Player Matchup

Osiris
Osiris
Andi2ndChance
Osiris
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,312 Elo+
Party 1
Chang'e
Chang'e
H4rty99
Chang'e
Level 45
God Stats
1W - 3L
1,661 SR
Queue Stats
4W - 7L
1,460 Elo+
Party 1
Ratatoskr
Ratatoskr
LoosChap
Ratatoskr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,269 Elo+
Party 1
Team Averages
Level 23
1,554 SR
1,347 Elo+

VS

Team Averages
Level 91
1,467 SR
1,410 Elo+
Fenrir
Fenrir
Lost Parabatai
Fenrir
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 30L
1,457 Elo+
Solo
Nu Wa
Nu Wa
TheHellMonsta
Nu Wa
Level 101
God Stats
19W - 22L
1,500 SR
Queue Stats
436W - 655L
1,313 Elo+
Solo
Chaac
Chaac
XI-NeCTaRiiNE
Chaac
Level 127
God Stats
144W - 183L
1,401 SR
Queue Stats
501W - 554L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 5
12,305
648
20,173
31,682
28,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
H4rty99
Chang'e
19
7 / 10 / 5
14,351
755
16,965
25,689
9,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
LoosChap
Ratatoskr
14
1 / 7 / 4
11,597
610
1,684
21,860
8,142
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 9
13,947
734
17,137
20,906
19,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 3 / 13
14,748
776
31,908
15,584
6,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 5 / 12
14,183
746
18,996
24,492
18,354
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
59
11
Kills
25
25
Deaths
13
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
8
5
0.69
L
Chang'e
H4rty99
Chang'e
7
10
5
0.95
L
Ratatoskr
LoosChap
Ratatoskr
1
7
4
0.43
W
9
5
9
2.7
W
9
3
13
5.17
W
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,822
Damage
68,041
79,231
Taken
60,982
46,773
Mitigated
44,804
18,026
Healing
12,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,173
8,101
0
5,524
31,682
28,965
907
14,459
17,223
0
65,953
L
Chang'e
H4rty99
Chang'e
16,965
2,638
3,341
7,032
25,689
9,666
308
7,594
18,095
66,593
0
L
Ratatoskr
LoosChap
Ratatoskr
1,684
154
0
2,129
21,860
8,142
1,019
10,237
11,623
0
15,480
W
17,137
3,039
107
2,180
20,906
19,573
80
7,678
13,228
0
54,108
W
31,908
9,651
0
2,580
15,584
6,877
1,709
3,799
11,785
73,385
0
W
18,996
2,659
491
7,421
24,492
18,354
1,069
6,845
17,647
0
64,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,253
Gold Earned
42,878
199
Minions Killed
190
6
Camps Cleared
8
873,799
Distance Traveled
923,558
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
12,305
648
83
4
3
325,889
2
L
Chang'e
14,351
755
86
5
2
281,245
5
L
Ratatoskr
11,597
610
30
2
1
266,665
1
W
Fenrir
13,947
734
42
2
6
311,813
0
W
Nu Wa
14,748
776
73
4
2
314,229
1
W
Chaac
14,183
746
75
4
0
297,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role