Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Benjo3000
Ah Muzen Cab
Level 126
God Stats
4W - 1L
1,912 SR
Queue Stats
146W - 130L
1,582 Elo+
Party 2
Zhong Kui
Zhong Kui
Kutchma
Zhong Kui
Level 121
God Stats
13W - 16L
1,676 SR
Queue Stats
85W - 82L
1,569 Elo+
Party 2
Fenrir
Fenrir
TheCrabtastic
Fenrir
Level 143
God Stats
3W - 7L
1,325 SR
Queue Stats
525W - 525L
1,558 Elo+
Party 1
Ishtar
Ishtar
joawesomeman
Ishtar
Level 108
God Stats
21W - 14L
1,581 SR
Queue Stats
454W - 447L
1,560 Elo+
Party 1
Da Ji
Da Ji
qaswedxs1
Da Ji
Level 83
God Stats
31W - 19L
1,678 SR
Queue Stats
390W - 367L
1,546 Elo+
Party 1
Team Averages
Level 116
1,634 SR
1,563 Elo+

VS

Team Averages
Level 114
1,501 SR
1,552 Elo+
Cabrakan
Cabrakan
AlphaeusZR
Cabrakan
Level 146
God Stats
14W - 12L
1,592 SR
Queue Stats
428W - 343L
1,604 Elo+
Solo
Athena
Athena
LyiNox
Athena
Level 129
God Stats
2W - 2L
1,389 SR
Queue Stats
43W - 43L
1,571 Elo+
Solo
Chang'e
Chang'e
jkrude114
Chang'e
Level 142
God Stats
59W - 48L
1,519 SR
Queue Stats
304W - 317L
1,427 Elo+
Solo
Artemis
Artemis
llkevorkianll
Artemis
Level 47
God Stats
2W - 0L
1,504 SR
Queue Stats
63W - 78L
1,571 Elo+
Solo
Fenrir
Fenrir
riften64
Fenrir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 61L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Benjo3000
Ah Muzen Cab
14
0 / 4 / 2
9,183
437
15,737
12,003
5,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zhong Kui
Kutchma
Zhong Kui
16
2 / 6 / 2
10,827
516
13,311
21,693
17,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 3
8,496
405
4,945
19,899
14,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
16
2 / 4 / 0
10,223
487
9,822
17,664
7,753
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
qaswedxs1
Da Ji
15
3 / 3 / 1
9,528
454
8,263
18,286
8,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AlphaeusZR
Cabrakan
18
5 / 3 / 7
11,214
534
8,226
17,934
12,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
LyiNox
Athena
19
6 / 1 / 10
12,284
585
18,687
25,392
18,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
jkrude114
Chang'e
17
5 / 2 / 6
11,354
541
9,673
16,062
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
18
4 / 0 / 5
11,561
551
14,948
15,992
7,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
riften64
Fenrir
14
0 / 1 / 12
9,741
464
7,757
20,085
25,195
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
7
Kills
20
20
Deaths
7
8
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AlphaeusZR
Cabrakan
5
3
7
2.83
L
Ah Muzen Cab
Benjo3000
Ah Muzen Cab
0
4
2
0.25
L
Zhong Kui
Kutchma
Zhong Kui
2
6
2
0.5
W
Athena
LyiNox
Athena
6
1
10
11
L
0
3
3
0.5
W
Chang'e
jkrude114
Chang'e
5
2
6
4
L
Ishtar
2
4
0
0.5
W
Artemis
4
0
5
6.5
L
Da Ji
qaswedxs1
Da Ji
3
3
1
1.17
W
Fenrir
riften64
Fenrir
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,078
Damage
59,291
89,545
Taken
95,465
53,203
Mitigated
70,037
26,042
Healing
41,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AlphaeusZR
Cabrakan
8,226
939
0
7,593
17,934
12,636
42
1,703
16,091
85,104
0
L
Ah Muzen Cab
Benjo3000
Ah Muzen Cab
15,737
4,827
0
2,034
12,003
5,190
0
7,991
3,882
0
87,168
L
Zhong Kui
Kutchma
Zhong Kui
13,311
2,067
0
7,550
21,693
17,176
888
12,942
7,993
69,157
0
W
Athena
LyiNox
Athena
18,687
4,255
0
6,649
25,392
18,485
593
8,490
16,295
88,414
0
L
4,945
1,249
2,308
3,693
19,899
14,861
0
6,220
13,527
0
29,936
W
Chang'e
jkrude114
Chang'e
9,673
657
3,707
6,455
16,062
6,234
44
273
15,769
85,209
0
L
Ishtar
9,822
6,346
0
2,970
17,664
7,753
0
3,731
13,825
0
87,867
W
Artemis
14,948
5,983
0
10,986
15,992
7,487
3,665
288
15,684
0
118,035
L
Da Ji
qaswedxs1
Da Ji
8,263
2,384
0
7,487
18,286
8,223
0
4,595
13,647
0
87,243
W
Fenrir
riften64
Fenrir
7,757
2,334
1,229
4,914
20,085
25,195
70
1,982
17,930
85
28,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,257
Gold Earned
56,154
590
Minions Killed
689
0
Camps Cleared
0
2,001,552
Distance Traveled
2,131,598
32
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,214
534
147
7
0
431,547
1
L
Ah Muzen Cab
9,183
437
129
6
0
425,022
5
L
Zhong Kui
10,827
516
168
8
0
356,695
2
W
Athena
12,284
585
153
7
0
485,129
2
L
Fenrir
8,496
405
41
2
0
420,176
13
W
Chang'e
11,354
541
164
8
0
409,827
5
L
Ishtar
10,223
487
145
7
0
352,667
4
W
Artemis
11,561
551
168
8
0
381,965
7
L
Da Ji
9,528
454
107
5
0
446,992
8
W
Fenrir
9,741
464
57
3
0
423,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role