Player Matchup

Cerberus
Cerberus
Chasedneek7
Cerberus
Level 120
God Stats
1W - 2L
1,471 SR
Queue Stats
251W - 195L
1,553 Elo+
Party 4
Awilix
Awilix
GameBr34d
Awilix
Level 80
God Stats
3W - 2L
1,696 SR
Queue Stats
106W - 81L
1,526 Elo+
Party 4
Chaac
Chaac
HexaDusty
Chaac
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,362 Elo+
Party 4
Discordia
Discordia
WavyMedal698
Discordia
Level 22
God Stats
0W - 1L
1,790 SR
Queue Stats
20W - 26L
1,334 Elo+
Party 3
Neith
Neith
hurryup_reviveme
Neith
Level 68
God Stats
7W - 8L
1,440 SR
Queue Stats
31W - 33L
1,453 Elo+
Party 3
Team Averages
Level 61
1,579 SR
1,445 Elo+

VS

Team Averages
Level 71
1,547 SR
1,398 Elo+
Sol
Sol
FC_Datwyler
Sol
Level 22
God Stats
6W - 5L
1,603 SR
Queue Stats
10W - 18L
1,412 Elo+
Party 1
Zhong Kui
Zhong Kui
SAN-SUP3829
Zhong Kui
Level 108
God Stats
30W - 21L
1,685 SR
Queue Stats
227W - 236L
1,449 Elo+
Party 2
Sylvanus
Sylvanus
oO_BazingaBoy_Oo
Sylvanus
Level 40
God Stats
6W - 8L
1,525 SR
Queue Stats
17W - 34L
1,336 Elo+
Party 1
Odin
Odin
temp-877574
Odin
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 52L
1,431 Elo+
Party 2
Arachne
Arachne
xxRuki66xx
Arachne
Level 153
God Stats
218W - 164L
1,421 SR
Queue Stats
490W - 566L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chasedneek7
Cerberus
16
2 / 7 / 5
11,257
402
20,781
37,360
38,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
GameBr34d
Awilix
20
8 / 6 / 4
13,022
465
27,728
26,965
16,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
HexaDusty
Chaac
16
0 / 6 / 3
11,055
395
12,963
25,840
31,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Discordia
WavyMedal698
Discordia
17
2 / 8 / 3
11,082
396
18,536
17,219
7,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
3 / 8 / 1
12,542
448
18,583
26,171
11,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 16
16,385
585
33,290
29,468
16,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
SAN-SUP3829
Zhong Kui
20
13 / 5 / 12
15,528
555
41,331
27,751
21,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 0 / 15
13,734
491
11,564
29,452
46,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
2 / 4 / 16
12,684
453
9,443
26,336
28,125
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Arachne
xxRuki66xx
Arachne
19
2 / 6 / 11
13,028
465
9,278
33,224
16,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
15
Kills
34
35
Deaths
15
16
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chasedneek7
Cerberus
2
7
5
0.64
W
12
0
16
20
L
Awilix
GameBr34d
Awilix
8
6
4
1.67
L
Chaac
HexaDusty
Chaac
0
6
3
0.25
W
Zhong Kui
SAN-SUP3829
Zhong Kui
13
5
12
3.8
L
Discordia
WavyMedal698
Discordia
2
8
3
0.44
L
3
8
1
0.44
W
5
0
15
12.5
W
2
4
16
2.5
W
Arachne
xxRuki66xx
Arachne
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,591
Damage
104,906
133,555
Taken
146,231
106,217
Mitigated
128,862
23,714
Healing
66,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chasedneek7
Cerberus
20,781
1,209
0
13,526
37,360
38,038
0
24,021
13,339
77,664
0
W
33,290
10,599
0
20,657
29,468
16,325
5,696
9,306
20,108
171,594
19,405
L
Awilix
GameBr34d
Awilix
27,728
12,637
0
1,204
26,965
16,863
0
16,001
10,964
0
129,234
L
Chaac
HexaDusty
Chaac
12,963
1,768
0
3,052
25,840
31,944
0
10,133
15,707
249
67,184
W
Zhong Kui
SAN-SUP3829
Zhong Kui
41,331
2,442
0
13,286
27,751
21,215
1,397
9,624
17,994
143,314
0
L
Discordia
WavyMedal698
Discordia
18,536
1,337
0
1,488
17,219
7,387
200
11,968
5,251
86,789
0
L
18,583
10,064
0
4,444
26,171
11,985
1,320
19,478
6,693
0
117,439
W
11,564
2,264
4,602
14,143
29,452
46,714
459
9,517
19,884
52,200
32,487
W
9,443
2,469
0
5,402
26,336
28,125
0
8,787
16,601
0
51,930
W
Arachne
xxRuki66xx
Arachne
9,278
7,463
0
8,741
33,224
16,483
400
4,810
28,184
0
118,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,958
Gold Earned
71,359
683
Minions Killed
683
0
Camps Cleared
0
2,520,287
Distance Traveled
2,524,360
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,257
402
158
6
0
529,666
6
W
Sol
16,385
585
200
7
0
505,157
4
L
Awilix
13,022
465
146
5
0
570,208
4
L
Chaac
11,055
395
102
4
0
472,475
0
W
Zhong Kui
15,528
555
147
5
0
490,733
3
L
Discordia
11,082
396
101
4
0
465,755
6
L
Neith
12,542
448
176
6
0
482,183
2
W
Sylvanus
13,734
491
122
4
0
471,195
3
W
Odin
12,684
453
75
3
0
482,366
3
W
Arachne
13,028
465
139
5
0
574,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role