Player Matchup

Sobek
Sobek
 
Sobek
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BadShooter
Vulcan
Level 160
God Stats
4W - 5L
1,648 SR
Queue Stats
135W - 119L
1,568 Elo+
Solo
Da Ji
Da Ji
Nekory7
Da Ji
Level 104
God Stats
0W - 2L
1,471 SR
Queue Stats
178W - 175L
1,538 Elo+
Party 2
Ne Zha
Ne Zha
Succisded
Ne Zha
Level 157
God Stats
15W - 11L
1,518 SR
Queue Stats
58W - 79L
1,582 Elo+
Solo
Medusa
Medusa
xR4F4x
Medusa
Level 157
God Stats
1W - 1L
1,568 SR
Queue Stats
185W - 191L
1,542 Elo+
Party 2
Team Averages
Level 145
1,541 SR
1,546 Elo+

VS

Team Averages
Level 132
1,523 SR
1,569 Elo+
Apollo
Apollo
BeviGames
Apollo
Level 132
God Stats
1W - 1L
1,335 SR
Queue Stats
179W - 180L
1,568 Elo+
Party 1
Tiamat
Tiamat
Carrasx
Tiamat
Level 157
God Stats
6W - 7L
1,675 SR
Queue Stats
347W - 320L
1,616 Elo+
Party 1
Shiva
Shiva
Godtherion
Shiva
Level 127
God Stats
15W - 11L
1,576 SR
Queue Stats
239W - 207L
1,600 Elo+
Party 1
Tyr
Tyr
WhoAndHow-
Tyr
Level 120
God Stats
22W - 35L
1,405 SR
Queue Stats
249W - 231L
1,556 Elo+
Solo
Nu Wa
Nu Wa
evilbeaner57
Nu Wa
Level 126
God Stats
19W - 12L
1,625 SR
Queue Stats
144W - 145L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
2 / 1 / 2
11,089
693
8,085
23,329
30,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
BadShooter
Vulcan
17
1 / 4 / 1
10,310
644
10,368
17,321
8,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Nekory7
Da Ji
16
0 / 6 / 2
9,378
586
4,676
15,670
7,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Succisded
Ne Zha
17
1 / 2 / 3
10,439
652
8,452
12,950
6,038
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
xR4F4x
Medusa
17
1 / 7 / 3
10,465
654
10,970
17,947
8,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BeviGames
Apollo
20
8 / 2 / 7
12,957
810
9,762
13,782
6,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Carrasx
Tiamat
19
4 / 1 / 7
12,122
758
15,552
9,498
8,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
19
4 / 0 / 6
11,864
742
20,660
16,983
16,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
4 / 1 / 8
12,479
780
17,355
19,283
20,434
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
0 / 1 / 8
11,421
714
13,611
7,657
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
5
Kills
20
20
Deaths
5
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
1
2
3
L
Vulcan
BadShooter
Vulcan
1
4
1
0.38
W
Apollo
BeviGames
Apollo
8
2
7
5.75
W
Tiamat
Carrasx
Tiamat
4
1
7
7.5
W
Shiva
4
0
6
7
L
Da Ji
Nekory7
Da Ji
0
6
2
0.17
L
Ne Zha
Succisded
Ne Zha
1
2
3
1.25
W
4
1
8
8
W
0
1
8
4
L
Medusa
xR4F4x
Medusa
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,551
Damage
76,940
87,217
Taken
67,203
60,395
Mitigated
54,961
16,473
Healing
25,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,085
354
110
9,120
23,329
30,158
0
8,738
13,554
24,988
0
L
Vulcan
BadShooter
Vulcan
10,368
2,876
0
4,022
17,321
8,975
134
4,909
12,180
57,243
0
W
Apollo
BeviGames
Apollo
9,762
6,445
0
3,360
13,782
6,808
8,311
2,310
11,307
0
60,343
W
Tiamat
Carrasx
Tiamat
15,552
945
115
5,176
9,498
8,057
1,034
3,789
5,709
55,971
0
W
Shiva
20,660
4,764
1,289
4,550
16,983
16,447
733
5,370
11,613
232
45,930
L
Da Ji
Nekory7
Da Ji
4,676
732
0
652
15,670
7,114
0
5,568
9,903
0
14,833
L
Ne Zha
Succisded
Ne Zha
8,452
335
0
1,517
12,950
6,038
0
3,690
8,866
0
55,229
W
17,355
1,855
0
9,227
19,283
20,434
344
5,165
14,118
0
50,255
W
13,611
5,384
0
1,381
7,657
3,215
1,879
1,819
5,838
57,784
0
L
Medusa
xR4F4x
Medusa
10,970
5,124
0
1,052
17,947
8,110
0
5,130
12,525
0
50,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,681
Gold Earned
60,843
328
Minions Killed
427
0
Camps Cleared
0
1,531,801
Distance Traveled
1,758,374
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,089
693
30
2
0
340,996
4
L
Vulcan
10,310
644
102
6
0
315,176
4
W
Apollo
12,957
810
106
7
0
338,281
3
W
Tiamat
12,122
758
80
5
0
359,070
1
W
Shiva
11,864
742
63
4
0
369,110
4
L
Da Ji
9,378
586
39
2
0
269,670
2
L
Ne Zha
10,439
652
92
6
0
331,327
2
W
Tyr
12,479
780
86
5
0
360,674
5
W
Nu Wa
11,421
714
92
6
0
331,239
2
L
Medusa
10,465
654
65
4
0
274,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role