Player Matchup

Anhur
Anhur
Bronze III
Cade Clink
Anhur
Bronze III
Level 100
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
MaestroXavi
Khepri
Bronze III
Level 104
God Stats
0W - 1L
1,560 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Serqet
Serqet
Bronze V
MrSubmissive
Serqet
Bronze V
Level 160
God Stats
1W - 1L
1,594 SR
Queue Stats
150W - 141L
1,520 MMR
Solo
Discordia
Discordia
Bronze III
Xonjee
Discordia
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 MMR
Solo
Bellona
Bellona
Gold III
iSpxxt
Bellona
Gold III
Level 135
God Stats
0W - 1L
1,707 SR
Queue Stats
154W - 156L
1,452 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,525 SR
1,494 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 79
1,631 SR
1,494 MMR
Bacchus
Bacchus
Gold III
Ceroblesm
Bacchus
Gold III
Level 68
God Stats
10W - 5L
1,611 SR
Queue Stats
43W - 48L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold III
I KOS ZBRA I
Cernunnos
Gold III
Level 86
God Stats
7W - 4L
1,619 SR
Queue Stats
211W - 195L
1,523 MMR
Solo
Loki
Loki
Bronze III
Ya_New_StepPappy
Loki
Bronze III
Level 30
God Stats
9W - 5L
1,830 SR
Queue Stats
66W - 70L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
ZeroCharismaa
Cu Chulainn
Gold IV
Level 123
God Stats
3W - 1L
1,594 SR
Queue Stats
55W - 54L
1,428 MMR
Solo
Agni
Agni
Gold IV
hazbrown
Agni
Gold IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 67L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
1 / 5 / 1
10,625
425
8,344
16,868
7,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
15
0 / 4 / 3
10,040
402
6,093
22,810
28,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
16
6 / 2 / 1
10,625
425
9,516
18,301
10,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
Xonjee
Discordia
17
2 / 6 / 4
10,667
427
24,260
18,314
6,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
iSpxxt
Bellona
19
3 / 3 / 2
13,376
535
13,102
24,715
38,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CabrakanBaron SamediAtlas

VS

Bans
JanusKing ArthurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ceroblesm
Bacchus
15
0 / 2 / 11
11,251
450
5,843
22,442
31,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
I KOS ZBRA I
Cernunnos
20
4 / 1 / 7
14,374
575
24,010
20,995
10,321
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 1 / 5
15,135
605
14,308
22,006
10,675
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
ZeroCharismaa
Cu Chulainn
18
2 / 5 / 3
12,418
497
15,204
23,258
24,632
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
18
2 / 3 / 7
12,824
513
18,348
18,065
8,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
12
Kills
20
20
Deaths
12
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
5
1
0.3
W
Bacchus
Ceroblesm
Bacchus
0
2
11
2.75
W
Cernunnos
I KOS ZBRA I
Cernunnos
4
1
7
7.5
L
Khepri
0
4
3
0.38
L
Serqet
6
2
1
3.25
L
Discordia
Xonjee
Discordia
2
6
4
0.67
W
12
1
5
14.5
W
Cu Chulainn
ZeroCharismaa
Cu Chulainn
2
5
3
0.7
W
Agni
2
3
7
1.83
L
Bellona
iSpxxt
Bellona
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,315
Damage
77,713
101,008
Taken
106,766
91,077
Mitigated
86,029
15,737
Healing
32,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
8,344
5,297
0
3,003
16,868
7,084
61
2,039
14,829
0
81,244
W
Bacchus
Ceroblesm
Bacchus
5,843
1,058
0
3,118
22,442
31,716
144
7,587
14,551
24,556
0
W
Cernunnos
I KOS ZBRA I
Cernunnos
24,010
13,542
0
11,540
20,995
10,321
972
7,207
13,626
0
179,717
L
Khepri
6,093
536
0
2,046
22,810
28,971
0
7,360
15,450
41,858
0
L
Serqet
9,516
1,588
0
5,970
18,301
10,263
0
2,923
15,378
0
64,907
L
Discordia
Xonjee
Discordia
24,260
1,497
94
2,028
18,314
6,329
0
8,236
10,078
90,358
0
W
14,308
3,393
0
9,754
22,006
10,675
221
5,216
16,354
0
141,856
W
Cu Chulainn
ZeroCharismaa
Cu Chulainn
15,204
2,670
0
2,207
23,258
24,632
502
2,358
20,259
10,218
85,860
W
Agni
18,348
887
530
4,863
18,065
8,685
1,026
10,014
8,051
108,145
0
L
Bellona
iSpxxt
Bellona
13,102
6,541
0
2,596
24,715
38,430
663
4,673
20,042
0
104,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,333
Gold Earned
66,002
611
Minions Killed
765
0
Camps Cleared
0
2,421,316
Distance Traveled
2,467,606
39
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,625
425
145
6
0
468,684
8
W
Bacchus
11,251
450
24
1
0
469,436
8
W
Cernunnos
14,374
575
241
10
0
466,968
4
L
Khepri
10,040
402
54
2
0
477,612
13
L
Serqet
10,625
425
88
4
0
529,262
13
L
Discordia
10,667
427
133
5
0
454,764
3
W
Loki
15,135
605
156
6
0
550,253
6
W
Cu Chulainn
12,418
497
163
7
0
465,655
1
W
Agni
12,824
513
181
7
0
515,294
2
L
Bellona
13,376
535
191
8
0
490,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role