Player Matchup

Janus
Janus
Gold I
Møody
Janus
Gold I
Level 157
God Stats
2W - 5L
1,358 SR
Queue Stats
50W - 43L
1,756 MMR
Solo
Guan Yu
Guan Yu
Platinum I
PINADA11
Guan Yu
Platinum I
Level 126
God Stats
4W - 2L
1,651 SR
Queue Stats
173W - 170L
1,697 MMR
Solo
Ullr
Ullr
Gold V
S50014P8A
Ullr
Gold V
Level 37
God Stats
2W - 1L
1,723 SR
Queue Stats
6W - 2L
1,692 MMR
Solo
Geb
Geb
Platinum IV
SDFHAREGT
Geb
Platinum IV
Level 149
God Stats
26W - 13L
1,580 SR
Queue Stats
255W - 252L
1,692 MMR
Solo
Bastet
Bastet
Platinum III
SærligGud
Bastet
Platinum III
Level 89
God Stats
5W - 8L
1,622 SR
Queue Stats
232W - 230L
1,716 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,587 SR
1,711 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,663 SR
1,715 MMR
Eset
Eset
Gold II
Didek2003
Eset
Gold II
Level 126
God Stats
3W - 3L
1,597 SR
Queue Stats
136W - 142L
1,683 MMR
Solo
Ares
Ares
Platinum V
GodlyGodSyx
Ares
Platinum V
Level 119
God Stats
3W - 6L
1,495 SR
Queue Stats
478W - 467L
1,682 MMR
Solo
Izanami
Izanami
Gold II
SempaiKirito
Izanami
Gold II
Level 118
God Stats
3W - 4L
1,831 SR
Queue Stats
124W - 114L
1,812 MMR
Party 1
Bellona
Bellona
Silver II
XaosPro
Bellona
Silver II
Level 108
God Stats
1W - 1L
1,853 SR
Queue Stats
26W - 28L
1,567 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum II
ΞxBladexΞ
Ao Kuang
Platinum II
Level 159
God Stats
0W - 4L
1,542 SR
Queue Stats
215W - 220L
1,829 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Møody
Janus
13
6 / 0 / 5
7,778
648
9,877
6,018
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
PINADA11
Guan Yu
13
3 / 1 / 1
7,376
615
7,460
9,938
9,734
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ullr
11
0 / 1 / 3
6,292
524
3,686
6,421
2,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 1 / 5
6,998
583
5,905
11,031
7,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
SærligGud
Bastet
11
4 / 1 / 5
6,864
572
7,488
9,212
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
KukulkanHadesSkadiZhong KuiDa Ji

VS

Bans
RatatoskrKing ArthurKhepriLancelotAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
0 / 5 / 1
6,363
530
3,366
8,775
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 5 / 2
5,651
471
4,582
12,355
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
SempaiKirito
Izanami
11
1 / 2 / 0
6,448
537
7,149
7,742
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
XaosPro
Bellona
11
0 / 4 / 0
6,193
516
4,424
11,671
10,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
ΞxBladexΞ
Ao Kuang
12
3 / 1 / 0
7,082
590
4,019
9,725
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
4
4
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Eset
0
5
1
0.1
L
0
5
2
0.2
W
Janus
Møody
Janus
6
0
5
8.5
W
Guan Yu
PINADA11
Guan Yu
3
1
1
3.5
W
Ullr
0
1
3
1.5
W
4
1
5
6.5
L
Izanami
SempaiKirito
Izanami
1
2
0
0.5
W
Bastet
SærligGud
Bastet
4
1
5
6.5
L
Bellona
XaosPro
Bellona
0
4
0
0
L
Ao Kuang
ΞxBladexΞ
Ao Kuang
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,416
Damage
23,540
42,620
Taken
50,268
24,636
Mitigated
28,931
13,246
Healing
14,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
3,366
163
0
1,027
8,775
3,674
96
5,643
2,924
45,486
0
L
4,582
307
0
1,901
12,355
7,829
0
3,748
8,519
11,564
1,301
W
Janus
Møody
Janus
9,877
1,414
0
500
6,018
2,322
455
2,606
3,412
58,799
0
W
Guan Yu
PINADA11
Guan Yu
7,460
1,410
206
3,386
9,938
9,734
32
527
9,411
0
55,188
W
Ullr
3,686
2,051
0
500
6,421
2,301
0
2,356
4,065
0
55,660
W
5,905
1,187
0
4,290
11,031
7,091
0
3,464
7,567
21,647
0
L
Izanami
SempaiKirito
Izanami
7,149
4,392
0
1,968
7,742
3,009
0
3,451
4,219
0
53,793
W
Bastet
SærligGud
Bastet
7,488
1,908
0
4,364
9,212
3,188
0
2,568
6,644
29
42,739
L
Bellona
XaosPro
Bellona
4,424
1,633
0
3,880
11,671
10,870
0
368
11,283
0
43,799
L
Ao Kuang
ΞxBladexΞ
Ao Kuang
4,019
382
0
5,432
9,725
3,549
0
2,101
7,512
49,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,308
Gold Earned
31,737
415
Minions Killed
384
0
Camps Cleared
0
1,268,166
Distance Traveled
1,144,518
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,363
530
96
8
0
213,482
6
L
Ares
5,651
471
16
1
0
222,670
3
W
Janus
7,778
648
105
9
0
254,827
0
W
Guan Yu
7,376
615
101
8
0
240,177
0
W
Ullr
6,292
524
106
9
0
225,393
4
W
Geb
6,998
583
24
2
0
250,854
6
L
Izanami
6,448
537
92
8
0
228,973
5
W
Bastet
6,864
572
79
7
0
296,915
3
L
Bellona
6,193
516
78
7
0
214,411
0
L
Ao Kuang
7,082
590
102
9
0
264,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role