Player Matchup

Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
LifeskillingOP
King Arthur
Level 106
God Stats
0W - 1L
1,280 SR
Queue Stats
34W - 32L
1,545 Elo+
Solo
Ullr
Ullr
Narwolocaust
Ullr
Level 142
God Stats
14W - 23L
1,488 SR
Queue Stats
279W - 213L
1,538 Elo+
Solo
Zhong Kui
Zhong Kui
Ristau34
Zhong Kui
Level 121
God Stats
14W - 13L
1,516 SR
Queue Stats
667W - 727L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
WarRedMakACR
Cu Chulainn
Level 42
God Stats
16W - 15L
1,579 SR
Queue Stats
73W - 73L
1,454 Elo+
Solo
Team Averages
Level 111
1,473 SR
1,508 Elo+

VS

Team Averages
Level 101
1,557 SR
1,479 Elo+
Pele
Pele
MarkFromPSN
Pele
Level 107
God Stats
7W - 7L
1,608 SR
Queue Stats
10W - 11L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
Percules124
Baron Samedi
Level 68
God Stats
10W - 8L
1,500 SR
Queue Stats
244W - 226L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
YooboiiJozie
Ne Zha
Level 53
God Stats
8W - 7L
1,492 SR
Queue Stats
106W - 125L
1,411 Elo+
Party 1
Mulan
Mulan
YoungHuHefner
Mulan
Level 122
God Stats
25W - 22L
1,587 SR
Queue Stats
242W - 252L
1,470 Elo+
Party 1
Cupid
Cupid
iBlaaze--bro
Cupid
Level 153
God Stats
4W - 4L
1,598 SR
Queue Stats
360W - 365L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 1 / 2
8,461
651
9,061
8,431
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
LifeskillingOP
King Arthur
16
2 / 8 / 3
9,199
708
9,493
20,982
17,025
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 6 / 4
10,788
830
16,547
16,488
9,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Ristau34
Zhong Kui
15
1 / 5 / 4
9,395
723
15,149
19,306
12,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
WarRedMakACR
Cu Chulainn
16
2 / 6 / 4
9,169
705
11,400
19,164
20,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 7
11,236
864
17,259
17,581
8,402
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Percules124
Baron Samedi
18
5 / 2 / 15
10,053
773
17,456
13,318
7,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
16
3 / 5 / 15
9,691
745
10,045
18,550
10,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 2 / 13
10,041
772
10,913
14,082
10,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
5 / 1 / 17
10,178
783
16,021
13,593
6,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
13
Kills
26
26
Deaths
13
17
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
2
1
L
King Arthur
LifeskillingOP
King Arthur
2
8
3
0.44
W
8
3
7
3.83
L
8
6
4
1.67
W
Baron Samedi
Percules124
Baron Samedi
5
2
15
6.25
L
Zhong Kui
Ristau34
Zhong Kui
1
5
4
0.6
L
Cu Chulainn
WarRedMakACR
Cu Chulainn
2
6
4
0.67
W
Ne Zha
3
5
15
2.1
W
5
2
13
5.75
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,650
Damage
71,694
84,371
Taken
77,124
63,223
Mitigated
42,994
11,286
Healing
33,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,061
235
0
0
8,431
3,686
94
1,007
7,287
39,517
0
L
King Arthur
LifeskillingOP
King Arthur
9,493
867
0
626
20,982
17,025
0
4,701
15,913
0
27,208
W
17,259
4,241
0
5,412
17,581
8,402
372
4,092
13,298
0
50,427
L
16,547
4,940
0
921
16,488
9,648
506
1,732
14,555
0
37,677
W
Baron Samedi
Percules124
Baron Samedi
17,456
1,643
4,952
6,514
13,318
7,522
1,109
5,684
7,502
38,217
0
L
Zhong Kui
Ristau34
Zhong Kui
15,149
1,168
1,566
4,859
19,306
12,610
565
3,285
15,837
37,841
0
L
Cu Chulainn
WarRedMakACR
Cu Chulainn
11,400
1,237
0
3,314
19,164
20,254
0
6,731
12,321
0
25,336
W
Ne Zha
10,045
1,822
557
2,616
18,550
10,017
51
7,583
10,826
0
22,266
W
10,913
1,383
651
4,885
14,082
10,777
247
3,977
9,764
0
23,772
W
16,021
9,550
939
7,463
13,593
6,276
2,332
2,874
10,439
0
31,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,012
Gold Earned
51,199
240
Minions Killed
226
0
Camps Cleared
0
1,277,305
Distance Traveled
1,315,118
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,461
651
53
4
0
286,816
4
L
King Arthur
9,199
708
45
3
0
247,368
1
W
Pele
11,236
864
71
5
0
277,908
3
L
Ullr
10,788
830
56
4
0
257,917
0
W
Baron Samedi
10,053
773
52
4
0
242,374
0
L
Zhong Kui
9,395
723
41
3
0
228,340
3
L
Cu Chulainn
9,169
705
45
3
0
256,864
1
W
Ne Zha
9,691
745
24
2
0
263,421
0
W
Mulan
10,041
772
31
2
0
254,936
2
W
Cupid
10,178
783
48
4
0
276,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role