Player Matchup

Fenrir
Fenrir
WiseSage321
Fenrir
Level 80
God Stats
3W - 4L
1,436 SR
Queue Stats
83W - 107L
1,477 Elo+
Party 1
Sol
Sol
Woodro0515
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,364 Elo+
Party 1
Chang'e
Chang'e
ZombieMafia
Chang'e
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
namechanged9920
Gilgamesh
Level 101
God Stats
3W - 3L
1,608 SR
Queue Stats
124W - 122L
1,524 Elo+
Party 1
Cu Chulainn
Cu Chulainn
osketchx
Cu Chulainn
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,278 Elo+
Solo
Team Averages
Level 56
1,509 SR
1,428 Elo+

VS

Team Averages
Level 106
1,471 SR
1,429 Elo+
Guan Yu
Guan Yu
Cr_gless
Guan Yu
Level 124
God Stats
1W - 0L
1,447 SR
Queue Stats
13W - 14L
1,421 Elo+
Party 3
Anhur
Anhur
Jonaagleez
Anhur
Level 119
God Stats
1W - 0L
1,411 SR
Queue Stats
13W - 10L
1,467 Elo+
Party 3
Bacchus
Bacchus
THE HOMIE COKE
Bacchus
Level 86
God Stats
6W - 7L
1,460 SR
Queue Stats
170W - 182L
1,431 Elo+
Party 2
Zeus
Zeus
TheHomieZer0
Zeus
Level 138
God Stats
5W - 3L
1,539 SR
Queue Stats
175W - 186L
1,424 Elo+
Party 2
Kali
Kali
Vintterz
Kali
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
12 / 4 / 4
11,228
660
12,920
12,976
6,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
1 / 5 / 14
10,876
640
15,484
15,403
6,537
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
ZombieMafia
Chang'e
17
2 / 6 / 13
10,003
588
10,298
19,016
8,468
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
namechanged9920
Gilgamesh
16
3 / 6 / 9
10,022
590
16,000
23,020
15,502
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cu Chulainn
osketchx
Cu Chulainn
17
3 / 9 / 13
10,601
624
11,673
26,805
25,662
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cr_gless
Guan Yu
18
4 / 5 / 9
11,652
685
13,375
23,720
28,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
19
4 / 6 / 15
11,966
704
13,955
17,943
7,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
8 / 1 / 17
14,245
838
18,090
15,218
23,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
7 / 0 / 16
12,958
762
27,615
9,194
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
17
7 / 9 / 12
12,493
735
13,503
20,150
10,255
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
99
21
Kills
30
30
Deaths
21
53
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cr_gless
Guan Yu
4
5
9
1.7
W
Anhur
4
6
15
1.92
W
8
1
17
16.5
W
7
0
16
15
W
Kali
7
9
12
1.44
L
Fenrir
12
4
4
3.5
L
1
5
14
1.6
L
Chang'e
ZombieMafia
Chang'e
2
6
13
1.42
L
Gilgamesh
namechanged9920
Gilgamesh
3
6
9
1.25
L
Cu Chulainn
osketchx
Cu Chulainn
3
9
13
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,375
Damage
86,538
97,220
Taken
86,225
63,139
Mitigated
73,346
25,614
Healing
36,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cr_gless
Guan Yu
13,375
181
7,720
9,132
23,720
28,251
883
9,399
13,846
0
17,568
W
Anhur
13,955
6,302
260
2,065
17,943
7,468
4,199
3,374
14,569
0
38,638
W
18,090
785
1,566
4,258
15,218
23,032
492
5,221
9,997
27,970
0
W
27,615
1,300
2,809
3,932
9,194
4,340
1,193
2,246
6,948
49,572
0
W
Kali
13,503
5,607
911
3,987
20,150
10,255
2,227
6,621
13,529
0
29,270
L
Fenrir
12,920
2,869
2,816
1,865
12,976
6,970
0
5,988
6,558
0
20,106
L
15,484
4,054
91
3,156
15,403
6,537
23
7,988
6,937
38,815
0
L
Chang'e
ZombieMafia
Chang'e
10,298
1,066
5,524
5,174
19,016
8,468
0
8,609
9,880
20,210
0
L
Gilgamesh
namechanged9920
Gilgamesh
16,000
2,813
913
1,647
23,020
15,502
0
7,994
14,343
0
24,065
L
Cu Chulainn
osketchx
Cu Chulainn
11,673
1,707
1,548
2,880
26,805
25,662
0
12,981
12,596
2,260
25,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,730
Gold Earned
63,314
146
Minions Killed
153
0
Camps Cleared
0
1,447,578
Distance Traveled
1,579,151
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,652
685
10
1
0
300,093
0
W
Anhur
11,966
704
48
3
0
315,225
0
W
Bacchus
14,245
838
13
1
0
361,774
0
W
Zeus
12,958
762
59
3
0
344,809
8
W
Kali
12,493
735
23
1
0
257,250
0
L
Fenrir
11,228
660
19
1
0
326,922
0
L
Sol
10,876
640
52
3
0
280,911
1
L
Chang'e
10,003
588
20
1
0
273,635
0
L
Gilgamesh
10,022
590
18
1
0
301,482
0
L
Cu Chulainn
10,601
624
37
2
0
264,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role