Player Matchup

Nemesis
Nemesis
RoadHermit
Nemesis
Level 47
God Stats
3W - 4L
1,338 SR
Queue Stats
52W - 79L
1,395 Elo+
Party 2
Danzaburou
Danzaburou
TheOneTrueDink
Danzaburou
Level 88
God Stats
2W - 6L
1,491 SR
Queue Stats
6W - 10L
1,475 Elo+
Party 3
Ah Puch
Ah Puch
gildedwarrior
Ah Puch
Level 27
God Stats
1W - 3L
1,496 SR
Queue Stats
2W - 9L
1,238 Elo+
Party 2
Sylvanus
Sylvanus
thedudeelusive
Sylvanus
Level 124
God Stats
7W - 4L
1,584 SR
Queue Stats
71W - 69L
1,517 Elo+
Party 3
Nox
Nox
watermelonade
Nox
Level 69
God Stats
4W - 4L
1,913 SR
Queue Stats
61W - 87L
1,394 Elo+
Party 2
Team Averages
Level 71
1,564 SR
1,404 Elo+

VS

Team Averages
Level 117
1,486 SR
1,386 Elo+
Atlas
Atlas
AyItsDoxx
Atlas
Level 144
God Stats
19W - 11L
1,480 SR
Queue Stats
266W - 324L
1,349 Elo+
Party 1
Hades
Hades
DarthExilee
Hades
Level 123
God Stats
9W - 3L
1,612 SR
Queue Stats
68W - 66L
1,433 Elo+
Solo
Susano
Susano
Dat_Boi_Juic3_
Susano
Level 126
God Stats
5W - 11L
1,297 SR
Queue Stats
177W - 225L
1,347 Elo+
Party 1
Chronos
Chronos
Myth6940
Chronos
Level 127
God Stats
1W - 0L
1,716 SR
Queue Stats
51W - 68L
1,382 Elo+
Party 1
Hachiman
Hachiman
THE ALPHASN1P3R
Hachiman
Level 64
God Stats
5W - 4L
1,323 SR
Queue Stats
190W - 188L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
RoadHermit
Nemesis
12
3 / 4 / 0
7,105
508
5,998
9,971
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
TheOneTrueDink
Danzaburou
9
0 / 5 / 0
5,658
404
4,186
10,998
3,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
12
0 / 1 / 1
6,602
472
6,409
7,069
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
12
0 / 2 / 2
7,230
516
6,631
11,774
7,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 1 / 0
6,172
441
3,099
8,775
5,359
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AyItsDoxx
Atlas
11
2 / 0 / 6
7,551
539
7,780
7,038
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 2 / 2
7,217
516
6,442
11,593
7,248
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 4
6,900
493
3,876
10,829
4,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Myth6940
Chronos
13
3 / 1 / 4
7,864
562
5,751
8,330
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
12
4 / 0 / 1
7,592
542
5,558
6,855
2,641
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
12
13
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Atlas
AyItsDoxx
Atlas
2
0
6
5
W
1
2
2
1
W
2
0
4
4
W
Chronos
Myth6940
Chronos
3
1
4
5
L
Nemesis
RoadHermit
Nemesis
3
4
0
0.75
W
Hachiman
4
0
1
4.5
L
Danzaburou
TheOneTrueDink
Danzaburou
0
5
0
0
L
Ah Puch
0
1
1
0.5
L
Sylvanus
0
2
2
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,323
Damage
29,407
48,587
Taken
44,645
23,168
Mitigated
23,987
12,375
Healing
16,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
AyItsDoxx
Atlas
7,780
3,232
0
1,829
7,038
5,407
0
2,531
4,507
25,692
1,720
W
6,442
1,454
157
4,828
11,593
7,248
112
5,801
5,792
46,424
0
W
3,876
1,048
0
3,615
10,829
4,432
0
2,249
8,580
0
41,258
W
Chronos
Myth6940
Chronos
5,751
2,087
0
3,720
8,330
4,259
0
3,880
4,450
60,315
6,580
L
Nemesis
RoadHermit
Nemesis
5,998
2,802
0
179
9,971
3,955
463
3,538
6,433
0
41,041
W
Hachiman
5,558
3,460
0
1,883
6,855
2,641
710
978
5,877
0
47,494
L
Danzaburou
TheOneTrueDink
Danzaburou
4,186
916
0
2,348
10,998
3,685
0
2,470
8,528
0
33,324
L
Ah Puch
6,409
76
0
3,579
7,069
3,121
85
3,409
3,660
51,918
0
L
Sylvanus
6,631
2,047
485
4,184
11,774
7,048
512
6,181
5,593
47,771
12,520
L
3,099
903
312
1,288
8,775
5,359
0
3,504
5,271
21,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,767
Gold Earned
37,124
342
Minions Killed
416
0
Camps Cleared
0
1,273,491
Distance Traveled
1,329,692
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,551
539
36
3
0
277,849
3
W
Hades
7,217
516
92
7
0
227,978
1
W
Susano
6,900
493
66
5
0
305,056
0
W
Chronos
7,864
562
134
10
0
254,310
1
L
Nemesis
7,105
508
69
5
0
302,633
2
W
Hachiman
7,592
542
88
6
0
264,499
7
L
Danzaburou
5,658
404
47
3
0
260,610
4
L
Ah Puch
6,602
472
84
6
0
240,004
4
L
Sylvanus
7,230
516
112
8
0
220,231
1
L
Nox
6,172
441
30
2
0
250,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role