Player Matchup

Guan Yu
Guan Yu
Diamond I
DShadoh
Guan Yu
Diamond I
Level 159
God Stats
8W - 0L
1,889 SR
Queue Stats
70W - 40L
2,849 MMR
Party 1
Agni
Agni
Platinum III
LECHATSURLEKRAK
Agni
Platinum III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 17L
2,181 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond I
OathToOblivion
Ao Kuang
Diamond I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 25L
2,675 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,630 SR
2,568 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,620 SR
2,460 MMR
Hera
Hera
Diamond IV
Elixurss
Hera
Diamond IV
Level 125
God Stats
4W - 3L
1,602 SR
Queue Stats
48W - 29L
2,406 MMR
Party 2
Vamana
Vamana
Diamond II
SNIPED_911
Vamana
Diamond II
Level 160
God Stats
3W - 2L
1,652 SR
Queue Stats
120W - 104L
2,155 MMR
Party 2
Ullr
Ullr
Diamond I
TheBluShark
Ullr
Diamond I
Level 154
God Stats
0W - 4L
1,606 SR
Queue Stats
295W - 223L
2,818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DShadoh
Guan Yu
17
2 / 2 / 8
12,911
717
18,763
30,692
53,536
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
7 / 3 / 2
13,315
740
18,314
12,809
6,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
16
2 / 1 / 6
12,098
672
12,006
29,286
33,780
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabSobekPersephoneAtlasCabrakan

VS

Bans
Baba YagaGebShivaKuzenboAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
1 / 4 / 2
10,533
585
15,910
14,762
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
SNIPED_911
Vamana
15
1 / 4 / 5
11,520
640
11,453
24,395
20,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
4 / 3 / 1
11,601
645
17,681
16,674
6,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
11
Kills
6
6
Deaths
11
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
DShadoh
Guan Yu
2
2
8
3
L
Hera
1
4
2
0.5
W
7
3
2
2.67
W
Ao Kuang
2
1
6
5
L
Vamana
SNIPED_911
Vamana
1
4
5
0.88
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,083
Damage
45,044
72,787
Taken
55,831
93,706
Mitigated
32,496
29,517
Healing
17,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
DShadoh
Guan Yu
18,763
3,020
5,886
11,033
30,692
53,536
440
6,490
24,202
0
47,217
L
Hera
15,910
3,407
0
3,776
14,762
5,325
222
7,422
7,340
50,271
0
W
18,314
671
0
660
12,809
6,390
730
3,040
9,769
73,016
0
W
Ao Kuang
12,006
3,312
2,533
9,405
29,286
33,780
1,477
6,924
22,362
35,149
0
L
Vamana
SNIPED_911
Vamana
11,453
4,769
3,024
9,093
24,395
20,232
167
13,880
10,515
0
22,635
L
17,681
8,716
50
1,081
16,674
6,939
919
9,468
7,206
0
56,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,324
Gold Earned
33,654
185
Minions Killed
197
6
Camps Cleared
9
1,028,636
Distance Traveled
981,585
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,911
717
35
2
1
358,003
3
L
Hera
10,533
585
79
4
4
308,055
5
W
Agni
13,315
740
113
6
1
332,637
0
W
Ao Kuang
12,098
672
37
2
4
337,996
2
L
Vamana
11,520
640
21
1
1
356,806
3
L
Ullr
11,601
645
97
5
4
316,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role