493
8,306
48,883
0
L
Ishtar
ZodiacX2
Ishtar
7,925
3,509
0
410
17,535
7,267
1,863
9,459
7,387
0
27,229
W
Merlin
isbi06
Merlin
17,050
265
256
1,972
9,316
4,237
1,028
1,443
7,873
44,345
0
W
Gilgamesh
lopesoumise
Gilgamesh
14,744
3,211
2,179
2,025
15,526
15,126
144
3,250
12,276
0
44,555
L
Thanatos
matiasmaster
Thanatos
13,075
2,999
0
7,467
18,033
11,234
0
8,246
9,021
0
33,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,799
Gold Earned
47,960
291
Minions Killed
192
0
Camps Cleared
0
1,550,744
Distance Traveled
1,273,767
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,279
752
27
2
0
332,763
3
L
Chang'e
10,548
703
73
5
0
276,962
2
L
Arachne
8,961
597
27
2
0
286,010
1
W
Ganesha
9,828
655
6
0
0
317,619
1
L
Mulan
8,336
556
15
1
0
109,304
1
W
Anubis
11,654
777
100
7
0
275,197
6
L
Ishtar
9,456
630
37
2
0
317,784
2
W
Merlin
10,635
709
88
6
0
290,211
2
W
Gilgamesh
11,403
760
70
5
0
334,954
1
L
Thanatos
10,659
711
40
3
0
283,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role