Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
JDhardONem
Guan Yu
Level 104
God Stats
23W - 16L
1,552 SR
Queue Stats
755W - 799L
1,438 Elo+
Solo
Scylla
Scylla
JayS133per
Scylla
Level 159
God Stats
11W - 10L
1,571 SR
Queue Stats
618W - 662L
1,441 Elo+
Party 2
Fenrir
Fenrir
Makintashpt2
Fenrir
Level 42
God Stats
1W - 2L
1,191 SR
Queue Stats
29W - 40L
1,394 Elo+
Solo
Merlin
Merlin
manheim o
Merlin
Level 148
God Stats
15W - 14L
1,397 SR
Queue Stats
487W - 539L
1,350 Elo+
Party 2
Team Averages
Level 122
1,442 SR
1,424 Elo+

VS

Team Averages
Level 58
1,499 SR
1,309 Elo+
Nemesis
Nemesis
Jello377
Nemesis
Level 89
God Stats
18W - 14L
1,565 SR
Queue Stats
484W - 536L
1,353 Elo+
Solo
Vamana
Vamana
TRN toaster
Vamana
Level 86
God Stats
7W - 10L
1,423 SR
Queue Stats
587W - 661L
1,367 Elo+
Solo
Kumbhakarna
Kumbhakarna
VergedeCiment
Kumbhakarna
Level 29
God Stats
5W - 8L
1,499 SR
Queue Stats
31W - 49L
1,356 Elo+
Party 1
Charybdis
Charybdis
nuagebrun
Charybdis
Level 64
God Stats
7W - 5L
1,507 SR
Queue Stats
49W - 44L
1,401 Elo+
Party 1
Ra
Ra
yonne56
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,068 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 0 / 1
6,325
575
6,688
3,873
1,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Guan Yu
JDhardONem
Guan Yu
10
1 / 0 / 2
6,585
599
3,783
7,312
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Scylla
JayS133per
Scylla
11
5 / 1 / 1
6,867
624
7,300
6,147
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
9
1 / 3 / 4
5,529
503
2,665
7,290
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
manheim o
Merlin
12
0 / 1 / 0
6,254
569
4,941
8,623
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jello377
Nemesis
8
1 / 4 / 1
5,412
492
3,979
9,312
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
12
1 / 0 / 0
7,174
652
6,358
7,866
5,127
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
VergedeCiment
Kumbhakarna
8
0 / 2 / 0
5,247
477
1,262
7,711
2,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
nuagebrun
Charybdis
8
0 / 1 / 0
4,984
453
3,012
5,842
866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 0
6,626
602
2,280
6,904
2,633
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
9
Kills
5
5
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
0
1
2.5
W
Guan Yu
JDhardONem
Guan Yu
1
0
2
2
W
Scylla
JayS133per
Scylla
5
1
1
5.5
L
Nemesis
Jello377
Nemesis
1
4
1
0.38
W
Fenrir
1
3
4
1
L
Vamana
1
0
0
1
L
Kumbhakarna
VergedeCiment
Kumbhakarna
0
2
0
0
W
Merlin
manheim o
Merlin
0
1
0
0
L
Charybdis
nuagebrun
Charybdis
0
1
0
0
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,377
Damage
16,891
33,245
Taken
37,635
14,754
Mitigated
14,211
11,774
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,688
3,272
0
1,668
3,873
1,396
1,386
132
3,741
0
57,717
W
Guan Yu
JDhardONem
Guan Yu
3,783
282
772
3,818
7,312
5,260
0
1,130
6,182
0
28,712
W
Scylla
JayS133per
Scylla
7,300
1,298
0
795
6,147
2,203
0
1,633
4,514
42,436
0
L
Nemesis
Jello377
Nemesis
3,979
1,847
0
1,008
9,312
2,721
0
2,125
7,151
0
28,986
W
Fenrir
2,665
634
0
2,054
7,290
2,697
0
647
6,643
0
24,937
L
Vamana
6,358
2,416
0
2,440
7,866
5,127
0
4,941
2,925
0
56,959
L
Kumbhakarna
VergedeCiment
Kumbhakarna
1,262
165
0
2,953
7,711
2,864
0
0
7,711
6,145
0
W
Merlin
manheim o
Merlin
4,941
765
0
2,667
8,623
3,198
0
0
8,623
48,204
0
L
Charybdis
nuagebrun
Charybdis
3,012
1,521
0
2,543
5,842
866
0
0
5,842
0
36,411
L
2,280
487
41
1,631
6,904
2,633
108
4,831
1,765
37,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,560
Gold Earned
29,443
369
Minions Killed
323
0
Camps Cleared
0
1,095,955
Distance Traveled
1,090,418
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,325
575
99
9
0
215,112
3
W
Guan Yu
6,585
599
53
5
0
228,761
4
W
Scylla
6,867
624
83
8
0
208,547
3
L
Nemesis
5,412
492
52
5
0
246,658
0
W
Fenrir
5,529
503
44
4
0
248,391
0
L
Vamana
7,174
652
117
11
0
219,294
1
L
Kumbhakarna
5,247
477
8
1
0
219,260
3
W
Merlin
6,254
569
90
8
0
195,144
2
L
Charybdis
4,984
453
67
6
0
197,201
1
L
Ra
6,626
602
79
7
0
208,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role