Player Matchup

Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Player__009
Sylvanus
Level 143
God Stats
17W - 18L
1,560 SR
Queue Stats
120W - 128L
1,483 Elo+
Party 1
Anubis
Anubis
Skiinnii_Boii
Anubis
Level 160
God Stats
1W - 5L
1,460 SR
Queue Stats
180W - 243L
1,426 Elo+
Party 1
Bacchus
Bacchus
Suave4Life_95
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
astro0489
Neith
Level 147
God Stats
13W - 14L
1,620 SR
Queue Stats
75W - 76L
1,531 Elo+
Party 1
Team Averages
Level 135
1,528 SR
1,488 Elo+

VS

Team Averages
Level 112
1,502 SR
1,465 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
CrZyDB-_-
Arachne
Level 69
God Stats
17W - 9L
1,629 SR
Queue Stats
476W - 472L
1,438 Elo+
Solo
Chang'e
Chang'e
ThatSa1ad
Chang'e
Level 143
God Stats
7W - 8L
1,433 SR
Queue Stats
85W - 113L
1,399 Elo+
Solo
Ishtar
Ishtar
iAesthetics
Ishtar
Level 62
God Stats
28W - 26L
1,449 SR
Queue Stats
156W - 148L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 5 / 0
6,399
427
2,724
16,483
5,887
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Player__009
Sylvanus
13
3 / 3 / 0
7,609
507
7,325
13,301
10,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 2 / 0
6,413
428
2,176
6,886
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
8
0 / 4 / 0
5,688
379
3,131
11,969
11,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Neith
astro0489
Neith
12
0 / 1 / 0
6,514
434
6,046
5,956
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
3 / 0 / 8
8,621
575
8,075
4,512
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
 
Guan Yu
14
3 / 3 / 1
8,602
573
8,790
13,724
11,018
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
CrZyDB-_-
Arachne
15
4 / 0 / 5
8,987
599
6,968
11,854
5,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
ThatSa1ad
Chang'e
14
4 / 0 / 5
7,864
524
6,082
7,676
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
15
1 / 0 / 2
8,344
556
4,038
9,506
4,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
3
Kills
15
15
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
0
0
W
Yu Huang
 
Yu Huang
3
0
8
7
W
Guan Yu
 
Guan Yu
3
3
1
1.17
W
Arachne
CrZyDB-_-
Arachne
4
0
5
6.5
L
Sylvanus
Player__009
Sylvanus
3
3
0
1
L
0
2
0
0
L
Bacchus
0
4
0
0
W
Chang'e
ThatSa1ad
Chang'e
4
0
5
6.5
L
Neith
astro0489
Neith
0
1
0
0
W
Ishtar
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
33,953
54,595
Taken
47,272
34,155
Mitigated
25,497
14,920
Healing
19,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,724
1,570
0
4,775
16,483
5,887
0
3,885
12,267
0
51,958
W
Yu Huang
 
Yu Huang
8,075
1,097
0
829
4,512
1,945
1,114
1,673
2,839
59,792
0
W
Guan Yu
 
Guan Yu
8,790
1,620
85
3,481
13,724
11,018
395
4,768
8,956
0
60,860
W
Arachne
CrZyDB-_-
Arachne
6,968
5,293
0
5,340
11,854
5,246
26
1,154
10,700
0
82,331
L
Sylvanus
Player__009
Sylvanus
7,325
2,522
336
4,389
13,301
10,773
88
2,434
10,708
33,796
10,109
L
2,176
176
0
2,030
6,886
3,025
0
843
5,949
50,164
0
L
Bacchus
3,131
297
0
1,228
11,969
11,667
0
4,617
6,814
15,865
0
W
Chang'e
ThatSa1ad
Chang'e
6,082
74
3,076
4,424
7,676
3,106
450
2,301
5,375
38,048
0
L
Neith
astro0489
Neith
6,046
1,470
0
2,162
5,956
2,803
0
1,166
4,700
0
56,033
W
Ishtar
4,038
2,170
0
2,763
9,506
4,182
180
1,320
8,186
0
78,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,623
Gold Earned
42,418
365
Minions Killed
568
0
Camps Cleared
0
1,206,158
Distance Traveled
1,495,985
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,399
427
86
6
0
283,585
4
W
Yu Huang
8,621
575
123
8
0
292,404
5
W
Guan Yu
8,602
573
100
7
0
269,767
2
W
Arachne
8,987
599
128
9
0
363,513
3
L
Sylvanus
7,609
507
70
5
0
183,127
3
L
Anubis
6,413
428
88
6
0
242,247
7
L
Bacchus
5,688
379
24
2
0
254,158
1
W
Chang'e
7,864
524
80
5
0
297,977
3
L
Neith
6,514
434
97
6
0
243,041
6
W
Ishtar
8,344
556
137
9
0
272,324
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role