Player Matchup

Achilles
Achilles
AdYTRi28
Achilles
Level 103
God Stats
2W - 0L
1,482 SR
Queue Stats
31W - 25L
1,530 Elo+
Party 2
Da Ji
Da Ji
GhostOfDahaka
Da Ji
Level 159
God Stats
7W - 1L
1,814 SR
Queue Stats
273W - 194L
1,638 Elo+
Party 1
Ah Puch
Ah Puch
Ivanssm
Ah Puch
Level 129
God Stats
3W - 0L
1,423 SR
Queue Stats
67W - 63L
1,538 Elo+
Party 2
Xbalanque
Xbalanque
SuchProMuchKills
Xbalanque
Level 149
God Stats
4W - 5L
1,337 SR
Queue Stats
323W - 224L
1,624 Elo+
Party 1
Tiamat
Tiamat
lDonaRl
Tiamat
Level 142
God Stats
2W - 2L
1,328 SR
Queue Stats
176W - 177L
1,562 Elo+
Solo
Team Averages
Level 136
1,477 SR
1,578 Elo+

VS

Team Averages
Level 142
1,478 SR
1,507 Elo+
Nemesis
Nemesis
 
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Belzebueb
Sol
Level 160
God Stats
9W - 20L
1,399 SR
Queue Stats
949W - 1,029L
1,500 Elo+
Solo
Ares
Ares
Nadzienie
Ares
Level 124
God Stats
3W - 4L
1,481 SR
Queue Stats
350W - 363L
1,574 Elo+
Solo
Tiamat
Tiamat
memeci
Tiamat
Level 153
God Stats
1W - 1L
1,739 SR
Queue Stats
90W - 97L
1,508 Elo+
Solo
Artio
Artio
weaselberg
Artio
Level 121
God Stats
1W - 5L
1,273 SR
Queue Stats
534W - 567L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AdYTRi28
Achilles
17
6 / 3 / 12
9,885
760
11,412
21,018
31,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
5 / 4 / 14
10,134
780
9,298
14,303
16,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
Ivanssm
Ah Puch
18
3 / 1 / 15
9,894
761
21,609
7,428
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
16
4 / 2 / 9
9,863
759
22,048
10,895
6,068
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
lDonaRl
Tiamat
17
2 / 0 / 16
9,531
733
12,950
6,675
6,447
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 4 / 3
9,158
704
9,391
14,426
10,165
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

16
1 / 4 / 4
8,499
654
12,934
17,051
9,781
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
14
1 / 3 / 2
8,539
657
7,994
19,074
25,879
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
memeci
Tiamat
16
2 / 3 / 3
8,496
654
11,187
11,500
8,503
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
13
0 / 6 / 6
8,354
643
4,599
22,003
27,936
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
26
20
Kills
8
10
Deaths
20
66
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
4
3
1.38
W
Achilles
AdYTRi28
Achilles
6
3
12
4
L
1
4
4
0.75
W
5
4
14
3
W
Ah Puch
Ivanssm
Ah Puch
3
1
15
10.5
L
Ares
1
3
2
0.67
W
Xbalanque
4
2
9
4.25
W
Tiamat
lDonaRl
Tiamat
2
0
16
10
L
Tiamat
memeci
Tiamat
2
3
3
1.17
L
Artio
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,317
Damage
46,105
60,319
Taken
84,054
64,849
Mitigated
82,264
28,486
Healing
25,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,391
950
0
2,775
14,426
10,165
0
6,531
7,895
0
17,626
W
Achilles
AdYTRi28
Achilles
11,412
1,496
1,839
7,096
21,018
31,290
308
11,452
9,452
0
22,058
L
12,934
3,567
574
6,516
17,051
9,781
0
6,693
10,358
39,190
0
W
9,298
1,304
4,153
4,298
14,303
16,717
287
6,809
7,494
0
10,735
W
Ah Puch
Ivanssm
Ah Puch
21,609
1,150
3,150
3,551
7,428
4,327
500
6,033
1,395
40,385
0
L
Ares
7,994
202
631
2,857
19,074
25,879
0
8,214
10,860
12,103
0
W
Xbalanque
22,048
5,712
0
2,737
10,895
6,068
268
7,808
3,087
0
39,928
W
Tiamat
lDonaRl
Tiamat
12,950
244
247
1,415
6,675
6,447
8
4,612
2,063
28,833
0
L
Tiamat
memeci
Tiamat
11,187
714
655
1,517
11,500
8,503
0
4,438
7,062
22,908
0
L
Artio
4,599
293
5,928
4,263
22,003
27,936
0
8,683
13,320
10,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,307
Gold Earned
43,046
149
Minions Killed
156
0
Camps Cleared
0
1,375,539
Distance Traveled
1,272,398
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,158
704
28
2
0
293,377
0
W
Achilles
9,885
760
15
1
0
281,563
0
L
Sol
8,499
654
78
6
0
212,756
3
W
Da Ji
10,134
780
2
0
0
236,433
4
W
Ah Puch
9,894
761
39
3
0
272,726
4
L
Ares
8,539
657
10
1
0
247,806
0
W
Xbalanque
9,863
759
53
4
0
286,855
0
W
Tiamat
9,531
733
40
3
0
297,962
6
L
Tiamat
8,496
654
26
2
0
260,630
0
L
Artio
8,354
643
14
1
0
257,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role