Player Matchup

Odin
Odin
ShadowOfHim
Odin
Level 130
God Stats
2W - 2L
1,651 SR
Queue Stats
37W - 73L
1,249 Elo+
Party 1
Ishtar
Ishtar
jenn__18
Ishtar
Level 39
God Stats
10W - 36L
1,288 SR
Queue Stats
16W - 55L
1,102 Elo+
Party 1
Freya
Freya
oneshot_kill007
Freya
Level 26
God Stats
0W - 2L
1,100 SR
Queue Stats
15W - 41L
1,134 Elo+
Party 1
Team Averages
Level 65
1,346 SR
1,162 Elo+

VS

Team Averages
Level 77
1,411 SR
1,151 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jimmy4Like2Bud0
Ah Muzen Cab
Level 60
God Stats
2W - 2L
1,307 SR
Queue Stats
29W - 71L
1,045 Elo+
Party 2
Guan Yu
Guan Yu
MastaGibbs
Guan Yu
Level 65
God Stats
17W - 20L
1,507 SR
Queue Stats
46W - 141L
1,027 Elo+
Party 2
Eset
Eset
TheSaltyBanana7
Eset
Level 105
God Stats
6W - 7L
1,420 SR
Queue Stats
122W - 130L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 10
12,467
693
17,124
25,034
27,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
jenn__18
Ishtar
16
2 / 3 / 10
11,363
631
8,501
21,140
9,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
9 / 8 / 6
12,921
718
18,617
21,063
11,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jimmy4Like2Bud0
Ah Muzen Cab
15
2 / 8 / 8
11,816
656
14,938
19,155
8,753
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
MastaGibbs
Guan Yu
17
7 / 5 / 5
13,305
739
16,835
27,700
39,079
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 2 / 7
13,831
768
24,718
12,833
6,029
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
34
15
Kills
14
14
Deaths
15
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Jimmy4Like2Bud0
Ah Muzen Cab
2
8
8
0.75
W
Guan Yu
MastaGibbs
Guan Yu
7
5
5
1.9
L
4
3
10
3
W
5
2
7
4.25
L
Ishtar
jenn__18
Ishtar
2
3
10
2.33
L
9
8
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,242
Damage
56,491
67,237
Taken
59,688
49,018
Mitigated
53,861
15,103
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Jimmy4Like2Bud0
Ah Muzen Cab
14,938
8,302
267
2,598
19,155
8,753
1,688
4,160
14,995
0
45,392
W
Guan Yu
MastaGibbs
Guan Yu
16,835
1,544
2,498
5,517
27,700
39,079
143
9,535
18,165
0
27,104
L
17,124
3,031
713
3,806
25,034
27,780
176
8,182
16,852
0
38,226
W
24,718
808
1,902
2,068
12,833
6,029
1,109
3,952
8,881
68,335
0
L
Ishtar
jenn__18
Ishtar
8,501
5,083
0
4,406
21,140
9,717
723
8,636
12,504
0
32,582
L
18,617
6,817
0
6,178
21,063
11,521
1,141
8,280
12,783
46,040
4,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,751
Gold Earned
38,952
164
Minions Killed
154
8
Camps Cleared
5
906,576
Distance Traveled
877,920
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,816
656
50
3
3
264,556
2
W
Guan Yu
13,305
739
19
1
0
323,710
0
L
Odin
12,467
693
34
2
2
343,101
3
W
Eset
13,831
768
85
5
2
289,654
5
L
Ishtar
11,363
631
56
3
3
311,278
0
L
Freya
12,921
718
74
4
3
252,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role