Player Matchup

Cthulhu
Cthulhu
IAfroUchihaI
Cthulhu
Level 124
God Stats
0W - 4L
1,548 SR
Queue Stats
357W - 335L
1,586 Elo+
Party 1
Hun Batz
Hun Batz
MAGRUBER_DEluxe
Hun Batz
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 122L
1,598 Elo+
Party 3
Danzaburou
Danzaburou
MasterXTE
Danzaburou
Level 144
God Stats
6W - 15L
1,381 SR
Queue Stats
537W - 496L
1,604 Elo+
Party 1
Loki
Loki
OXIG3N3B
Loki
Level 159
God Stats
0W - 7L
1,612 SR
Queue Stats
87W - 92L
1,616 Elo+
Solo
Hera
Hera
TheBeforanater
Hera
Level 157
God Stats
3W - 3L
1,748 SR
Queue Stats
221W - 173L
1,644 Elo+
Party 3
Team Averages
Level 146
1,558 SR
1,610 Elo+

VS

Team Averages
Level 146
1,751 SR
1,542 Elo+
Chang'e
Chang'e
EdibleFlexSeal
Chang'e
Level 144
God Stats
2W - 1L
1,587 SR
Queue Stats
223W - 208L
1,553 Elo+
Solo
Poseidon
Poseidon
IAwFawkI
Poseidon
Level 146
God Stats
3W - 0L
1,742 SR
Queue Stats
82W - 75L
1,539 Elo+
Party 2
Kali
Kali
IBre
Kali
Level 160
God Stats
7W - 1L
1,782 SR
Queue Stats
221W - 221L
1,527 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lucashin300
Ah Muzen Cab
Level 122
God Stats
6W - 1L
1,952 SR
Queue Stats
488W - 424L
1,503 Elo+
Party 2
Sol
Sol
RIP BILLY M4YS
Sol
Level 157
God Stats
2W - 1L
1,690 SR
Queue Stats
323W - 281L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IAfroUchihaI
Cthulhu
13
2 / 5 / 0
8,363
523
8,939
15,922
8,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
13
0 / 7 / 2
7,711
482
6,940
16,915
7,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
MasterXTE
Danzaburou
17
4 / 1 / 1
10,282
643
9,388
12,504
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
11
0 / 7 / 5
7,524
470
6,461
18,212
13,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 2 / 2
8,761
548
13,366
9,279
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 6
8,750
547
3,572
11,158
8,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
IAwFawkI
Poseidon
14
2 / 3 / 4
9,186
574
9,526
13,224
4,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
IBre
Kali
15
5 / 1 / 7
9,970
623
10,917
14,315
5,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Lucashin300
Ah Muzen Cab
17
10 / 2 / 3
11,392
712
15,924
15,693
6,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 3 / 1
9,254
578
6,586
14,742
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
9
Kills
21
22
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Cthulhu
IAfroUchihaI
Cthulhu
2
5
0
0.4
W
Poseidon
IAwFawkI
Poseidon
2
3
4
1.33
W
Kali
IBre
Kali
5
1
7
8.5
W
Ah Muzen Cab
Lucashin300
Ah Muzen Cab
10
2
3
5.75
L
Hun Batz
0
7
2
0.14
L
Danzaburou
MasterXTE
Danzaburou
4
1
1
4.5
L
Loki
0
7
5
0.36
W
2
3
1
0.83
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,094
Damage
46,525
72,832
Taken
69,132
39,328
Mitigated
29,124
17,060
Healing
32,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,572
500
2,675
5,829
11,158
8,217
0
3,946
7,212
24,879
0
L
Cthulhu
IAfroUchihaI
Cthulhu
8,939
827
109
1,546
15,922
8,398
0
1,006
14,916
45,304
0
W
Poseidon
IAwFawkI
Poseidon
9,526
768
0
3,709
13,224
4,679
0
6,612
6,558
75,950
0
W
Kali
IBre
Kali
10,917
5,854
0
3,444
14,315
5,531
0
3,157
11,136
0
61,515
W
Ah Muzen Cab
Lucashin300
Ah Muzen Cab
15,924
7,178
0
7,823
15,693
6,672
3,468
6,969
8,286
0
107,224
L
Hun Batz
6,940
2,373
0
4,726
16,915
7,263
0
2,963
13,952
0
63,113
L
Danzaburou
MasterXTE
Danzaburou
9,388
3,568
0
5,329
12,504
6,019
1,312
5,644
6,860
0
92,364
L
Loki
6,461
1,060
377
4,223
18,212
13,610
168
6,089
12,123
0
18,426
W
6,586
2,310
0
9,490
14,742
4,025
0
1,508
13,198
72,883
0
L
13,366
2,074
0
750
9,279
4,038
1,040
3,982
5,297
77,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,641
Gold Earned
48,552
523
Minions Killed
548
0
Camps Cleared
0
1,563,199
Distance Traveled
1,529,362
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,750
547
49
3
0
303,379
2
L
Cthulhu
8,363
523
111
7
0
322,640
1
W
Poseidon
9,186
574
115
7
0
298,772
7
W
Kali
9,970
623
103
6
0
362,995
3
W
Ah Muzen Cab
11,392
712
160
10
0
279,874
1
L
Hun Batz
7,711
482
104
7
0
324,705
3
L
Danzaburou
10,282
643
159
10
0
302,254
5
L
Loki
7,524
470
25
2
0
309,550
5
W
Sol
9,254
578
121
8
0
284,342
2
L
Hera
8,761
548
124
8
0
304,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role