Player Matchup

Nemesis
Nemesis
ElSerOte AnTraX
Nemesis
Level 46
God Stats
3W - 1L
1,381 SR
Queue Stats
110W - 115L
1,171 Elo+
Solo
Hachiman
Hachiman
GomzLui
Hachiman
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 175L
1,376 Elo+
Party 1
Chang'e
Chang'e
NonLethalNut
Chang'e
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,436 Elo+
Party 1
Raijin
Raijin
Rubens_420_
Raijin
Level 107
God Stats
3W - 5L
1,218 SR
Queue Stats
452W - 494L
1,393 Elo+
Solo
Osiris
Osiris
Wendighast
Osiris
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 46L
1,500 Elo+
Solo
Team Averages
Level 74
1,420 SR
1,375 Elo+

VS

Team Averages
Level 61
1,457 SR
1,313 Elo+
Amaterasu
Amaterasu
Demigra12
Amaterasu
Level 37
God Stats
1W - 7L
1,652 SR
Queue Stats
61W - 68L
1,065 Elo+
Solo
Skadi
Skadi
Kingofhearts302
Skadi
Level 60
God Stats
4W - 4L
1,461 SR
Queue Stats
166W - 179L
1,329 Elo+
Solo
Cthulhu
Cthulhu
OsoDanii CQB
Cthulhu
Level 118
God Stats
12W - 19L
1,431 SR
Queue Stats
999W - 993L
1,433 Elo+
Solo
Janus
Janus
SoGGyVadeR
Janus
Level 44
God Stats
0W - 2L
1,243 SR
Queue Stats
12W - 15L
1,291 Elo+
Solo
Shiva
Shiva
fabredelga
Shiva
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 79L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 4
13,526
501
17,064
25,636
12,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
GomzLui
Hachiman
19
2 / 4 / 3
12,848
476
10,355
16,925
7,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
NonLethalNut
Chang'e
19
3 / 2 / 7
12,946
479
20,950
23,826
16,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
19
3 / 4 / 5
12,639
468
14,737
19,994
9,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Wendighast
Osiris
20
3 / 2 / 4
13,902
515
20,977
34,065
51,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Demigra12
Amaterasu
20
4 / 2 / 0
14,073
521
12,159
36,419
28,749
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
0 / 8 / 2
8,594
318
4,902
16,987
6,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
OsoDanii CQB
Cthulhu
18
1 / 3 / 4
12,217
452
18,804
23,628
24,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
11
2 / 4 / 1
9,557
354
3,730
10,539
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
20
9 / 2 / 0
14,206
526
38,077
36,455
39,739
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
19
Kills
16
16
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Demigra12
Amaterasu
4
2
0
2
W
8
4
4
2.5
W
Hachiman
GomzLui
Hachiman
2
4
3
0.88
L
0
8
2
0.13
W
Chang'e
NonLethalNut
Chang'e
3
2
7
3.25
L
Cthulhu
OsoDanii CQB
Cthulhu
1
3
4
1
W
Raijin
3
4
5
1.38
L
Janus
2
4
1
0.63
W
Osiris
Wendighast
Osiris
3
2
4
2.5
L
Shiva
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,083
Damage
77,672
120,446
Taken
124,028
96,798
Mitigated
102,705
37,822
Healing
37,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Demigra12
Amaterasu
12,159
8,125
0
10,143
36,419
28,749
1,372
5,249
31,170
0
171,738
W
17,064
6,456
91
2,668
25,636
12,328
0
3,817
21,773
0
119,857
W
Hachiman
GomzLui
Hachiman
10,355
5,053
0
3,777
16,925
7,546
6,904
2,532
14,364
0
98,186
L
4,902
2,439
500
4,450
16,987
6,108
1,002
7,132
9,855
0
28,778
W
Chang'e
NonLethalNut
Chang'e
20,950
2,499
5,658
10,011
23,826
16,539
933
7,900
15,926
106,717
2,918
L
Cthulhu
OsoDanii CQB
Cthulhu
18,804
1,480
584
2,528
23,628
24,277
161
11,505
12,123
78,610
0
W
Raijin
14,737
1,955
553
4,201
19,994
9,114
829
4,225
15,659
117,727
0
L
Janus
3,730
499
0
1,140
10,539
3,832
633
2,925
7,614
40,397
0
W
Osiris
Wendighast
Osiris
20,977
8,304
371
10,492
34,065
51,271
354
4,209
29,852
0
111,649
L
Shiva
38,077
7,639
202
18,017
36,455
39,739
0
8,267
28,188
338
145,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,861
Gold Earned
58,647
716
Minions Killed
638
0
Camps Cleared
0
2,616,256
Distance Traveled
2,203,159
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
14,073
521
222
8
0
609,013
0
W
Nemesis
13,526
501
136
5
0
632,334
3
W
Hachiman
12,848
476
139
5
0
458,577
0
L
Skadi
8,594
318
33
1
0
283,432
1
W
Chang'e
12,946
479
158
6
0
509,308
3
L
Cthulhu
12,217
452
117
4
0
525,799
1
W
Raijin
12,639
468
128
5
0
472,483
1
L
Janus
9,557
354
67
2
0
272,801
3
W
Osiris
13,902
515
155
6
0
543,554
5
L
Shiva
14,206
526
199
7
0
512,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role