Player Matchup

Neith
Neith
Aguilucho_6712
Neith
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 160L
1,413 Elo+
Solo
Ne Zha
Ne Zha
Tr4shP4nda59
Ne Zha
Level 117
God Stats
7W - 7L
1,876 SR
Queue Stats
25W - 29L
1,474 Elo+
Solo
Merlin
Merlin
Wightbane
Merlin
Level 107
God Stats
96W - 96L
1,551 SR
Queue Stats
96W - 96L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
lCamposI
Zhong Kui
Level 107
God Stats
2W - 2L
1,717 SR
Queue Stats
135W - 155L
1,549 Elo+
Solo
Hercules
Hercules
the9ofday
Hercules
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,476 Elo+
Solo
Team Averages
Level 115
1,629 SR
1,495 Elo+

VS

Team Averages
Level 96
1,433 SR
1,492 Elo+
Ah Puch
Ah Puch
Jagga000
Ah Puch
Level 108
God Stats
17W - 21L
1,478 SR
Queue Stats
245W - 286L
1,448 Elo+
Solo
Guan Yu
Guan Yu
Jtwaldo
Guan Yu
Level 31
God Stats
3W - 2L
1,478 SR
Queue Stats
43W - 39L
1,526 Elo+
Party 1
Neith
Neith
MRMEOWGII
Neith
Level 123
God Stats
41W - 48L
1,359 SR
Queue Stats
287W - 254L
1,568 Elo+
Party 1
Geb
Geb
PawbloPacatso
Geb
Level 155
God Stats
2W - 1L
1,516 SR
Queue Stats
487W - 445L
1,559 Elo+
Party 1
Mercury
Mercury
RobedFrog300716
Mercury
Level 62
God Stats
10W - 18L
1,334 SR
Queue Stats
180W - 217L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,688
669
3,921
4,959
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
14
3 / 3 / 2
7,206
721
8,092
9,844
4,342
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Wightbane
Merlin
14
3 / 2 / 0
7,452
745
5,387
7,480
3,314
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
lCamposI
Zhong Kui
14
0 / 3 / 0
7,101
710
4,220
11,242
8,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
the9ofday
Hercules
12
0 / 1 / 4
6,652
665
6,232
7,400
4,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jagga000
Ah Puch
14
0 / 2 / 1
7,385
739
7,558
8,161
4,010
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Jtwaldo
Guan Yu
13
1 / 1 / 3
7,156
716
2,995
10,523
7,893
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
MRMEOWGII
Neith
16
4 / 1 / 6
8,713
871
13,853
6,236
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 0 / 3
7,684
768
7,856
9,994
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 0
7,555
756
1,773
9,554
3,634
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
6
Kills
10
10
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Ah Puch
Jagga000
Ah Puch
0
2
1
0.25
W
Guan Yu
Jtwaldo
Guan Yu
1
1
3
2.5
W
Neith
MRMEOWGII
Neith
4
1
6
7
W
3
0
3
4.5
W
2
3
0
0.67
L
Ne Zha
3
3
2
1.33
L
Merlin
Wightbane
Merlin
3
2
0
1.5
L
Zhong Kui
lCamposI
Zhong Kui
0
3
0
0
L
Hercules
the9ofday
Hercules
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
34,035
40,925
Taken
44,468
22,597
Mitigated
28,888
5,705
Healing
12,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,921
1,229
0
883
4,959
2,466
0
1,484
3,475
0
18,838
W
Ah Puch
Jagga000
Ah Puch
7,558
1,070
201
3,601
8,161
4,010
1,471
853
7,098
29,095
0
W
Guan Yu
Jtwaldo
Guan Yu
2,995
190
2,371
2,212
10,523
7,893
476
1,903
8,469
51
15,457
W
Neith
MRMEOWGII
Neith
13,853
5,715
0
1,741
6,236
3,100
1,399
3,250
2,986
0
40,016
W
7,856
657
0
1,776
9,994
10,251
32
2,715
7,153
15,550
0
W
1,773
673
0
187
9,554
3,634
442
886
8,583
0
24,007
L
Ne Zha
8,092
2,219
0
674
9,844
4,342
0
3,232
6,344
0
21,173
L
Merlin
Wightbane
Merlin
5,387
217
0
64
7,480
3,314
0
3,153
4,137
30,525
0
L
Zhong Kui
lCamposI
Zhong Kui
4,220
252
0
2,496
11,242
8,171
0
3,275
7,643
20,416
0
L
Hercules
the9ofday
Hercules
6,232
1,434
0
1,588
7,400
4,304
0
3,418
3,861
0
9,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,099
Gold Earned
38,493
178
Minions Killed
183
0
Camps Cleared
0
943,103
Distance Traveled
1,101,324
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,688
669
26
3
0
199,449
2
W
Ah Puch
7,385
739
50
5
0
196,736
4
W
Guan Yu
7,156
716
32
3
0
247,247
2
W
Neith
8,713
871
54
5
0
184,688
1
W
Geb
7,684
768
10
1
0
234,043
3
W
Mercury
7,555
756
37
4
0
238,610
1
L
Ne Zha
7,206
721
27
3
0
195,328
3
L
Merlin
7,452
745
54
5
0
189,021
1
L
Zhong Kui
7,101
710
51
5
0
203,407
0
L
Hercules
6,652
665
20
2
0
155,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role