Player Matchup

Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Jeferson_Braga
Zhong Kui
Level 147
God Stats
12W - 9L
1,770 SR
Queue Stats
348W - 356L
1,486 Elo+
Party 1
Thanatos
Thanatos
MarquinBiel_Rj
Thanatos
Level 129
God Stats
12W - 12L
1,500 SR
Queue Stats
210W - 177L
1,603 Elo+
Party 1
Freya
Freya
StempSz
Freya
Level 89
God Stats
3W - 0L
1,845 SR
Queue Stats
147W - 153L
1,405 Elo+
Solo
Team Averages
Level 107
1,623 SR
1,499 Elo+

VS

Team Averages
Level 76
1,386 SR
1,429 Elo+
King Arthur
King Arthur
Brodwing
King Arthur
Level 112
God Stats
19W - 24L
1,446 SR
Queue Stats
409W - 430L
1,467 Elo+
Solo
Cthulhu
Cthulhu
Fortuux
Cthulhu
Level 45
God Stats
0W - 4L
1,155 SR
Queue Stats
63W - 54L
1,523 Elo+
Solo
Sol
Sol
ViniMarreiros
Sol
Level 104
God Stats
15W - 27L
1,377 SR
Queue Stats
427W - 469L
1,380 Elo+
Solo
Medusa
Medusa
jvoliveirastos
Medusa
Level 88
God Stats
6W - 10L
1,452 SR
Queue Stats
172W - 196L
1,387 Elo+
Solo
Mercury
Mercury
nahumaza10
Mercury
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 98L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
5 / 1 / 9
8,295
593
10,367
15,402
16,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
 
Khepri
11
0 / 0 / 9
6,873
491
2,490
7,971
8,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Jeferson_Braga
Zhong Kui
12
2 / 0 / 7
7,352
525
5,464
6,886
5,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
14
12 / 0 / 5
8,525
609
18,031
15,971
8,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Freya
StempSz
Freya
12
2 / 1 / 3
6,891
492
5,573
7,469
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brodwing
King Arthur
9
0 / 7 / 0
5,571
398
6,403
14,403
6,052
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
Fortuux
Cthulhu
8
0 / 2 / 0
5,790
414
5,201
10,570
6,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 2 / 0
6,329
452
6,991
8,181
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 5 / 1
6,120
437
4,121
11,819
3,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
nahumaza10
Mercury
8
0 / 5 / 0
5,538
396
2,108
11,616
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
21
Kills
2
2
Deaths
21
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
1
9
9.5
W
Khepri
 
Khepri
0
0
9
4.5
L
King Arthur
Brodwing
King Arthur
0
7
0
0
L
Cthulhu
Fortuux
Cthulhu
0
2
0
0
W
Zhong Kui
Jeferson_Braga
Zhong Kui
2
0
7
5.5
W
Thanatos
12
0
5
14.5
W
Freya
StempSz
Freya
2
1
3
3.5
L
1
2
0
0.5
L
1
5
1
0.3
L
Mercury
nahumaza10
Mercury
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,925
Damage
24,824
53,699
Taken
56,589
42,716
Mitigated
21,958
34,453
Healing
9,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,367
3,971
0
7,860
15,402
16,798
234
1,555
13,847
0
58,382
W
Khepri
 
Khepri
2,490
222
0
2,162
7,971
8,748
54
3,382
4,589
13,806
0
L
King Arthur
Brodwing
King Arthur
6,403
1,391
0
1,888
14,403
6,052
0
2,889
11,361
0
30,674
L
Cthulhu
Fortuux
Cthulhu
5,201
907
198
1,575
10,570
6,836
0
3,710
6,376
22,784
0
W
Zhong Kui
Jeferson_Braga
Zhong Kui
5,464
811
163
2,935
6,886
5,734
192
1,368
5,518
52,751
0
W
Thanatos
18,031
4,539
0
18,137
15,971
8,156
156
3,451
12,520
0
67,465
W
Freya
StempSz
Freya
5,573
1,439
262
2,934
7,469
3,280
0
1,783
5,686
40,322
0
L
6,991
2,100
0
3,092
8,181
2,741
0
1,947
5,968
30,521
3,858
L
4,121
1,620
0
2,193
11,819
3,251
0
2,135
9,402
0
35,788
L
Mercury
nahumaza10
Mercury
2,108
534
0
780
11,616
3,078
0
1,467
9,955
0
29,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,936
Gold Earned
29,348
402
Minions Killed
242
0
Camps Cleared
0
1,326,108
Distance Traveled
1,220,819
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,295
593
89
6
0
250,070
2
W
Khepri
6,873
491
20
1
0
258,689
4
L
King Arthur
5,571
398
40
3
0
223,584
0
L
Cthulhu
5,790
414
34
2
0
232,501
1
W
Zhong Kui
7,352
525
116
8
0
263,268
5
W
Thanatos
8,525
609
99
7
0
309,912
1
W
Freya
6,891
492
78
6
0
244,169
0
L
Sol
6,329
452
65
5
0
241,743
6
L
Medusa
6,120
437
53
4
0
231,286
2
L
Mercury
5,538
396
50
4
0
291,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role