Player Matchup

Persephone
Persephone
Platinum I
 
Persephone
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Platinum I
 
Terra
Platinum I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Platinum I
Johnwicksd0g
Ullr
Platinum I
Level 124
God Stats
2W - 0L
1,817 SR
Queue Stats
93W - 75L
2,091 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,606 SR
1,697 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 68
1,494 SR
1,676 MMR
Awilix
Awilix
Platinum V
GotTheBiscuitv2
Awilix
Platinum V
Level 38
God Stats
0W - 2L
1,477 SR
Queue Stats
30W - 20L
1,755 MMR
Party 1
Jormungandr
Jormungandr
Gold III
RevisitedGenie7
Jormungandr
Gold III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,569 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
zekakami
Baron Samedi
Gold I
Level 129
God Stats
1W - 6L
1,504 SR
Queue Stats
78W - 64L
1,704 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
4 / 0 / 6
7,832
870
11,824
4,486
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
 
Terra
11
3 / 0 / 7
7,305
812
7,462
12,064
10,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
5 / 1 / 6
7,663
851
9,815
8,804
3,898
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AchillesHadesFenrirAphroditeXing Tian

VS

Bans
AtlasCabrakanGebOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,739
638
3,680
11,571
5,509
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
RevisitedGenie7
Jormungandr
8
0 / 5 / 1
6,066
674
4,734
13,229
9,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
zekakami
Baron Samedi
10
1 / 4 / 0
6,397
711
4,441
7,730
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
12
Kills
1
1
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
4
0
6
7
W
Terra
 
Terra
3
0
7
6.5
L
0
3
0
0
W
5
1
6
8
L
Jormungandr
RevisitedGenie7
Jormungandr
0
5
1
0.1
L
Baron Samedi
zekakami
Baron Samedi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,101
Damage
12,855
25,354
Taken
32,530
16,289
Mitigated
18,527
10,960
Healing
6,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
11,824
1,280
0
1,608
4,486
1,786
133
2,379
2,107
33,731
0
W
Terra
 
Terra
7,462
943
2,019
6,019
12,064
10,605
135
4,023
8,041
17,319
0
L
3,680
1,447
393
1,758
11,571
5,509
0
6,329
5,039
0
11,932
W
9,815
5,126
0
1,314
8,804
3,898
2,267
3,132
5,672
0
29,004
L
Jormungandr
RevisitedGenie7
Jormungandr
4,734
1,360
115
1,758
13,229
9,764
0
7,445
5,401
13,477
0
L
Baron Samedi
zekakami
Baron Samedi
4,441
424
896
1,626
7,730
3,254
0
5,176
2,409
20,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,800
Gold Earned
18,202
100
Minions Killed
85
6
Camps Cleared
2
544,114
Distance Traveled
479,553
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,832
870
56
6
3
172,094
3
W
Terra
7,305
812
13
1
2
203,389
2
L
Awilix
5,739
638
12
1
0
179,188
3
W
Ullr
7,663
851
31
3
1
168,631
3
L
Jormungandr
6,066
674
15
2
0
159,330
1
L
Baron Samedi
6,397
711
58
6
2
141,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role