Player Matchup

Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond II
JJw-iKvSs
Awilix
Diamond II
Level 129
God Stats
3W - 4L
1,483 SR
Queue Stats
514W - 509L
1,620 MMR
Solo
Hades
Hades
Gold V
YJVL5946
Hades
Gold V
Level 126
God Stats
16W - 5L
1,786 SR
Queue Stats
294W - 295L
1,383 MMR
Solo
Sylvanus
Sylvanus
Silver I
bobbbllyuss
Sylvanus
Silver I
Level 148
God Stats
11W - 8L
1,285 SR
Queue Stats
86W - 80L
1,362 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,511 SR
1,473 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,526 SR
1,469 MMR
Sol
Sol
Gold IV
DeathPlushie
Sol
Gold IV
Level 153
God Stats
2W - 7L
1,414 SR
Queue Stats
139W - 141L
1,598 MMR
Solo
Apollo
Apollo
Silver I
HalfNelsonJacob
Apollo
Silver I
Level 98
God Stats
2W - 4L
1,500 SR
Queue Stats
44W - 55L
1,316 MMR
Solo
Lancelot
Lancelot
Gold IV
M0NZA-M0NEY
Lancelot
Gold IV
Level 88
God Stats
3W - 7L
1,366 SR
Queue Stats
170W - 177L
1,627 MMR
Solo
Mercury
Mercury
Silver I
SquanchMeJerry
Mercury
Silver I
Level 95
God Stats
12W - 4L
1,717 SR
Queue Stats
44W - 49L
1,309 MMR
Solo
Horus
Horus
Bronze III
Vivisei
Horus
Bronze III
Level 101
God Stats
7W - 2L
1,632 SR
Queue Stats
8W - 4L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
3 / 2 / 5
9,609
601
6,827
6,367
4,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
 
Medusa
15
4 / 2 / 3
9,312
582
7,830
11,761
4,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
JJw-iKvSs
Awilix
16
15 / 2 / 7
10,878
680
18,747
14,023
6,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
YJVL5946
Hades
14
1 / 1 / 7
8,802
550
11,224
10,920
6,098
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
bobbbllyuss
Sylvanus
11
2 / 4 / 11
8,066
504
4,996
13,908
13,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneCharybdisSusanoHercules

VS

Bans
KaliGebAtlasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
7,886
493
7,466
15,519
6,220
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 3
6,981
436
5,382
15,122
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
M0NZA-M0NEY
Lancelot
14
5 / 3 / 0
9,053
566
7,350
11,814
11,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 9 / 4
7,183
449
5,591
15,447
6,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Vivisei
Horus
11
5 / 3 / 4
8,275
517
6,054
12,918
7,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
25
Kills
11
11
Deaths
25
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
2
5
2.75
W
Medusa
 
Medusa
4
2
3
2.75
L
1
4
5
0.88
L
0
6
3
0.25
W
Awilix
JJw-iKvSs
Awilix
15
2
7
9.25
L
Lancelot
M0NZA-M0NEY
Lancelot
5
3
0
1.67
L
0
9
4
0.22
L
Horus
Vivisei
Horus
5
3
4
2.33
W
Hades
YJVL5946
Hades
1
1
7
4.5
W
Sylvanus
bobbbllyuss
Sylvanus
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,624
Damage
31,843
56,979
Taken
70,820
35,450
Mitigated
36,993
21,046
Healing
18,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,827
411
0
1,879
6,367
4,840
294
58
6,309
51,757
0
W
Medusa
 
Medusa
7,830
4,745
0
5,934
11,761
4,502
468
0
11,761
0
70,997
L
7,466
2,502
0
6,674
15,519
6,220
0
5,429
10,090
63,595
0
L
5,382
3,597
0
2,554
15,122
5,585
960
2,996
12,126
0
47,205
W
Awilix
JJw-iKvSs
Awilix
18,747
6,791
0
584
14,023
6,888
0
2,218
11,805
0
97,032
L
Lancelot
M0NZA-M0NEY
Lancelot
7,350
1,505
0
2,333
11,814
11,625
0
5,483
6,331
0
50,359
L
5,591
2,959
0
540
15,447
6,011
0
4,077
11,370
0
53,493
L
Horus
Vivisei
Horus
6,054
3,286
3,137
3,538
12,918
7,552
0
4,929
7,989
0
17,813
W
Hades
YJVL5946
Hades
11,224
903
989
7,193
10,920
6,098
0
2,966
7,954
69,783
0
W
Sylvanus
bobbbllyuss
Sylvanus
4,996
1,495
1,223
3,244
13,908
13,122
0
2,567
11,341
16,880
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,667
Gold Earned
39,378
463
Minions Killed
381
0
Camps Cleared
0
1,502,472
Distance Traveled
1,539,630
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,609
601
102
6
0
283,880
1
W
Medusa
9,312
582
111
7
0
277,326
4
L
Sol
7,886
493
105
7
0
264,992
8
L
Apollo
6,981
436
66
4
0
295,914
3
W
Awilix
10,878
680
128
8
0
356,410
3
L
Lancelot
9,053
566
106
7
0
335,712
4
L
Mercury
7,183
449
85
5
0
325,434
3
L
Horus
8,275
517
19
1
0
317,578
5
W
Hades
8,802
550
106
7
0
304,604
8
W
Sylvanus
8,066
504
16
1
0
280,252
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role