Player Matchup

Ares
Ares
GotYoCheeks7124
Ares
Level 135
God Stats
16W - 8L
1,629 SR
Queue Stats
140W - 164L
1,416 Elo+
Party 1
Sol
Sol
IzayaSenpaii
Sol
Level 133
God Stats
3W - 2L
1,684 SR
Queue Stats
109W - 122L
1,465 Elo+
Party 1
Fenrir
Fenrir
recklesslace306
Fenrir
Level 140
God Stats
29W - 16L
1,634 SR
Queue Stats
212W - 199L
1,483 Elo+
Party 1
Team Averages
Level 136
1,649 SR
1,455 Elo+

VS

Team Averages
Level 97
1,372 SR
1,358 Elo+
Neith
Neith
GeneralMarcum513
Neith
Level 67
God Stats
195W - 282L
1,429 SR
Queue Stats
198W - 288L
1,358 Elo+
Solo
The Morrigan
The Morrigan
POLTERJEIST
The Morrigan
Level 160
God Stats
0W - 2L
1,188 SR
Queue Stats
348W - 437L
1,340 Elo+
Solo
Bakasura
Bakasura
wtmc12
Bakasura
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 12
10,512
809
6,674
16,182
19,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 1 / 6
10,518
809
12,422
10,312
6,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
6 / 2 / 8
10,335
795
8,805
11,979
11,701
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
8,858
681
7,459
11,098
5,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
POLTERJEIST
The Morrigan
13
0 / 4 / 6
8,183
629
10,771
8,295
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
wtmc12
Bakasura
12
4 / 6 / 1
8,812
678
7,573
14,779
9,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
15
Kills
6
6
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
2
3
12
2.67
W
7
1
6
10
L
The Morrigan
POLTERJEIST
The Morrigan
0
4
6
0.75
W
6
2
8
5
L
Bakasura
wtmc12
Bakasura
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,901
Damage
25,803
38,473
Taken
34,172
37,885
Mitigated
18,617
6,360
Healing
6,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,459
1,805
221
1,781
11,098
5,332
260
6,178
4,920
0
28,043
W
6,674
559
432
2,403
16,182
19,788
117
5,675
10,417
27,453
0
W
12,422
3,707
0
1,962
10,312
6,396
1,808
2,610
7,576
50,123
4,011
L
The Morrigan
POLTERJEIST
The Morrigan
10,771
2,177
0
1,250
8,295
3,809
74
4,355
3,940
29,343
149
W
8,805
1,759
0
1,563
11,979
11,701
331
2,565
9,249
0
25,623
L
Bakasura
wtmc12
Bakasura
7,573
5,136
0
2,854
14,779
9,476
588
8,306
6,473
0
23,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,365
Gold Earned
25,853
139
Minions Killed
136
5
Camps Cleared
7
726,802
Distance Traveled
645,844
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,858
681
48
4
1
218,484
1
W
Ares
10,512
809
31
2
0
238,825
3
W
Sol
10,518
809
79
6
4
231,782
3
L
The Morrigan
8,183
629
39
3
0
186,883
4
W
Fenrir
10,335
795
29
2
1
256,195
2
L
Bakasura
8,812
678
49
4
6
240,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role