Player Matchup

Odin
Odin
Mozo_ignorado157
Odin
Level 107
God Stats
45W - 30L
1,605 SR
Queue Stats
249W - 165L
1,515 Elo+
Party 1
Scylla
Scylla
X_x_SONIX_x_X
Scylla
Level 88
God Stats
1W - 2L
1,328 SR
Queue Stats
185W - 118L
1,538 Elo+
Party 1
Fenrir
Fenrir
edocdev
Fenrir
Level 24
God Stats
39W - 16L
1,666 SR
Queue Stats
179W - 87L
1,496 Elo+
Party 1
Team Averages
Level 73
1,533 SR
1,516 Elo+

VS

Team Averages
Level 82
1,479 SR
1,336 Elo+
Tyr
Tyr
El mata dios
Tyr
Level 121
God Stats
1W - 4L
1,438 SR
Queue Stats
40W - 52L
1,353 Elo+
Party 2
Eset
Eset
Sy Mozie
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,257 Elo+
Party 2
Ne Zha
Ne Zha
Tarierbuble9
Ne Zha
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 18
14,854
782
15,544
18,279
23,606
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
9 / 1 / 15
14,144
744
29,084
12,515
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
edocdev
Fenrir
18
12 / 4 / 10
14,281
752
11,804
16,208
9,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 2
13,024
685
13,374
28,677
29,384
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
16
1 / 11 / 4
11,785
620
11,122
17,385
6,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
16
2 / 10 / 5
12,396
652
15,051
22,448
8,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
28
Kills
7
7
Deaths
28
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
7
2
18
8
L
Eset
1
11
4
0.27
L
Ne Zha
2
10
5
0.45
W
9
1
15
16.5
W
Fenrir
edocdev
Fenrir
12
4
10
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,432
Damage
39,547
47,002
Taken
68,510
37,531
Mitigated
44,371
2,243
Healing
14,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,374
1,353
0
6,527
28,677
29,384
0
12,132
16,545
0
53,146
W
15,544
3,028
0
1,180
18,279
23,606
1,301
6,971
11,308
0
55,734
L
Eset
11,122
848
1,111
974
17,385
6,103
0
6,750
10,635
47,269
0
L
Ne Zha
15,051
2,424
0
5,579
22,448
8,884
0
10,973
11,475
45
39,534
W
29,084
2,318
0
0
12,515
4,564
1,749
1,263
11,252
70,102
0
W
Fenrir
edocdev
Fenrir
11,804
2,891
0
1,063
16,208
9,361
0
3,253
12,955
0
22,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,279
Gold Earned
37,205
198
Minions Killed
192
9
Camps Cleared
7
986,311
Distance Traveled
934,625
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,024
685
67
4
3
350,137
3
W
Odin
14,854
782
79
4
4
335,112
1
L
Eset
11,785
620
82
4
1
271,324
0
L
Ne Zha
12,396
652
43
2
3
313,164
3
W
Scylla
14,144
744
91
5
4
331,055
0
W
Fenrir
14,281
752
28
1
1
320,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role