Player Matchup

Sun Wukong
Sun Wukong
K1LL5H0T27
Sun Wukong
Level 145
God Stats
3W - 4L
1,459 SR
Queue Stats
142W - 104L
1,630 Elo+
Party 1
Baron Samedi
Baron Samedi
Marturia
Baron Samedi
Level 125
God Stats
14W - 6L
1,625 SR
Queue Stats
139W - 97L
1,638 Elo+
Party 1
Fenrir
Fenrir
Mortykin
Fenrir
Level 123
God Stats
15W - 5L
1,778 SR
Queue Stats
121W - 85L
1,639 Elo+
Party 1
Team Averages
Level 131
1,620 SR
1,636 Elo+

VS

Team Averages
Level 88
1,633 SR
1,510 Elo+
Artio
Artio
IDropHotpockets
Artio
Level 157
God Stats
0W - 2L
1,835 SR
Queue Stats
321W - 358L
1,504 Elo+
Solo
Shiva
Shiva
ISummonChaos
Shiva
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
TW DARKSOULS
Zeus
Level 75
God Stats
26W - 24L
1,565 SR
Queue Stats
337W - 364L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
K1LL5H0T27
Sun Wukong
15
2 / 1 / 4
9,494
633
14,471
14,703
7,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Marturia
Baron Samedi
16
4 / 0 / 3
10,102
673
14,975
9,546
5,048
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Mortykin
Fenrir
14
1 / 2 / 6
9,082
605
4,700
14,791
11,282
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
9,383
626
5,136
18,370
24,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 1
8,495
566
13,047
18,770
14,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 1 / 2
9,229
615
15,745
6,199
3,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
1
4
1
0.38
W
Sun Wukong
K1LL5H0T27
Sun Wukong
2
1
4
4
W
Baron Samedi
Marturia
Baron Samedi
4
0
3
5.5
W
Fenrir
Mortykin
Fenrir
1
2
6
2
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,146
Damage
33,928
39,040
Taken
43,339
23,580
Mitigated
43,172
11,409
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,136
690
1,222
3,553
18,370
24,951
0
8,385
9,985
21,045
0
L
13,047
1,064
917
3,805
18,770
14,742
0
6,091
12,679
31
34,940
W
Sun Wukong
K1LL5H0T27
Sun Wukong
14,471
2,768
0
868
14,703
7,250
0
8,071
6,632
0
44,869
W
Baron Samedi
Marturia
Baron Samedi
14,975
1,484
2,550
4,638
9,546
5,048
264
5,483
4,063
49,054
0
W
Fenrir
Mortykin
Fenrir
4,700
976
444
2,909
14,791
11,282
0
7,775
7,016
0
13,594
L
15,745
2,471
59
1,331
6,199
3,479
1,037
1,153
5,046
51,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
27,107
170
Minions Killed
172
9
Camps Cleared
4
845,158
Distance Traveled
748,217
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,383
626
26
2
3
259,956
0
L
Shiva
8,495
566
38
3
0
263,432
5
W
Sun Wukong
9,494
633
71
5
3
286,472
2
W
Baron Samedi
10,102
673
85
6
3
289,115
3
W
Fenrir
9,082
605
14
1
3
269,571
3
L
Zeus
9,229
615
108
7
1
224,829
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role