Player Matchup

Sol
Sol
CorruptSage
Sol
Level 135
God Stats
2W - 0L
1,805 SR
Queue Stats
111W - 115L
1,457 Elo+
Solo
Chang'e
Chang'e
JohnDoe4049420
Chang'e
Level 114
God Stats
3W - 6L
1,408 SR
Queue Stats
285W - 306L
1,452 Elo+
Solo
Kuzenbo
Kuzenbo
OldManFuzzy
Kuzenbo
Level 89
God Stats
2W - 1L
1,669 SR
Queue Stats
292W - 335L
1,477 Elo+
Solo
Chiron
Chiron
SpiritGrove
Chiron
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,572 Elo+
Party 3
Cu Chulainn
Cu Chulainn
non00bzone
Cu Chulainn
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,574 Elo+
Party 3
Team Averages
Level 90
1,576 SR
1,506 Elo+

VS

Team Averages
Level 131
1,490 SR
1,445 Elo+
Baba Yaga
Baba Yaga
Darth Remz
Baba Yaga
Level 151
God Stats
2W - 8L
1,324 SR
Queue Stats
331W - 380L
1,459 Elo+
Solo
Hercules
Hercules
HerculesGB12
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 43L
1,390 Elo+
Party 1
Hun Batz
Hun Batz
RoughOverlord
Hun Batz
Level 127
God Stats
1W - 3L
1,267 SR
Queue Stats
195W - 189L
1,416 Elo+
Party 2
Terra
Terra
daBubbs
Terra
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 144L
1,385 Elo+
Party 2
The Morrigan
The Morrigan
l Subul l
The Morrigan
Level 140
God Stats
0W - 1L
1,858 SR
Queue Stats
18W - 15L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 13
14,946
787
32,881
31,244
20,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
2 / 5 / 26
12,315
648
14,365
26,560
21,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
OldManFuzzy
Kuzenbo
18
1 / 6 / 23
11,517
606
12,876
30,614
58,134
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
20
13 / 2 / 17
15,460
814
40,270
22,773
16,327
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
non00bzone
Cu Chulainn
20
5 / 6 / 18
13,319
701
18,958
32,368
51,096
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Darth Remz
Baba Yaga
20
4 / 2 / 17
13,473
709
33,767
18,136
10,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
HerculesGB12
Hercules
18
2 / 9 / 15
11,787
620
18,272
45,721
44,404
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
RoughOverlord
Hun Batz
20
11 / 10 / 7
14,532
765
20,940
23,266
12,477
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Terra
daBubbs
Terra
19
1 / 7 / 15
11,877
625
15,828
27,449
40,328
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
l Subul l
The Morrigan
20
5 / 6 / 16
12,452
655
31,919
15,987
8,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
93
34
Kills
23
23
Deaths
34
97
Assists
70
Player
Kills
Deaths
Assists
KDA
W
13
4
13
4.88
L
Baba Yaga
Darth Remz
Baba Yaga
4
2
17
6.25
L
Hercules
HerculesGB12
Hercules
2
9
15
1.06
W
2
5
26
3
W
Kuzenbo
OldManFuzzy
Kuzenbo
1
6
23
2.08
L
Hun Batz
RoughOverlord
Hun Batz
11
10
7
1.45
W
Chiron
13
2
17
10.75
L
Terra
daBubbs
Terra
1
7
15
1.21
L
The Morrigan
l Subul l
The Morrigan
5
6
16
2.17
W
Cu Chulainn
non00bzone
Cu Chulainn
5
6
18
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,350
Damage
120,726
143,559
Taken
130,559
167,394
Mitigated
116,591
68,438
Healing
55,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,881
7,863
2,824
12,742
31,244
20,233
3,176
15,146
16,098
69,763
0
L
Baba Yaga
Darth Remz
Baba Yaga
33,767
1,896
2,477
8,246
18,136
10,935
1,554
9,529
8,423
74,227
0
L
Hercules
HerculesGB12
Hercules
18,272
2,621
2,209
15,635
45,721
44,404
409
18,396
26,826
891
30,477
W
14,365
737
20,903
10,456
26,560
21,604
871
17,649
8,911
35,164
0
W
Kuzenbo
OldManFuzzy
Kuzenbo
12,876
4,972
3,207
3,114
30,614
58,134
323
13,524
17,090
25,720
0
L
Hun Batz
RoughOverlord
Hun Batz
20,940
4,232
2,434
4,905
23,266
12,477
3,238
11,292
11,591
0
33,531
W
Chiron
40,270
15,568
5,132
3,875
22,773
16,327
3,636
15,109
7,664
0
81,518
L
Terra
daBubbs
Terra
15,828
733
7,875
5,764
27,449
40,328
103
11,924
14,932
29,354
0
L
The Morrigan
l Subul l
The Morrigan
31,919
4,245
2,238
3,441
15,987
8,447
1,962
7,416
8,158
51,187
2,661
W
Cu Chulainn
non00bzone
Cu Chulainn
18,958
4,143
1,371
4,814
32,368
51,096
500
18,874
13,494
376
41,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,557
Gold Earned
64,121
234
Minions Killed
197
0
Camps Cleared
0
1,639,605
Distance Traveled
1,570,303
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,946
787
68
4
0
317,523
1
L
Baba Yaga
13,473
709
73
4
0
382,028
1
L
Hercules
11,787
620
30
2
0
303,478
5
W
Chang'e
12,315
648
33
2
0
332,516
1
W
Kuzenbo
11,517
606
15
1
0
341,306
0
L
Hun Batz
14,532
765
30
2
0
292,368
0
W
Chiron
15,460
814
91
5
0
333,203
3
L
Terra
11,877
625
22
1
0
320,418
0
L
The Morrigan
12,452
655
42
2
0
272,011
0
W
Cu Chulainn
13,319
701
27
1
0
315,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role