Player Matchup

Horus
Horus
Diamond III
EU Fatal
Horus
Diamond III
Level 154
God Stats
4W - 0L
1,577 SR
Queue Stats
147W - 71L
2,152 MMR
Party 1
Cliodhna
Cliodhna
Diamond III
EnVyz iNsTiNcTz
Cliodhna
Diamond III
Level 155
God Stats
13W - 3L
1,870 SR
Queue Stats
148W - 70L
2,207 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond III
Gatlingskyt
Baron Samedi
Diamond III
Level 119
God Stats
9W - 3L
1,814 SR
Queue Stats
147W - 69L
2,189 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,754 SR
2,183 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 82
1,693 SR
1,526 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
PoseidonOnCrack
Morgan Le Fay
Gold IV
Level 157
God Stats
1W - 1L
1,821 SR
Queue Stats
8W - 7L
1,854 MMR
Party 2
Odin
Odin
Gold I
RAGEjinn
Odin
Gold I
Level 45
God Stats
1W - 1L
1,758 SR
Queue Stats
15W - 6L
1,923 MMR
Party 2
Shiva
Shiva
Silver V
vladisvlado
Shiva
Silver V
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 121L
799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EU Fatal
Horus
16
3 / 1 / 9
11,956
747
11,506
20,189
26,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cliodhna
16
5 / 0 / 7
11,225
702
16,551
16,184
14,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Gatlingskyt
Baron Samedi
15
4 / 3 / 6
10,579
661
12,217
12,463
6,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
FenrirThothNe ZhaAchillesBaba Yaga

VS

Bans
Guan YuHou YiCabrakanMedusaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PoseidonOnCrack
Morgan Le Fay
14
2 / 4 / 2
9,874
617
15,809
10,990
5,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
13
1 / 2 / 3
9,020
564
7,939
16,629
18,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 3
9,022
564
12,129
19,428
13,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
12
Kills
4
4
Deaths
12
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
EU Fatal
Horus
3
1
9
7.5
W
Cliodhna
5
0
7
8.5
W
Baron Samedi
Gatlingskyt
Baron Samedi
4
3
6
2.33
L
Morgan Le Fay
PoseidonOnCrack
Morgan Le Fay
2
4
2
0.75
L
Odin
1
2
3
1.25
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,274
Damage
35,877
48,836
Taken
47,047
47,651
Mitigated
37,093
26,212
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
EU Fatal
Horus
11,506
4,458
6,056
10,948
20,189
26,791
642
5,641
14,078
587
31,892
W
Cliodhna
16,551
2,194
0
2,901
16,184
14,292
997
4,646
11,055
160
59,054
W
Baron Samedi
Gatlingskyt
Baron Samedi
12,217
1,097
1,963
4,344
12,463
6,568
1,097
5,335
6,837
39,016
0
L
Morgan Le Fay
PoseidonOnCrack
Morgan Le Fay
15,809
1,462
0
496
10,990
5,231
20
2,474
8,516
57,721
0
L
Odin
7,939
1,521
138
3,278
16,629
18,459
0
4,644
11,985
105
20,353
L
12,129
2,201
336
3,480
19,428
13,403
0
6,204
13,224
0
22,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,760
Gold Earned
27,916
168
Minions Killed
153
9
Camps Cleared
5
898,700
Distance Traveled
780,985
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,956
747
23
1
1
328,011
4
W
Cliodhna
11,225
702
93
6
5
311,624
1
W
Baron Samedi
10,579
661
52
3
3
259,065
1
L
Morgan Le Fay
9,874
617
110
7
1
254,572
1
L
Odin
9,020
564
17
1
1
264,335
4
L
Shiva
9,022
564
26
2
3
262,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role