Player Matchup

Jing Wei
Jing Wei
Azell-1933
Jing Wei
Level 122
God Stats
39W - 45L
1,480 SR
Queue Stats
613W - 628L
1,464 Elo+
Party 1
Aphrodite
Aphrodite
Omghollywoodant
Aphrodite
Level 125
God Stats
12W - 9L
1,538 SR
Queue Stats
637W - 599L
1,520 Elo+
Party 1
Hera
Hera
harmonic-moth44
Hera
Level 29
God Stats
3W - 5L
1,450 SR
Queue Stats
122W - 161L
1,385 Elo+
Party 1
Team Averages
Level 92
1,489 SR
1,456 Elo+

VS

Team Averages
Level 101
1,340 SR
1,408 Elo+
Achilles
Achilles
BlockMan333
Achilles
Level 113
God Stats
0W - 3L
1,424 SR
Queue Stats
166W - 133L
1,450 Elo+
Solo
Merlin
Merlin
Turan SxTx
Merlin
Level 131
God Stats
1W - 4L
1,305 SR
Queue Stats
151W - 201L
1,432 Elo+
Solo
Nemesis
Nemesis
YNW_Snag
Nemesis
Level 60
God Stats
0W - 2L
1,292 SR
Queue Stats
6W - 10L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azell-1933
Jing Wei
19
3 / 4 / 4
13,575
679
21,059
23,927
9,694
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Omghollywoodant
Aphrodite
19
5 / 4 / 3
13,876
694
13,201
20,889
20,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
3 / 7 / 4
12,910
646
16,638
18,604
9,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlockMan333
Achilles
20
9 / 2 / 5
14,705
735
27,402
29,454
47,440
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Turan SxTx
Merlin
18
1 / 4 / 11
12,924
646
18,749
17,879
7,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
YNW_Snag
Nemesis
14
5 / 5 / 2
12,198
610
8,598
17,154
8,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
11
Kills
15
15
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Azell-1933
Jing Wei
3
4
4
1.25
L
Achilles
BlockMan333
Achilles
9
2
5
5.75
W
Aphrodite
Omghollywoodant
Aphrodite
5
4
3
1.63
L
Merlin
Turan SxTx
Merlin
1
4
11
1.63
L
Nemesis
YNW_Snag
Nemesis
5
5
2
1.2
W
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,898
Damage
54,749
63,420
Taken
64,487
38,762
Mitigated
63,776
22,268
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Azell-1933
Jing Wei
21,059
16,706
0
4,927
23,927
9,694
2,061
5,047
18,880
0
77,637
L
Achilles
BlockMan333
Achilles
27,402
4,823
0
6,372
29,454
47,440
488
14,976
14,478
0
67,996
W
Aphrodite
Omghollywoodant
Aphrodite
13,201
1,881
5,925
10,260
20,889
20,045
95
8,301
12,588
38,825
0
L
Merlin
Turan SxTx
Merlin
18,749
799
0
3,127
17,879
7,829
431
7,862
10,017
63,026
0
L
Nemesis
YNW_Snag
Nemesis
8,598
4,184
714
2,338
17,154
8,507
55
7,380
9,774
0
30,436
W
16,638
5,984
0
1,156
18,604
9,023
569
6,113
12,491
49,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,361
Gold Earned
39,827
213
Minions Killed
209
8
Camps Cleared
8
994,104
Distance Traveled
995,712
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,575
679
82
4
2
358,299
1
L
Achilles
14,705
735
67
3
2
399,223
12
W
Aphrodite
13,876
694
65
3
5
344,917
0
L
Merlin
12,924
646
99
5
3
322,422
2
L
Nemesis
12,198
610
43
2
3
274,067
2
W
Hera
12,910
646
66
3
1
290,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role