Player Matchup

Fenrir
Fenrir
JonBeeee
Fenrir
Level 85
God Stats
0W - 1L
1,302 SR
Queue Stats
8W - 17L
1,346 Elo+
Party 1
Cthulhu
Cthulhu
SSPZ
Cthulhu
Level 25
God Stats
3W - 3L
1,481 SR
Queue Stats
5W - 12L
1,442 Elo+
Party 1
Atlas
Atlas
papuapu
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,346 Elo+
Party 1
Team Averages
Level 42
1,427 SR
1,378 Elo+

VS

Team Averages
Level 37
1,515 SR
1,544 Elo+
Anubis
Anubis
iDeltaNashor
Anubis
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,756 Elo+
Party 2
Ishtar
Ishtar
mrmds
Ishtar
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 138L
1,457 Elo+
Solo
Achilles
Achilles
xXShOGuN
Achilles
Level 40
God Stats
2W - 2L
1,545 SR
Queue Stats
11W - 13L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JonBeeee
Fenrir
13
1 / 5 / 0
8,463
564
6,093
17,721
12,267
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
SSPZ
Cthulhu
12
0 / 7 / 1
8,588
573
4,189
19,302
18,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atlas
papuapu
Atlas
12
0 / 7 / 1
8,924
595
5,548
21,192
26,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 0 / 15
10,953
730
14,999
6,048
3,161
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
mrmds
Ishtar
16
5 / 0 / 12
11,038
736
15,568
5,880
2,565
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
xXShOGuN
Achilles
17
10 / 1 / 9
11,608
774
15,723
10,674
13,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
19
19
Deaths
1
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JonBeeee
Fenrir
1
5
0
0.2
L
Cthulhu
SSPZ
Cthulhu
0
7
1
0.07
W
Anubis
4
0
15
11.5
W
Ishtar
mrmds
Ishtar
5
0
12
11
L
Atlas
papuapu
Atlas
0
7
1
0.07
W
Achilles
xXShOGuN
Achilles
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,830
Damage
46,290
58,215
Taken
22,602
57,266
Mitigated
19,368
2,656
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JonBeeee
Fenrir
6,093
1,673
0
1,160
17,721
12,267
0
3,921
13,392
58
28,342
L
Cthulhu
SSPZ
Cthulhu
4,189
525
0
664
19,302
18,938
0
5,861
13,069
18,118
0
W
Anubis
14,999
265
0
3,722
6,048
3,161
848
2,632
3,416
51,231
0
W
Ishtar
mrmds
Ishtar
15,568
9,334
0
1,167
5,880
2,565
1,328
3,047
2,833
0
48,665
L
Atlas
papuapu
Atlas
5,548
1,569
0
832
21,192
26,061
0
5,469
15,443
27,446
0
W
Achilles
xXShOGuN
Achilles
15,723
3,018
0
4,588
10,674
13,642
666
4,376
6,298
0
31,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,975
Gold Earned
33,599
108
Minions Killed
176
3
Camps Cleared
10
686,445
Distance Traveled
811,097
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,463
564
49
3
2
269,869
4
L
Cthulhu
8,588
573
18
1
1
221,835
0
W
Anubis
10,953
730
73
5
2
264,704
2
W
Ishtar
11,038
736
73
5
5
255,267
3
L
Atlas
8,924
595
41
3
0
194,741
0
W
Achilles
11,608
774
30
2
3
291,126
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role