Player Matchup

Lancelot
Lancelot
CorianderLover
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 2
Izanami
Izanami
MrWongLee
Izanami
Level 120
God Stats
0W - 1L
1,358 SR
Queue Stats
7W - 8L
1,377 Elo+
Party 2
Ymir
Ymir
ti-phil94
Ymir
Level 106
God Stats
1W - 3L
1,490 SR
Queue Stats
34W - 41L
1,322 Elo+
Party 2
Team Averages
Level 118
1,449 SR
1,329 Elo+

VS

Team Averages
Level 147
1,504 SR
1,431 Elo+
Atlas
Atlas
Justincredable17
Atlas
Level 157
God Stats
2W - 2L
1,551 SR
Queue Stats
45W - 50L
1,481 Elo+
Party 1
Merlin
Merlin
KingBradley206
Merlin
Level 142
God Stats
10W - 15L
1,474 SR
Queue Stats
302W - 362L
1,408 Elo+
Party 1
Neith
Neith
Str00dz
Neith
Level 142
God Stats
246W - 329L
1,487 SR
Queue Stats
253W - 344L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
1 / 4 / 1
6,139
614
5,451
9,337
3,887
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
MrWongLee
Izanami
11
1 / 2 / 0
6,329
633
3,807
7,726
3,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
0 / 2 / 1
6,363
636
1,196
9,013
6,628
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
7,638
764
7,764
6,749
6,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 1 / 5
6,667
667
6,468
4,359
1,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Str00dz
Neith
11
1 / 1 / 5
6,642
664
6,693
5,326
2,137
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
8
8
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
4
1
0.38
W
6
0
1
6.5
W
1
1
5
3.5
L
Izanami
MrWongLee
Izanami
1
2
0
0.5
W
Neith
Str00dz
Neith
1
1
5
3.5
L
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,454
Damage
20,925
26,076
Taken
16,434
13,630
Mitigated
10,367
3,527
Healing
2,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
5,451
449
0
560
9,337
3,887
273
4,650
4,687
0
12,642
W
7,764
3,104
431
899
6,749
6,756
0
805
5,944
20,409
0
W
6,468
328
0
250
4,359
1,474
215
233
4,126
23,332
0
L
Izanami
MrWongLee
Izanami
3,807
2,368
0
869
7,726
3,115
695
5,274
2,452
0
28,047
W
Neith
Str00dz
Neith
6,693
1,961
0
1,088
5,326
2,137
305
909
4,417
0
23,820
L
Ymir
1,196
383
0
2,098
9,013
6,628
125
4,329
4,684
6,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,831
Gold Earned
20,947
83
Minions Killed
114
3
Camps Cleared
4
537,787
Distance Traveled
537,714
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,139
614
16
2
1
195,070
2
W
Atlas
7,638
764
21
2
0
181,634
0
W
Merlin
6,667
667
39
4
3
176,948
0
L
Izanami
6,329
633
51
5
1
164,418
1
W
Neith
6,642
664
54
5
1
179,132
2
L
Ymir
6,363
636
16
2
1
178,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role