Player Matchup

Chang'e
Chang'e
Morgan LeFeu
Chang'e
Level 152
God Stats
27W - 6L
1,843 SR
Queue Stats
210W - 92L
1,825 Elo+
Party 1
Hun Batz
Hun Batz
StealthyChepe
Hun Batz
Level 159
God Stats
3W - 0L
1,481 SR
Queue Stats
274W - 133L
1,823 Elo+
Party 1
Cthulhu
Cthulhu
nightappl
Cthulhu
Level 129
God Stats
3W - 1L
1,726 SR
Queue Stats
67W - 26L
1,868 Elo+
Party 1
Team Averages
Level 147
1,683 SR
1,839 Elo+

VS

Team Averages
Level 118
1,442 SR
1,554 Elo+
Horus
Horus
 
Horus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DeadlyHeskan
Guan Yu
Level 116
God Stats
15W - 17L
1,529 SR
Queue Stats
533W - 569L
1,601 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
shinklouis
Morgan Le Fay
Level 128
God Stats
1W - 4L
1,295 SR
Queue Stats
319W - 352L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Morgan LeFeu
Chang'e
13
3 / 1 / 4
8,170
681
10,052
7,966
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
StealthyChepe
Hun Batz
13
3 / 0 / 6
8,242
687
10,887
10,665
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
nightappl
Cthulhu
14
3 / 1 / 6
8,176
681
8,778
9,792
8,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 4 / 1
6,847
571
6,877
12,731
7,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
DeadlyHeskan
Guan Yu
11
0 / 4 / 2
7,060
588
6,534
14,466
9,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morgan Le Fay
shinklouis
Morgan Le Fay
12
2 / 1 / 0
7,859
655
8,878
6,433
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
1
0.13
L
Guan Yu
DeadlyHeskan
Guan Yu
0
4
2
0.25
W
Chang'e
Morgan LeFeu
Chang'e
3
1
4
5
W
Hun Batz
StealthyChepe
Hun Batz
3
0
6
6
W
Cthulhu
nightappl
Cthulhu
3
1
6
6
L
Morgan Le Fay
shinklouis
Morgan Le Fay
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,717
Damage
22,289
28,423
Taken
33,630
18,740
Mitigated
20,141
8,556
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,877
3,236
1,210
2,242
12,731
7,405
0
7,684
4,742
0
12,002
L
Guan Yu
DeadlyHeskan
Guan Yu
6,534
980
1,447
2,428
14,466
9,990
0
8,718
5,411
0
14,929
W
Chang'e
Morgan LeFeu
Chang'e
10,052
1,344
2,490
3,217
7,966
2,740
259
2,766
5,040
39,776
0
W
Hun Batz
StealthyChepe
Hun Batz
10,887
3,233
0
1,123
10,665
7,042
235
3,651
6,853
36
30,915
W
Cthulhu
nightappl
Cthulhu
8,778
1,176
547
1,179
9,792
8,958
116
2,739
6,698
20,077
0
L
Morgan Le Fay
shinklouis
Morgan Le Fay
8,878
588
72
1,197
6,433
2,746
0
2,802
3,497
41,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,588
Gold Earned
21,766
142
Minions Killed
111
8
Camps Cleared
3
688,409
Distance Traveled
655,319
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,847
571
23
2
0
212,008
0
L
Guan Yu
7,060
588
11
1
1
232,866
2
W
Chang'e
8,170
681
80
7
0
221,536
3
W
Hun Batz
8,242
687
38
3
7
225,172
5
W
Cthulhu
8,176
681
24
2
1
241,701
1
L
Morgan Le Fay
7,859
655
77
6
2
210,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role