Player Matchup

Pele
Pele
ByMedo
Pele
Level 53
God Stats
24W - 19L
1,591 SR
Queue Stats
89W - 107L
1,407 Elo+
Solo
Achilles
Achilles
MojaveRanger57
Achilles
Level 87
God Stats
4W - 11L
1,321 SR
Queue Stats
92W - 106L
1,375 Elo+
Solo
Nox
Nox
Pr3d4toR_pg1
Nox
Level 68
God Stats
12W - 11L
1,501 SR
Queue Stats
113W - 120L
1,413 Elo+
Solo
Shiva
Shiva
alex68x2
Shiva
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 108L
1,239 Elo+
Solo
Izanami
Izanami
ynnklx
Izanami
Level 105
God Stats
10W - 18L
1,336 SR
Queue Stats
159W - 254L
1,296 Elo+
Solo
Team Averages
Level 69
1,450 SR
1,346 Elo+

VS

Team Averages
Level 114
1,411 SR
1,357 Elo+
He Bo
He Bo
Distinct Maz
He Bo
Level 158
God Stats
9W - 10L
1,422 SR
Queue Stats
236W - 290L
1,370 Elo+
Party 1
Charybdis
Charybdis
Higgs boson 92
Charybdis
Level 148
God Stats
4W - 15L
1,198 SR
Queue Stats
209W - 271L
1,339 Elo+
Party 1
Ymir
Ymir
Zelpi_
Ymir
Level 107
God Stats
10W - 12L
1,477 SR
Queue Stats
77W - 96L
1,401 Elo+
Solo
Chang'e
Chang'e
mightynovice86
Chang'e
Level 112
God Stats
487W - 483L
1,457 SR
Queue Stats
495W - 503L
1,375 Elo+
Solo
Mercury
Mercury
whatslew
Mercury
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 155L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ByMedo
Pele
20
14 / 1 / 13
15,127
582
24,857
23,833
10,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
19
3 / 0 / 4
13,505
519
7,990
20,261
27,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
5 / 0 / 10
14,039
540
18,352
14,036
7,582
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
alex68x2
Shiva
16
1 / 3 / 13
11,260
433
11,991
28,662
21,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
ynnklx
Izanami
20
10 / 3 / 6
13,764
529
15,254
17,843
7,353
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 0
10,177
391
13,835
22,290
7,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
Higgs boson 92
Charybdis
16
5 / 10 / 1
10,516
404
21,018
23,953
9,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Zelpi_
Ymir
11
0 / 1 / 5
8,910
343
5,310
19,287
16,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 1
8,267
318
2,878
17,077
4,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
whatslew
Mercury
10
0 / 10 / 1
7,657
295
3,506
20,077
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
33
Kills
6
7
Deaths
33
46
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
ByMedo
Pele
14
1
13
20.5
L
1
7
0
0.14
L
Charybdis
Higgs boson 92
Charybdis
5
10
1
0.55
W
Achilles
3
0
4
5
W
5
0
10
10
L
Ymir
Zelpi_
Ymir
0
1
5
2.5
W
Shiva
alex68x2
Shiva
1
3
13
2.5
L
0
5
1
0.1
L
Mercury
whatslew
Mercury
0
10
1
0.05
W
Izanami
ynnklx
Izanami
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,444
Damage
46,547
104,635
Taken
102,684
74,121
Mitigated
43,484
42,798
Healing
14,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
ByMedo
Pele
24,857
4,810
331
7,241
23,833
10,290
912
4,293
16,064
0
172,046
L
13,835
755
183
3,154
22,290
7,577
0
7,894
14,131
84,646
0
L
Charybdis
Higgs boson 92
Charybdis
21,018
9,619
147
2,035
23,953
9,044
0
3,713
19,498
0
87,491
W
Achilles
7,990
1,377
0
8,458
20,261
27,271
3,313
4,840
15,421
0
93,139
W
18,352
553
535
2,607
14,036
7,582
4,234
4,129
9,907
109,451
0
L
Ymir
Zelpi_
Ymir
5,310
563
0
3,861
19,287
16,642
0
2,644
16,047
20,473
7,319
W
Shiva
alex68x2
Shiva
11,991
3,173
2,437
14,753
28,662
21,625
2,304
4,826
23,593
0
50,577
L
2,878
206
198
2,947
17,077
4,641
0
1,650
14,923
40,223
0
L
Mercury
whatslew
Mercury
3,506
1,659
34
1,489
20,077
5,580
0
2,451
17,369
0
26,935
W
Izanami
ynnklx
Izanami
15,254
8,876
821
5,615
17,843
7,353
7,269
2,698
15,145
0
134,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,695
Gold Earned
45,527
791
Minions Killed
375
0
Camps Cleared
0
2,448,047
Distance Traveled
1,560,917
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,127
582
210
8
0
612,406
0
L
He Bo
10,177
391
123
5
0
364,847
9
L
Charybdis
10,516
404
120
5
0
404,039
3
W
Achilles
13,505
519
164
6
0
436,057
1
W
Nox
14,039
540
152
6
0
477,715
9
L
Ymir
8,910
343
29
1
0
316,842
6
W
Shiva
11,260
433
74
3
0
507,847
3
L
Chang'e
8,267
318
64
2
0
226,339
1
L
Mercury
7,657
295
39
2
0
248,850
0
W
Izanami
13,764
529
191
7
0
414,022
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role