Player Matchup

Khepri
Khepri
Addison123
Khepri
Level 42
God Stats
2W - 4L
1,320 SR
Queue Stats
7W - 9L
1,302 Elo+
Party 2
Odin
Odin
BigTexas22
Odin
Level 75
God Stats
7W - 6L
1,694 SR
Queue Stats
87W - 102L
1,377 Elo+
Party 2
Yu Huang
Yu Huang
SPAWN OF REAPER
Yu Huang
Level 148
God Stats
5W - 8L
1,479 SR
Queue Stats
481W - 509L
1,381 Elo+
Solo
Neith
Neith
THE-QUEEN-MX1
Neith
Level 105
God Stats
96W - 71L
1,534 SR
Queue Stats
142W - 129L
1,392 Elo+
Solo
Pele
Pele
V-Sxuce-
Pele
Level 62
God Stats
1W - 5L
1,355 SR
Queue Stats
426W - 499L
1,394 Elo+
Solo
Team Averages
Level 86
1,477 SR
1,369 Elo+

VS

Team Averages
Level 78
1,446 SR
1,385 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
JahnathanJoestar
Ao Kuang
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 118L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
Johnny_Ohm50701
Sun Wukong
Level 29
God Stats
2W - 2L
1,438 SR
Queue Stats
60W - 79L
1,291 Elo+
Party 1
Horus
Horus
KingDready_
Horus
Level 69
God Stats
14W - 15L
1,462 SR
Queue Stats
108W - 116L
1,434 Elo+
Party 1
Chang'e
Chang'e
SuperDudePTown
Chang'e
Level 43
God Stats
3W - 4L
1,330 SR
Queue Stats
111W - 152L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Addison123
Khepri
13
0 / 3 / 2
9,028
376
4,810
17,741
21,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 0 / 0
11,454
477
15,802
21,469
24,769
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
16
0 / 3 / 1
10,252
427
15,402
13,141
6,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
0 / 3 / 1
10,020
418
23,881
18,557
7,738
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
16
2 / 4 / 2
10,248
427
8,648
21,532
9,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
2 / 1 / 2
11,615
484
9,335
18,304
7,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
4 / 2 / 3
11,777
491
18,247
29,584
15,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Johnny_Ohm50701
Sun Wukong
17
1 / 1 / 1
10,784
449
12,108
22,186
18,807
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 0 / 8
9,706
404
15,324
21,058
22,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 1 / 2
11,405
475
20,246
18,586
8,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
13
13
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
1
2
3
L
Khepri
Addison123
Khepri
0
3
2
0.33
L
3
0
0
3
W
4
2
3
2.75
W
Sun Wukong
Johnny_Ohm50701
Sun Wukong
1
1
1
1.5
W
1
0
8
5
L
Yu Huang
0
3
1
0.17
W
5
1
2
6
L
0
3
1
0.17
L
Pele
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,543
Damage
75,260
92,440
Taken
109,718
70,875
Mitigated
72,490
23,142
Healing
58,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,335
7,277
0
11,352
18,304
7,519
1,940
2,236
16,068
0
109,998
L
Khepri
Addison123
Khepri
4,810
267
0
2,052
17,741
21,670
426
7,967
9,575
24,673
0
L
15,802
2,022
0
3,297
21,469
24,769
495
6,289
15,044
0
74,673
W
18,247
6,423
0
14,111
29,584
15,041
0
3,473
26,111
140,264
0
W
Sun Wukong
Johnny_Ohm50701
Sun Wukong
12,108
2,263
133
10,520
22,186
18,807
484
1,938
20,248
0
91,595
W
15,324
6,340
2,818
6,694
21,058
22,339
108
4,688
16,370
0
50,139
L
Yu Huang
15,402
2,425
322
3,798
13,141
6,941
60
6,222
6,635
91,699
0
W
20,246
1,620
4,624
8,372
18,586
8,784
156
7,877
10,709
86,008
0
L
23,881
6,672
1,256
9,271
18,557
7,738
509
5,546
12,897
0
103,393
L
Pele
8,648
2,500
0
3,146
21,532
9,757
942
11,449
9,796
0
81,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,002
Gold Earned
55,287
601
Minions Killed
675
0
Camps Cleared
0
2,210,948
Distance Traveled
2,276,084
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,615
484
184
8
0
396,719
1
L
Khepri
9,028
376
24
1
0
416,705
4
L
Odin
11,454
477
126
5
0
457,055
0
W
Ao Kuang
11,777
491
166
7
0
471,692
5
W
Sun Wukong
10,784
449
127
5
0
464,120
4
W
Horus
9,706
404
68
3
0
471,522
0
L
Yu Huang
10,252
427
158
7
0
416,116
4
W
Chang'e
11,405
475
130
5
0
472,031
3
L
Neith
10,020
418
168
7
0
422,872
5
L
Pele
10,248
427
125
5
0
498,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role