Player Matchup

Neith
Neith
Platinum V
FaIIon
Neith
Platinum V
Level 147
God Stats
15W - 7L
1,629 SR
Queue Stats
119W - 115L
1,651 MMR
Party 1
Ne Zha
Ne Zha
Platinum V
LREG
Ne Zha
Platinum V
Level 155
God Stats
2W - 0L
1,531 SR
Queue Stats
92W - 92L
1,725 MMR
Solo
Eset
Eset
Platinum II
Wewlad69
Eset
Platinum II
Level 125
God Stats
5W - 1L
1,597 SR
Queue Stats
201W - 187L
1,849 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
blackgoblin
Baron Samedi
Gold II
Level 108
God Stats
4W - 0L
1,816 SR
Queue Stats
27W - 16L
1,747 MMR
Solo
Sol
Sol
Gold I
legen11
Sol
Gold I
Level 160
God Stats
4W - 0L
1,816 SR
Queue Stats
197W - 194L
1,746 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,678 SR
1,744 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,561 SR
1,744 MMR
Artio
Artio
Gold III
ALllENN
Artio
Gold III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,812 MMR
Solo
Thoth
Thoth
Gold V
ImDillonn
Thoth
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,687 MMR
Party 2
Arachne
Arachne
Gold V
Joyceey
Arachne
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,687 MMR
Party 2
Hou Yi
Hou Yi
Platinum III
VenomousKangaroo
Hou Yi
Platinum III
Level 160
God Stats
140W - 138L
1,622 SR
Queue Stats
1,073W - 1,085L
1,784 MMR
Solo
Cerberus
Cerberus
Platinum III
chujXDcz
Cerberus
Platinum III
Level 158
God Stats
1W - 4L
1,683 SR
Queue Stats
114W - 113L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FaIIon
Neith
19
9 / 0 / 11
13,162
598
24,991
10,788
5,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
LREG
Ne Zha
18
9 / 1 / 7
12,791
581
19,179
22,668
10,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Eset
18
6 / 3 / 15
13,460
612
19,154
16,854
17,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
blackgoblin
Baron Samedi
16
2 / 0 / 15
11,951
543
11,131
17,196
20,687
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
19
3 / 3 / 6
13,403
609
12,668
15,175
6,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
HadesIshtarGebAtlas

VS

Bans
Yu HuangSun WukongCupidVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ALllENN
Artio
13
0 / 11 / 1
9,064
412
9,645
28,387
19,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Thoth
ImDillonn
Thoth
15
3 / 4 / 1
10,100
459
9,891
12,851
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Joyceey
Arachne
17
0 / 3 / 2
10,383
472
5,012
21,941
10,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 6 / 1
11,103
505
11,752
20,959
9,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
chujXDcz
Cerberus
13
0 / 5 / 4
8,985
408
5,323
29,492
23,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
16
29
Kills
7
7
Deaths
29
54
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artio
ALllENN
Artio
0
11
1
0.05
W
Neith
FaIIon
Neith
9
0
11
14.5
L
Thoth
ImDillonn
Thoth
3
4
1
0.88
L
Arachne
Joyceey
Arachne
0
3
2
0.33
W
Ne Zha
LREG
Ne Zha
9
1
7
12.5
L
4
6
1
0.75
W
Eset
6
3
15
4.5
W
Baron Samedi
blackgoblin
Baron Samedi
2
0
15
9.5
L
Cerberus
chujXDcz
Cerberus
0
5
4
0.4
W
Sol
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,123
Damage
41,623
82,681
Taken
113,630
59,997
Mitigated
66,393
37,028
Healing
25,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
ALllENN
Artio
9,645
805
742
4,685
28,387
19,632
0
12,205
15,352
50,035
0
W
Neith
FaIIon
Neith
24,991
13,915
0
6,304
10,788
5,118
3,917
6,276
4,326
78
124,634
L
Thoth
ImDillonn
Thoth
9,891
504
0
623
12,851
4,012
0
2,733
9,868
61,649
0
L
Arachne
Joyceey
Arachne
5,012
2,606
0
5,600
21,941
10,017
2,459
4,318
17,521
0
92,027
W
Ne Zha
LREG
Ne Zha
19,179
8,021
0
7,391
22,668
10,532
2,429
6,413
16,079
70
117,036
L
11,752
5,824
0
6,196
20,959
9,175
1,074
8,643
11,282
0
87,953
W
Eset
19,154
3,911
986
6,363
16,854
17,061
921
6,457
9,971
90,975
0
W
Baron Samedi
blackgoblin
Baron Samedi
11,131
2,381
690
6,531
17,196
20,687
873
5,618
11,437
32,509
695
L
Cerberus
chujXDcz
Cerberus
5,323
100
2,060
5,745
29,492
23,557
0
12,056
17,196
34,024
0
W
Sol
12,668
4,169
0
8,763
15,175
6,599
7,970
1,846
13,287
102,580
15,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,767
Gold Earned
49,635
641
Minions Killed
569
0
Camps Cleared
0
2,079,057
Distance Traveled
2,009,247
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,064
412
101
5
0
410,589
2
W
Neith
13,162
598
166
8
0
409,957
3
L
Thoth
10,100
459
104
5
0
375,289
6
L
Arachne
10,383
472
154
7
0
486,891
6
W
Ne Zha
12,791
581
142
6
0
474,283
8
L
Hou Yi
11,103
505
149
7
0
374,088
6
W
Eset
13,460
612
137
6
0
393,045
7
W
Baron Samedi
11,951
543
27
1
0
405,533
10
L
Cerberus
8,985
408
61
3
0
362,390
6
W
Sol
13,403
609
169
8
0
396,239
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role