Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold IV
ChEeToCoRn69
Hades
Gold IV
Level 159
God Stats
40W - 22L
1,664 SR
Queue Stats
455W - 466L
1,485 MMR
Solo
Awilix
Awilix
Bronze V
Mr_Aquatik
Awilix
Bronze V
Level 115
God Stats
4W - 1L
1,730 SR
Queue Stats
10W - 3L
1,477 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
TTV-malejama
Cu Chulainn
Gold IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 140L
1,468 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
killingthyme
Ne Zha
Bronze IV
Level 109
God Stats
2W - 1L
1,684 SR
Queue Stats
2W - 2L
1,454 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,615 SR
1,477 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,543 SR
1,468 MMR
Horus
Horus
Silver II
Aj Poppins
Horus
Silver II
Level 155
God Stats
7W - 2L
1,538 SR
Queue Stats
47W - 41L
1,408 MMR
Party 1
Merlin
Merlin
Gold IV
I KOS ZBRA I
Merlin
Gold IV
Level 86
God Stats
3W - 3L
1,502 SR
Queue Stats
211W - 195L
1,458 MMR
Solo
Sol
Sol
Gold V
NinJowsh
Sol
Gold V
Level 127
God Stats
11W - 8L
1,650 SR
Queue Stats
32W - 28L
1,459 MMR
Solo
Lancelot
Lancelot
Gold V
StrikingAbyss00
Lancelot
Gold V
Level 80
God Stats
1W - 1L
1,479 SR
Queue Stats
26W - 28L
1,446 MMR
Solo
Set
Set
Gold IV
xChoose
Set
Gold IV
Level 128
God Stats
20W - 20L
1,549 SR
Queue Stats
67W - 59L
1,568 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
4 / 3 / 4
11,435
545
13,816
14,701
7,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 2
8,362
398
3,416
4,312
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Awilix
Mr_Aquatik
Awilix
19
11 / 2 / 4
11,879
566
24,794
15,039
7,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
TTV-malejama
Cu Chulainn
16
1 / 5 / 3
9,924
473
12,219
20,790
21,008
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
14
2 / 1 / 3
8,726
416
7,521
9,037
4,679
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
CabrakanAtlasKing ArthurAthenaApollo

VS

Bans
SkadiSun WukongCupidKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 5 / 2
9,226
439
3,613
20,485
13,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
16
1 / 6 / 3
10,112
482
8,609
15,598
5,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
0 / 6 / 1
10,343
493
9,309
17,137
6,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
19
7 / 2 / 2
12,323
587
8,625
17,145
8,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Set
17
2 / 1 / 5
10,625
506
11,354
21,499
16,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
20
Kills
11
11
Deaths
20
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
3
4
2
W
Horus
1
5
2
0.4
L
2
0
2
3
W
Merlin
1
6
3
0.42
L
Awilix
Mr_Aquatik
Awilix
11
2
4
6.5
W
0
6
1
0.08
W
Lancelot
7
2
2
4
L
Cu Chulainn
TTV-malejama
Cu Chulainn
1
5
3
0.5
L
Ne Zha
2
1
3
3.5
W
Set
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,766
Damage
41,510
63,879
Taken
91,864
42,587
Mitigated
49,737
18,226
Healing
21,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,816
6,634
0
5,256
14,701
7,825
1,100
6,576
7,966
0
100,477
W
Horus
3,613
1,255
4,013
4,564
20,485
13,273
0
1,868
18,617
0
23,555
L
3,416
537
207
2,497
4,312
1,877
329
1,331
2,981
39,739
0
W
Merlin
8,609
398
0
400
15,598
5,483
375
2,251
13,347
80,534
0
L
Awilix
Mr_Aquatik
Awilix
24,794
11,005
0
6,138
15,039
7,198
0
3,423
11,438
0
114,906
W
9,309
3,243
0
6,204
17,137
6,728
1,152
0
17,137
85,922
15,210
W
Lancelot
8,625
2,503
0
750
17,145
8,178
66
320
16,825
0
99,472
L
Cu Chulainn
TTV-malejama
Cu Chulainn
12,219
1,550
483
2,776
20,790
21,008
107
3,267
16,923
493
70,147
L
Ne Zha
7,521
1,315
0
869
9,037
4,679
438
2,271
6,715
0
49,196
W
Set
11,354
5,301
0
5,790
21,499
16,075
707
129
21,370
0
74,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,326
Gold Earned
52,629
572
Minions Killed
606
0
Camps Cleared
0
1,701,974
Distance Traveled
1,926,048
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,435
545
175
8
0
361,237
3
W
Horus
9,226
439
38
2
0
386,926
8
L
Hades
8,362
398
83
4
0
168,223
0
W
Merlin
10,112
482
134
6
0
355,724
5
L
Awilix
11,879
566
136
6
0
480,273
2
W
Sol
10,343
493
160
8
0
337,612
6
W
Lancelot
12,323
587
138
7
0
432,220
2
L
Cu Chulainn
9,924
473
106
5
0
402,374
2
L
Ne Zha
8,726
416
72
3
0
289,867
3
W
Set
10,625
506
136
6
0
413,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role